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  1. #1
    Hero Arlathen's Avatar
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    Default Theorybuild - The Whirling Dervish

    Theorybuild - The Whirling Dervish

    It's tough being Melee DPS these days. I've had my eyes opened on Epic Elite difficulties, and the days of Dumping AC, having a moderate amount of HP and killing stuff before it kills you are far and away over.

    So I started wanting more for my money. How can build a character capable of taking on packs of Mobs or doing good single target DPS? I wanted said build to have great defenses, a stack of HP and not have to be reliant on a healer for emergency or out of combat healing. I also wanted some extras - toys such as Teleport and Displacements.

    So this theory build really, really, REALLY strives to make the complete package for me. The build goals are:

    1. Very good DPS vs. Trash Mob Packs
    2. Very good Melee DPS vs. Single Target / Boss / Raid Boss
    3. Good Defenses across the board, without major DPS sacrifices
    4. Good Self-Healing, guaranteed delivery and for large amounts
    5. Some measure of Versatility for interest and ease of play

    As a Theorybuild, the number detail is lacking in this post on purpose, as no one likes reading through a wall of text and I can really get carried away with waxing lyrical about my latest great idea.

    Core Build
    Class Split: Ranger 14 ~ Fighter 4 ~ Monk 2
    Race: Half-Elf

    Starting / Finishing Stats (34pt Life)
    Str 16 / 40 - (+3 Tome needed)
    Dex 16 / 42 - (+4 Tome needed)
    Con 16 / 34 - (+3 Tome needed)
    Int 10 / 15 - (+3 Tome needed)
    Wis 10 / 22 - (+3 Tome needed)
    Cha 08 / 20 - (+3 Tome needed)

    Feat List
    - 7 Standard +3 Fighter +2 Monk +2 Epic = 14 Chosen Feats
    Chosen Feats
    - Dilletante: Rogue
    - Power Attack, Precision, Combat Expertise
    - Cleave, Great Cleave, Whirlwind
    - Dodge, Mobility, Spring Attack
    - Improved Critical, Overwhelming Critical
    - Toughness, Quicken,
    - One of: Ex: Khopesh/Ex: Bastard Sword/Empower Heal (I chose Khopesh due to my Greensteel availability).
    Ranger Free Feats
    TWF, ITWF, GTWF, Diehard, Evasion, Favoured Enemies x3
    Bow Strength, Rapid Shot, Precise Shot, Improved Precise Shot,

    Enhancement List
    Ranger Tempest 2, Ranger Dexterity 3, Human Adaptability 2, Fighter Strength 1,
    Fighter Haste Boost 2, Human Versatility 2, Improved Dilletante 3, FE: Damage 4,
    Racial Toughness 3, Fighter Toughness 2, Human Improved Recovery 2, Ranger Devotion 4, Ranger Sprint Boost 1, Ranger Energy Resistance Boost 1

    Epic Destiny - Shadow Dancer
    +1 Dexterity x2, Acrobatic 2, Lithe 3, Shrouding Strike 3, Grim Precision 3,
    Improved Invisibility 1, Sealed Soul, Untouchable, Executioners Strike 3, Shadow Form

    Twists
    EN/EH - DPS - Lay Waste, Momentum Swing, Rejuvenation Cocoon
    EE - Defense - Improved Combat Expertise, Rejuvenation Cocoon, Unearthly Reactions

    So how does it all of the build goals? I'll comment on points above:

    1. High Melee DPS vs. Trash Mob Packs
    - Power Attack as combat stance
    - Full TWF Feat Line
    - Ranger 12 & Tempest 2 for full 100% Offhand attacks
    - Cleave, Great Cleave and *Whirlwind* as AoE Attack Specials
    - Lay Waste & Momentum Swing for Additional AoE Attack Specials

    This gives the Whirling Dervish its name, really. The ability to continually spin attacks across
    multiple mobs as well, as well as giving the optimum number of attacks for TWF before any
    Doublestrike.

