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  1. #1
    Community Member akiraproject24's Avatar
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    Default LVL 20 vs LVL 24 Wraps of Endless Light

    Are there any threads breaking down the DPS benefits of each and/or comparing them?

    Ive only messed with em a bit on the dummy which after the first beat down wont stand up for more than a few blows. Anyhow it seems like the Greater sunburst proc is less light damage than the radiant blast. Greater sunburst procs Ive seen on dummy average 279-379 whereas the radiant blast is 350-500 ish.

    LvL 24-+1 enhancment, 1d6 more light damage, +1[w] over the lvl 20's

    LvL 20-+1-10 light damage on crits, radiant blast avg 150ish more light damage on proc than greater sunburst

    If I got all the pros in for each I think just by eyeballing it the 24's are better, just dont understand why they changed the radiant blast to greater sunburst
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  2. #2
    Community Member redspecter23's Avatar
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    Remember that radiant blast deals +100% damage to undead so if it looked like it was pulling ahead on the training dummy, imagine the results if you were hitting an actual undead mob with it.

    I wish they had instead just added the sunburst effect to what was already there or if that were deemed too powerful, just upgrade it to a +7 weapon with inherent silver metal type but kept all the old lv 20 abilities.

  3. #3
    Community Member DDOGoz's Avatar
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    To answer your question, yes, there are a couple threads where people compare the two handwraps, even detailed calculations.

  4. #4
    Community Member akiraproject24's Avatar
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    Quote Originally Posted by DDOGoz View Post
    To answer your question, yes, there are a couple threads where people compare the two handwraps, even detailed calculations.
    Cool lets see if my search function finds it...usually it just takes me to that cupcake musketeers thread which i have no idea what it is lol
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  5. #5
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    And just to confirm, since there were conflicting reports, lvl 20 proc is no save, lvl 24 proc has a reflex save for half. (tested it personally, drow warrior in kings forest made the save so its not super high.)

  6. #6
    Community Member akiraproject24's Avatar
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    Yeah I read thru a thread general consensus is people like their lvl 20 wraps more than the lvl 24's. This is also true for me atm. Now Im wondering why lvl 18 alchem weapons recieved a bump in base damage (1.7) bumped to (2), but the alchem wraps did not recieve a bump in their +[w]. Also the lvl 20 wraps of endless light should give the full epic +[w} but they do not. Another oversight and wraps left hanging. I realize wraps function different than normal weapons, but I think at this stage in the game forgetting to fix wraps when other weapons are changed is just not cute anymore. Its rather nauseating as it only happens EVERY stinkin time the word wrap is mentioned. How bout you guys just hire a guy and name him hand wrap..his title could be Handwrap manager, his only job would be to ensure handwraps recieved attention during changes or additions to weapons.
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  7. #7
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    Quote Originally Posted by akiraproject24 View Post
    I realize wraps function different than normal weapons, but I think at this stage in the game forgetting to fix wraps when other weapons are changed is just not cute anymore.
    They weren't forgotten they just took longer than the other weapons.

    Quote Originally Posted by Feather_of_Sun View Post
    It won't until Update 16, unfortunately.
    Handwraps still function differently enough than weapons that this change in 15.2 won't be able to encompass them. There's some more major behind-the-scenes changes to Handwraps in general that are in Update 16, which will take care of this, and will retroactively fix appropriate existing items to have the correct dice.

  8. #8
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    Quote Originally Posted by akiraproject24 View Post
    Yeah I read thru a thread general consensus is people like their lvl 20 wraps more than the lvl 24's. This is also true for me atm. Now Im wondering why lvl 18 alchem weapons recieved a bump in base damage (1.7) bumped to (2), but the alchem wraps did not recieve a bump in their +[w]. Also the lvl 20 wraps of endless light should give the full epic +[w} but they do not. Another oversight and wraps left hanging. I realize wraps function different than normal weapons, but I think at this stage in the game forgetting to fix wraps when other weapons are changed is just not cute anymore. Its rather nauseating as it only happens EVERY stinkin time the word wrap is mentioned. How bout you guys just hire a guy and name him hand wrap..his title could be Handwrap manager, his only job would be to ensure handwraps recieved attention during changes or additions to weapons.
    Or her...either way I fully support this suggestion

    Saal
    "Fools said I, you do not know. Silence like a cancer grows, hear my words that I might teach you, take my hand that I might reach you, but my words like silent raindrops fell...."-Paul Simon "Day after day, we caught no breath or motion. As idle as a painted ship upon a painted ocean."--Coleridge

  9. #9
    Community Member akiraproject24's Avatar
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    Quote Originally Posted by Krelar View Post
    They weren't forgotten they just took longer than the other weapons.
    Good post, I was unaware of that statement that they will be fixed and hopefully from what it sounds like should fix future issues that come about each time handwraps are created or changed.
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  10. #10
    Community Member akiraproject24's Avatar
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    Quote Originally Posted by Saaluta View Post
    Or her...either way I fully support this suggestion

    Saal
    Or her indeed. As long as he or she eats sleeps and err...eats handwraps!
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