So I build my FVS melee-based (dumped WIS), and now I want to TR her to an evoker build. However, I want to put a wizard PL on her first (for +2 spell pen, and the wizard PL feat). The below build is made just for her to run to 20 wizard and then TR. However, I'm thinking of TR'ing my PM wizard (he already has 1 sorc PL) at some point, and thinking I might use the below route for him as well.
I'm just looking for some feedback on the build below. I've gleaned over the forums (and "borrowed" from other builds/threads I found) and used personal experience to put this together. However, I want to make sure I didn't overlook something, or, more importantly, changes in recent updates may make my approach less than optimal.
My goals:
* WF AM (I have a PM - I don't want to do another at this point)
* CC mainly via web, though using disco when enemies saves don't preclude it. In other words, I don't care much about my enchant DC.
* I don't care about EE content. I DO want to be viable in EH content.
* I want decent insta-kill ability while doing heroics (FOD, wail, etc.) but once I get to EH content, I'm less concerned about insta-kill and mostly want to contribute via damage spells (AOE, dots, etc.). My reasoning: I think getting DC's high enough for EH content is beyond my desire to grind. I'm willing to merely contribute to a group as opposed to owning.
* I will NOT be doing any destiny grinding. I'll level my magister ED and then call it a day.
* I'm planning on focusing on cold and acid lines. Cold is awesome, and I've NEVER done acid, so I want to give it a whirl. I personally don't like lightning line much because there is no sustained AOE (like firewall or ice storm), and when I watch my chain lightnings, it seems that sometimes, even if I cast it into a mob, that it only hits a couple foes. (And I've done lightning line several times, so I'm looking for something new- thus acid.) ALSO, it looks like the acid spells are mostly conjuration, which fits in with my conjuration spell focuses and conjuration enhancements needed to get web SLA.
* Gear: I've been grinding out some nice EH gianthold stuff on my FVS lately. I don't plan on doing any heavy grinding for gear. I will have the basics for a caster that are easy enough to acquire that fit in with this build (+2 to spell pen, +2 necro, relevent GS stuff, etc.)
While these are my initial goals/thoughts, I'm certainly willing to change my mind on any point (except grinding related points - I hate grinding) should sufficient reason be offered. I am a min-maxer by nature (though a lazy one, thus the hate for grinding) so I do want to be powerful. And since I don't grind gear or ED's, I need the base build to be as powerful as possible in and of itself.
Thanks in advance to anyone who made it this far through my word jungle.
Code:Character Plan by DDO Character Planner Version 03.16.01 DDO Character Planner Home Page Totalle Failure Level 25 True Neutral Warforged Male (20 Wizard \ 5 Epic) Hit Points: 322 Spell Points: 1925 BAB: 10\10\15\20 Fortitude: 11 Reflex: 16 Will: 13 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 25) Strength 12 14 Dexterity 8 8 Constitution 18 20 Intelligence 18 31 Wisdom 10 12 Charisma 6 8 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 25) Balance 1 15 Bluff -2 4 Concentration 8 36 Diplomacy -2 4 Disable Device n/a n/a Haggle -2 4 Heal 0 6 Hide -1 15 Intimidate -2 4 Jump 3 18 Listen 0 6 Move Silently -1 15 Open Lock n/a n/a Perform n/a 4 Repair 6 26 Search 4 15 Spot 2 17 Swim 1 7 Tumble 0 5 Use Magic Device 0 15 Level 1 (Wizard) Feat: (Wizard Bonus) Mental Toughness Feat: (Past Life) Past Life: Favored Soul Feat: (Selected) Toughness Enhancement: Acid Manipulation I Enhancement: Frost Manipulation I Enhancement: Wizard Energy of the Scholar I Enhancement: Warforged Healer's Friend I Level 2 (Wizard) Enhancement: Corrosive Spellcasting I Enhancement: Glacial Spellcasting I Enhancement: Wizard Wand and Scroll Mastery I Enhancement: Warforged Inscribed Armor I Level 3 (Wizard) Feat: (Selected) Spell Focus: Conjuration Enhancement: Deadly Acid I Enhancement: Deadly Ice I Enhancement: Wizard Intelligence I Level 4 (Wizard) Ability Raise: INT Enhancement: Acid Manipulation II Enhancement: Frost Manipulation II Enhancement: Repair Manipulation I Enhancement: Wizard Subtle Spellcasting I Level 5 (Wizard) Feat: (Wizard Bonus) Maximize Spell Enhancement: Improved Concentration I Enhancement: Improved Concentration II Enhancement: Wizard Energy of the Scholar II Level 6 (Wizard) Feat: (Selected) Extend Spell Enhancement: Wizard Archmage I Level 7 (Wizard) Enhancement: Racial Toughness I Enhancement: Frost Manipulation III Enhancement: Archmage Spell Mastery I: Conjuration Enhancement: Conjuration I - Grease Level 8 (Wizard) Ability Raise: INT Enhancement: Wizard Intelligence II Level 9 (Wizard) Feat: (Selected) Insightful Reflexes Enhancement: Improved Concentration III Enhancement: Acid Manipulation III Enhancement: Wizard Archmage II Enhancement: Conjuration II - Web Level 10 (Wizard) Feat: (Wizard Bonus) Spell Focus: Necromancy Enhancement: Acid Manipulation IV Enhancement: Wizard Energy of the Scholar III Level 11 (Wizard) Enhancement: Acid Manipulation V Enhancement: Frost Manipulation IV Enhancement: Wizard Spell Penetration I Level 12 (Wizard) Ability Raise: INT Feat: (Selected) Greater Spell Focus: Necromancy Enhancement: Wizard Archmage III Enhancement: Archmage Secondary Spell Mastery I: Necromancy Level 13 (Wizard) Enhancement: Wizard Intelligence III Level 14 (Wizard) Enhancement: Acid Manipulation VI Enhancement: Acid Manipulation VII Enhancement: Frost Manipulation V Enhancement: Frost Manipulation VI Level 15 (Wizard) Feat: (Wizard Bonus) Heighten Spell Feat: (Selected) Quicken Spell Enhancement: Frost Manipulation VII Enhancement: Wizard Subtle Spellcasting II Enhancement: Wizard Archmage IV Level 16 (Wizard) Ability Raise: INT Enhancement: Wizard Spell Penetration II Level 17 (Wizard) Enhancement: Racial Toughness II Level 18 (Wizard) Feat: (Selected) Spell Penetration Enhancement: Wizard Spell Penetration III Level 19 (Wizard) Enhancement: Force Manipulation I Enhancement: Warforged Healer's Friend II Level 20 (Wizard) Ability Raise: INT Feat: (Wizard Bonus) Empower Spell Enhancement: Wizard Master of Magic Enhancement: Wizard Subtle Spellcasting III Level 21 (Wizard) Feat: (Selected) Greater Spell Penetration Level 22 (Wizard) Level 23 (Wizard) Level 24 (Wizard) Feat: (Selected) Epic Spell Focus: Necromancy Level 25 (Wizard)