    2. Very good Melee DPS vs. Single Target / Boss / Raid Boss
    - Precision as Combat Stance
    - 3D6 Sneak Damage: Rogue Dilletante
    - 6D6 Sneak Damage: ShadowDancer Core destiny
    - Stacking Seeker Critical Damage (+15 from Items)
    - Khopeshes & Overwhelming Critical for high Crit Multi
    - Grim Precision Rank 3 to give 40% Personal Fort Bypass
    - DC55 Executioners strike for mob instant Kills

    The build delivers 9D6+13 Sneak Damage and x4 Crits, as well as the noted 40% Fort Bypass. The Lord of Blades can be reduced to a much easier to manage 20% Fortification with the addition of a simple Blasting Chime. Improved deception is a requirement in the build, so a Seal of Avithoul or the new Epic Backstabbers Gloves are very desirable. For myself, I also have a pair of GS Radiance Khopeshes banked on this TR.

    Interestingly, with Half-Elf and Ranger making up the core components of the build, it becomes very easy to build a very High Dex for the purposes of Reflex Save, Ac and Executioners Strike DC. Despite the horrible 35% Activation chance, DC55 should work very well for popping off troublesome mage mobs in high diffuclty content.

    3. Good Defenses across the board, without major DPS sacrifices
    - 756 Hit Points
    - 80AC standing in Light Armour, rising to around 100AC in CE mode with Buffs
    - 57 PRR while in TWF Mode, 77 PRR in CE Mode
    - F50/R57/W36 Self-Buffed Saves
    - 24% Dodge - MDB 25 with Flawless White Dragonscale Hide and ShadowDancer's Lithe Rank 3
    - 20% Static / 50% Buffed Concealment with Smoke 2 Item, Displacement Scrolls / Blind Procs
    - 10% Static / 25% Buffed Incorporeal with Treads and ShadowDancer's Shadow Form
    - For Epic Elites: Combat Expertise as a Combat Stance
    - Adds 20 PRR through Improved Combat Expertise

    4. Self-Healing
    - 215% Healing Amplification
    - 140 Devotion Spell Power Minimum
    - Quickened Rejuvenation
    - Quickened Cure Serious Wounds
    - Empower Heal at Epic levels
    - CSW Avg: ((3D6+6+12)*2.4)*2.15 = ((28.5)*2.4)*2.15 = 147HP Per cast Avg
    - RjC Avg: ((5D6)*2.4)*2.15 = ((17.5)*2.4)*2.15 = 90.3 per tick(4) = 361HP Per cast Avg

    Note that I expect to change out of GS Khopeshes when I get into Epic levels, looking at perhaps a pair of Celestia's or Balizarde's for the Planar Conflux set bonus and the improvement in DPS output. This will free up the Exotic Weapon Proficiency feat choice and allow me to instead take Empower Heal.

    5. Versatility
    - Full Ranger Bow Feats
    - UMD at Half Ranks

    Add a Pinion from CitW, and Manyshot/IPS DPS is relevant and available at the touch of a button.With Epic level skills a ~30ish UMD should be feasible to get Displacements
    running as needed and other toys such as Teleport.

    Ermm, thats it. Comments and suggested improvements welcome.
    Last edited by Arlathen; 04-12-2013 at 09:08 AM.
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  2. #2
    Community Member psykopeta's Avatar
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    iirc whirlwind or spring attack, 1 of both doesn't work, dunno where i've read it XD
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

  3. #3
    Hero Arlathen's Avatar
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    Quote Originally Posted by psykopeta View Post
    iirc whirlwind or spring attack, 1 of both doesn't work, dunno where i've read it XD
    Whirlwind has bugs at the moment. It does a useless double spin but hits mobs only once. Still, has merit with what I'm doing here, hence its inclusion.
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  4. #4
    Community Member Pyyro_del_Drago's Avatar
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    Quote Originally Posted by Arlathen View Post
    Theorybuild - The Whirling Dervish

    -snip-
    Class Split: Ranger 12 ~ Fighter 4 ~ Monk 2
    -snip-
    My good sir, that adds to 18, not 20
    CANNITH player. Recently returned to the game after 2 years, proudly back with Skunkworks my old crew. Finally hit completionist after 6 years on Pyrau (2017)!! Have 10 other epic characters across all play styles, some TRs.

