Originally Posted by
Ziindarax
Alright, here's the "down-low":
1) Wizards, Artificers, and Rogues (the classes in my Shiradi Destroyer Build) do not get Primal spheres unlocked. To get to Shiradi champion, you need to work your way across the Martial (blue) sphere through Legendary Dreadnought. Most who are using the Evo Archmage Shiradi built there way to it in a prior life (in fact, I went through the trouble of farming all of the destinies as my current FVS life so I can TR into the evo archmage build).
2) You do not need to reset your destiny everytime you want to switch to a new destiny. When you unlock a new destiny, you simply go to a Fatespinner, and ask to adjust your destiny. From there, you click on the destiny you want to level through, and you click "Make Active" at the top right of the destiny's page.
3) Don't start leveling multiple destinies until you hit level 25 (this way, you do not take on a penalty). Do not farm House of Rusted Blades or Epic Jungles of Khyber (EVON3) until you hit level 25, as these two quests offer a generous amount of exp (For the latter, the quest is much longer than Rusted Blades, but you will get more exp generally per run than Rusted Blades [and Rusted Blades gets excruciatingly boring after multiple rapid-fire speed runs]).
4) As a Pure Wizard, it's not a good idea to try to level the Shadow Dancer and Legendary Dreadnought destinies without first being level 25 (this way, you can farm Rusted Blades and EVON3 on Normal without penalty. There are other quests that award great exp, but the two mentioned quests were my "go-to" quests for farming destiny exp), and you'll want to have a decent group so as to make farming the Martial Destinies easier.
5) My particular Shiradi build capitalized on missile spam, and supplemented that spam with ranged weapons and artificer spells (elemental weapons, rune arms, and Insightful damage were excellent supplements for my high dex/int build). A pure Evocation Archmage might get some decent DC's off of their Meteor swarms, and other high-level damage spells, but part of the trick with a Shiradi-mage is that you want to capitalize on spells that inflict multiple-ticks of damage (SLA's, Magic Missiles, Scorching Ray, and the level 3 Ice Lance all have a decent chance of proccing Shiradi effects per cast. Magic Missiles and Chain Missiles have THE best chance of proccing Shiradi effects because they hit the most, and the SLA equivalents can proc those effects with greater efficiency as well (they can be fully Meta'd, and still only use half the mana of the MM/CM's base cost (2 for Magic Missile SLA, and 6 for Chain Missile).
6) For extra-mileage with your Shiradi, I would suggest putting some levels into Fury of the Wild for Boulder toss (these boulders do extra-damage [or at least used to - they don't seem to go post 1k damage as much as of u16, and the paralysis from the Nerve Venom no longer appears to be granting the damage bonus from helplessness]).
If you have Draconic Incarnation at a high enough level, and have enough fate points to do so, I would also suggest twisting energy bust - this is nice for when mobs get up close and personal, and the energy bursts tend to eat up a large chunk of the enemy's health (in most cases on Epic Normal, the mobs die right away, or are only a few hits from death after the fact).
Hope this helps.