  5. #5
    Hero Arlathen's Avatar
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    Quote Originally Posted by Pyyro_del_Drago View Post
    My good sir, that adds to 18, not 20
    Brainfart. It's Ranger 14 for the extra CSW and FE Damage rank.
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  6. #6
    Community Member Pyyro_del_Drago's Avatar
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    Alright, cool . Looks like a fun build to play! Do you have any plans as to when you will have this build at cap?
    CANNITH player. Recently returned to the game after 2 years, proudly back with Skunkworks my old crew. Finally hit completionist after 6 years on Pyrau (2017)!! Have 10 other epic characters across all play styles, some TRs.

  7. #7
    Community Member Timmeke123456's Avatar
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    Question

    What about level progression?
    Server: Ghallanda
    Icecoldy - Powerboy - Djezus - Gymz - Painkillaz - Bullldozer - Crytmachine - Hytz - Xtreem - Byceps - Mydget -Powersurger - Pixsumlox - Musix - Hightek

  8. #8
    Hero Arlathen's Avatar
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    Quote Originally Posted by Arlathen View Post
    Brainfart. It's Ranger 14 for the extra CSW and FE Damage rank.

    Another Brainfart - It's starting Int 10 for 10+3 Tome base for CE requirement. Updated.


    Hmm, too much enthusiasm while writing and not enough post editing, lol.

    Quote Originally Posted by Pyyro_del_Drago View Post
    Alright, cool . Looks like a fun build to play! Do you have any plans as to when you will have this build at cap?
    Rock through some raids and Epic questing. Apart from my Monk, I need another solid 25 character for Raiding and EH/EE questing,

    Quote Originally Posted by Timmeke123456 View Post
    What about level progression?
    *shrug* I have it worked out for me personally, but it pretty much doesn't really matter once your at 20+. As a theory build, if you want to roll a similar build then feel free to customise to your own desires.

    My progression is sketched out as:

    1 Ranger - Power Attack, Dil: Rogue
    2 Monk - Dodge
    3 Ranger - Cleave (TWF)
    4 Monk - Mobility
    5 Ranger - (Diehard)
    6 Ranger - Great Cleave (Precise Shot)
    7 Ranger
    8 Ranger - (ITWF)
    9 Fighter - Ex: Khopesh, Spring Attack (Tempest 1)
    10 Fighter - IC: Slash
    11 Fighter
    12 Fighter - Combat Expertise, Whirlwind
    13 Ranger
    14 Ranger
    15 Ranger - Toughness
    16 Ranger
    17 Ranger - (GTWF, IPS)
    18 Ranger - Quicken
    19 Ranger
    20 Ranger
    21 Epic -
    22 Epic - Overwhelming Critical
    23 Epic -
    24 Epic - Precision
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  9. #9
    Hero Arlathen's Avatar
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    Default Level 6

    Level 6, 7 Banked

    In progress, and burned up as much XP grind as possible while that 25% XP bonus was on for the mass outage, yesterday.

    In typical TR style, picked up a Great Sword and was THF for the first 6 levels. Got level 7 banked as well. Great Cleaves offer some sick crits with a Great Axe in the early levels.

    My plan has me picking up Khopesh Feat and ITWF by level 8, so another level of swinging the oversized pencil sharpners and then onto something with a little more finesse.

    Defenses are great at this early level:
    AC36 (72% Miss chance at level)
    7% Dodge
    130-odd HP
    Evasion and +21 Reflex

    End Gear
    Initial thoughts on some end game gear:
    - Epic Flawless White Dragonscale Hide Light Armour
    - Epic White Dragonscale Helm (+50HP Set Bonus)
    - Lootgen 20% HA of Superior Parrying Bracers
    - GS HP+45 Smoke 2 Perma-Blur accessory
    - Epic Grims Bracelet (Crucial Green Slot)
    - Epic Elite Treads of Falling Shadow
    - Epic PDK Gloves
    - Epic SunSoul Belt
    - Epic Adamatine Cloak of the Wolf
    - Planar Focus of Prowess +3 Ins Str
    - Epic Seal of Avithoul
    - +7 Wisdom would be ideal on the seal, have a +2 Ins dex one already bound

    More thought needed but looking to cover my bases early. Alot of these basics I have already.

    More to Come
    More fuller update when the build takes more shape in teen levels
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  10. #10
    Hero Arlathen's Avatar
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    Level 13

    Ok, thank you Turbine for the 25% Bonus XP. Been a massive help. And now thanks to the 25% Bonus, and a 30% Pot, and my Elite Streak, and several hours of help from TR running Guildies I'm upto 13. Yay me.

    I stuck with the Great Swords and THF right upto the end of level 11. I smashed through content on a very epic Shadow crypt Grind that it was worthwhile just getting on with it with the weapons at hand than trying to craft up some suitable Khopeshes. The Cleave Spam is really great off the back of a 2D6 base damage weapon, so despite every Ranger reflex I had screaming at me to to pick up two weapons I did absolutely fine mashing through the mobs.

    Onto the build itself, I picked up Combat Expertise and Whirlwind at level 12, and I've been playing around with Whirlwind a fair amount to see how it works.

    Firstly the good; Crits from Whirlwind powered blows are excellant, I've been doing some 200pt+ Critical hits from a Greensteel (+5, 1.5[1D8] Base) Khopesh and thats without any kind of Seeker in my gear setup. Its a full 360 sweep as well, so I'll hit mobs behind me. This has real application as by the time I've cycled Cleave, Great Cleave and Whirlwind on a fresh set of mobs, they've taken significant damage *and* are more than likely a few of them are blinded to boot, resulting in a nice way to manage the aggro I've just generated cleaving through ranks of Mobs.

    Secondly the bad; Similar to Cleave and Great Cleave, its main hand attacks only, so Whirlwind only shines in packs of 3 mobs or greater. And for some bizzare reason, the feat works by doing a Cleave, applying damage, and then performing another cleave but without any kind of damage application. What's with that Devs?

    Defenses have started to tail off , though as I start to struggle to keep AC versus the Elite mobs I'm still fighting off. thankfully, my HP has had significant boosts with more Con and more HP gear. I'll finally pick up toughness at 15 - with enhancements, that will be another 67HP straight away.

    AC41
    9% Dodge
    20% Concealment - Blur Wand
    50% Concealment - Displacement Clicky for Major Fights
    285ish HP
    +21 Fort/+23 Reflex/+17 Will
    100% fort
    Evasion

    Items
    As for items, I hit level 12 and it was all change. Took some time to regear and the first pair of beauties to come out of the TR cache are my Radiance 2 Khopeshes from my previous life. With U17 finally landed, I've done some sneaky crafting of augment slotted items, ensuring I have a full set of +6 stat items with accompanying yellow slots. These were ML13 though, so I chewed my banked level and went upto 13. Nice though, as these items now have Immunity to Fear, Poison Proof +6 and Disease Resist +6 slotted, which will be very useful for an upcoming WizKing grind.

    Oh, and in a moment sheer luck I ran a single Elite Church and the Cult with my missus, and pulled the new Silver Longbow - +3, Holy, 19-20/x3, Red Slot. Awesome little ranged weapon to use with Manyshot now that I've hit BAB11+ (3 Shots a manyshot Volley atm).

    Other goodies such as my GS Mineral 2 HP Cloak Item, GS Cloak Displacement Clickies and my GS ConOpp Helm also came out to play.


    More to Come
    Build will progress will slow down as I start to hit the longer stretches of levelling up, but hoping to hit level 15 by Sunday evening, hopefully. Still, he's proving a tough nut to crack and he's been capable of some impressive Elite solo antics.
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  11. #11
    Hero Arlathen's Avatar
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    Level 15
    Well, bit of a Whirlwind Week (*du-dum* pun intended) for the Dervish in this TR build of mine, starting last Monday and finishing Sunday evening at level 15 with 3 AP banked.

    Level 14 Equipment
    As a TR, I was able to take some very nice trinkets out of my TR cache for this build at level 14:

    White Dragonscale Hide Armour
    Madstone Shield
    Madstone Boots

    The armour was a nice godsend as it will free me from my GS Min2 Accessory that I intend to rebuild as a Smoke 2 item in the future in a different slot than the present Cloak slot. It also looks very funky wearing White Dragonscale Hide and wielding dual Radiance 2 khopeshes with there flaming blade effect.

    Boots are also a nice gift, as at the moment I'm not spell healing and just using a hireling. Extra DPS and HP, makes for more tanky Ranger bulling my through 4-5 mobs at a time. When the major need for my Spectral Gloves is past and I have my main self-healing spells, I'll swap these out for something more suitable and keep them handy for the clicky.

    Thinking Defensively
    The Shield was an unexpected pleasure in Elite WizKing. It was rough at some points for my TR partner and I, and necessitated a defensive strategy where I grabbed aggro while she could deal with the nasty traps or pull a lever under a hail of arrows. A Failed Evasion save from a Skeleton Wizard casting Lightning Bolt could mean 200pts+ damage as well. Owch.

    So, I dropped into Combat Expertise Mode, S&B with the Shield and a single Rad2 Khopesh, and then used my Cleaves to still pump out a fair bit of DPS. My AC hit the heady heights of around 55 in this mode, with PRR at 22, Evasion, +25 Reflex, 9% Dodge and 20% Concealment Blur.

    Since that WizKing run, I've reminded myself that sometimes a good Defensive strategy is better than trying to blaze through mobs at lightspeed taking to much damage. Dropping into this Defensive equipment mode is now a single Mouse-mounted button click away for my thumb, and is excellant for dropping into instead of becoming a regular pincushion to Archers.

    Whirlwind Specific Notes
    This feat needs some work and attention from the Devs. In its current form, it will stay in my build, but I hope the Devs do put somethought into its implementation.
    The first spin, with a single Main-hand attack to all mobs in a 360deg arc around me, is fine, and I've done some pretty nasty crits on the spin with its bonus +4[W] damage for the mainhand attacks.

    The second spind does nothing but leave you vulnerable to additional attacks before you resume either normal attacks or chain another Cleave on the end.

    Anyways, at the moment in GH I'm playing like Barb, running straight past the first mob or two and then spin Cleaving my way thorugh 4-5 mobs for maximum effect. By the time I've gone through my Cleave-Great Cleave-Whirlwind chain I get 2 seconds of TWF before I can chain cleave again.

    It's a great deal of fun!

    Next Places to Visit
    Its the usual now - All GH Quests done H/E/N, with Tor ran, then it'll be onto the orchard for a new Sigil and then awesomeness that is a Litany Grind. Play time is low this coming week though, so by next weekend I'll be happy if I've XP for 17, Gianthold is cleaned out and the Orchard stuff is underway.
    Last edited by Arlathen; 03-04-2013 at 01:07 PM.
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  12. #12
    Hero Arlathen's Avatar
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    Level 17

    Picked up enough XP finally to hit 17. Finally! It's been a bit of a bind trying to grab snatches of game time here and there, but the character is at lvl 17 finally. I've still got a good chunk of Necro4 to mine out for XP, but done a decent amount of Vol runs and some GoP farming as well. 2 peices to find for the Sigil (**** you Inferno!) and then on Litany goodness.

    Nothing much to report on in terms of character or progression though, I'm catching up on Ranger levels now and finally pick up Ranger 11 at 17, with Tempest 2 coming at 18. Still, with TWF/SnB/Ranged versatility its been a pleasurable cruise of XP mining instead of some of the horror story builds I've tried in the past.

    Gear

    Picked up a couple of new trinkets, but wanted to comment specifically on augments. I've managed to fit in to my gear setup some nice permanent additions thanks to yellow slots on crafted accessories, including:

    Deathblock
    Proof against Poison +6
    Proof against Disease +6

    I've also picked up a Shield of Legend turn-in, namely Death's Door. I was tempted for different reasons to go with Bijio or Adherance, but plumped for Death's Door instead in the end simply for the addition Negative Energy Absorption charges on the shield making it a useful shield still in Epic levels. On the same note, I've also gone back and upgraded my Silver Flame trinket to the full 10 charges. Plenty of absorption for facing off against Beholders and doing the recent GoP runs against Cholthulzz.

    Till next time ..

    Seeya after the Litany farm when I'm roaming the Vale....
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  13. #13
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    To me it seems like you could gain a lot by dropping the two monk levels and picking up 2 more fighter levels - this would allow you to take Stalwart Defender 1 (you already meet the pre-reqs with Combat Expertise, Dodge and Diehard) - which woud be more STR, CON, AC, PRR, and HP.

    You'd be short 1 feat this way. I woud probably drop Whirlwind Attack, though I sense that it's important to you.

    Just some food for thought.
    --Krilli--Zohymo--Krilia--Kridos--
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  14. #14
    Community Member Kinerd's Avatar
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    Indeed. If you're going to be in light armor anyway, SD seems more better than monk's better. 4 dodge and 2 Reflex is nice, but you recoup 1 of those saves with SD 1 and then get 10% HP, 10 PRR, 10% AC from armor (which is probably only 1 or 2 AC but still), 2 Str and Con.

  15. #15
    Hero Arlathen's Avatar
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    Quote Originally Posted by vraelliott View Post
    To me it seems like you could gain a lot by dropping the two monk levels and picking up 2 more fighter levels - this would allow you to take Stalwart Defender 1 (you already meet the pre-reqs with Combat Expertise, Dodge and Diehard) - which woud be more STR, CON, AC, PRR, and HP.

    You'd be short 1 feat this way. I woud probably drop Whirlwind Attack, though I sense that it's important to you.

    Just some food for thought.
    Interesting idea, and one I'd considered already during development of the build.... but yes, Whirlwind Attack is a key feat for me personally.

    Quote Originally Posted by Kinerd View Post
    Indeed. If you're going to be in light armor anyway, SD seems more better than monk's better. 4 dodge and 2 Reflex is nice, but you recoup 1 of those saves with SD 1 and then get 10% HP, 10 PRR, 10% AC from armor (which is probably only 1 or 2 AC but still), 2 Str and Con.
    Strictly speaking:
    +1 AC, +10PRR when Shield is Equipped
    Defensive Stance: +2 Competence Str/Con, +10% HP, +1 Competence Bonus on saves, 10 PRR, 10% AC Bonus from Armour and shields. 25% Threat bonus and move 10% Slower.

    Sticking with the Monk levels, I get my +3/+3/+3 saves, Early Evasion for Heroic levels and 2 Feat slots. I don't get the 4% dodge as I'm not centered.

    To me personally, theres Pro's and Cons here. 10% HP and 10PRR from the Stance are nice draws, at the sacrifice of additional threat (not a tank!) and also -10% Movement speed. I'd also be sacrificing a feat slot.

    Really though, it would change the build significantly in losing Whirlwind attack. I've had 18 levels to play with this build, and since gaining Whirlwind its become a key part of the AoE trash DPS that the build can deal out in its Power Attack based stance.

    Losing 10% movement speed would impact how the build plays as there's no mitigating that. The character plays from the front of the party, and am often guide within my Guild parties in running quests/raids so asking everyone to slow down seems opposite of what I want to do with the build.

    Finally, that competence bonus to saves is the same bonus as the Alchemical Ritual for saves, and will not stack - I'd be losing the full +3 bonus to all saves, and that would really expose the Will Save on this character.

    14 Ranger/6 Fighter really is another build entirely, so I'll stick with 14 Ranger/4 Fighter/2 Monk build for now.

    I will say thanks for the input though! It's always good to reconsider options and build choices.
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  16. #16
    Community Member Ellihor's Avatar
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    Quote Originally Posted by Arlathen View Post
    It's tough being Melee DPS these days. I've had my eyes opened on Epic Elite difficulties, and the days of Dumping AC, having a moderate amount of HP and killing stuff before it kills you are far and away over.
    This is false. AC dont work very well on EE and killing stuff before it kills you is easier nowdays on EE than in old epics. For mlee dps you are in wrong destiny, try LD.

    Quote Originally Posted by Arlathen View Post
    Feat List
    - 7 Standard +3 Fighter +2 Monk +2 Epic = 14 Chosen Feats
    Chosen Feats
    Dilletante: Rogue
    - Power Attack, Precision, Combat Expertise
    - Cleave, Great Cleave, Whirlwind
    - Dodge, Mobility, Spring Attack
    - Improved Critical, Overwhelming Critical
    - Quicken, Ex: Khopesh or Empower Heal
    Ranger Free Feats
    TWF, ITWF, GTWF, Diehard, Evasion, Favoured Enemies x3
    Bow Strength, Rapid Shot, Precise Shot, Improved Precise Shot
    I really never tried Whilwind attack myself, but i heard it has a soo long animation and is weaker on twf. I think you are better only spamming cleaves/lay waste/momentum swing. Ex: Khopesh is a must because without proficiency you loose 20% (or 25% i forgot) AND the -4. you listed only 13 feats, i think 14th is toughness.
    Last edited by Ellihor; 03-07-2013 at 10:31 AM.

  17. #17
    Hero Arlathen's Avatar
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    Quote Originally Posted by Ellihor View Post
    I really never tried Whilwind attack myself, but i heard it has a soo long animation and is weaker on twf. I think you are better only spamming cleaves/lay waste/momentum swing. Ex: Khopesh is a must because without proficiency you loose 20% (or 25% i forgot) AND the -4. you listed only 13 feats, i think 14th is toughness.
    The 14th Feat is Toughness.

    The reason to give up Khopesh proficiency and take Empower Heal is if your chosen weapon mains are not khopeshes e.g. Balizarde, Celestia etc. Or swap it for Ex: Bastard Sword proficiency, and go dual Nightmares. Ofcourse, it depends entirely on what I can get to drop in the Raid.
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  18. #18
    Community Member Pilgrim1's Avatar
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    I have herd that cleaves and whirlwind interact differently when you are using hand wraps instead of weapons. Since you have access to them is there any chance you could look at how the feats (especially whirlwind) works for hand wraps and 2hf?

    On another note, did you consider going for centered with 6 monk, you would get 6 dodge, shadowfade!!!, and other goodies like the possibility of stunning fist?

    I would very much go for cocoon in epic levels, as a 14 ranger with heal amp you can get quite a bit of healing from it, and empower healing works wonders to. Its truly an amazing ability.

  19. #19
    Hero Arlathen's Avatar
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    Quote Originally Posted by Pilgrim1 View Post
    I have herd that cleaves and whirlwind interact differently when you are using hand wraps instead of weapons. Since you have access to them is there any chance you could look at how the feats (especially whirlwind) works for hand wraps and 2hf?
    I have a Monk character with Cleave/Great Cleave and on Humans and Half-Elves they work very well, with a smooth animation. Great Cleave even procs twice, although whether this is a bug or intended is not confirmed by the Devs at this point. I can comment that Great Cleave animation is currently borked on Elves, where they currently perform a weird half-hop spin kick that sucks in terms of length of time to execute.

    I also tested Whirlwind Attack on an unarmed build in the recent past, and its not a bad attack at all. It has similar issues to an armed Whirlwind attack, but the animation is a Ryu 'Hurricane Kick', but does string well into the normal unarmed combat animation cycle.

    Quote Originally Posted by Pilgrim1 View Post
    On another note, did you consider going for centered with 6 monk, you would get 6 dodge, shadowfade!!!, and other goodies like the possibility of stunning fist?
    Monk as in fighting unarmed and using robes was ruled out for this build. I wanted evasion, yes, but I also wanted some Armour to give some PRR to work with from BAB/Armour. Its hard enough to build PRR on a Light Armour/No Shield character, and currently at level 18 I've a 26 PRR rating already thanks to Tempest 2, my White Dragonscale and my 17 BAB.

    If I went Monk I'd be severly pidgeon holing myself into Earth Stance and the associated Standing with Stone bonus from GMoF for additional PRR.

    Quote Originally Posted by Pilgrim1 View Post
    I would very much go for cocoon in epic levels, as a 14 ranger with heal amp you can get quite a bit of healing from it, and empower healing works wonders to. Its truly an amazing ability.
    Absolutely. Its on both of my Twist Lists for DPS/Defensive modes at present.
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  20. #20
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    I had this build as a 12ranger(tempII) 6fighter(Stalwart) 2 monk and it was certainly fun, I have sinced changed the build but I think that if Whirlwind attack actually worked I would have left it as it was.

    Hope you enjoy it and I hope the devs fix whirlwind too hehe.
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