Page 1 of 2 12 LastLast
Results 1 to 20 of 31
  1. #1
    Community Member
    Join Date
    May 2010
    Posts
    73

    Default 1 million dollars to level 3rd life TR in under 24 hours...

    Ok no importance of past lives to next level, no usefulness endgame, no expense spared.

    You have to level a 3rd life TR from 1-20 with minimal gear, no guild and no friends (so it isn't class specific based on what you might have or a static party). If you do it in under 24 hours you get a million bucks:

    What class/mix?

    What strategies?

    What levels do you hold? (this one I am not just "funning" on, can't seem to find what levels are best held optimum xp wise?)



    What quests do you repeat?

    What quests do you avoid like the plague?

    OR

    Previous two questions combined: What leveling guide do you follow?


    Do you solo hard and normal to avoid dead pug times?

    OR

    Do you streak elite no matter what getting in parties?

    What other considerations pure speed level 1-20 3rd life?


    Lets assume for sake of this amusing challenge you are trying for that million, so you always have a store pot and greater tome running, small price to pay for the grab at the million and all.

  2. #2
    Hero RandomKeypress's Avatar
    Join Date
    Mar 2010
    Posts
    742

    Default

    3rd life TR XP requirement - 4378500 EXP
    1 day = 24 hours = 1440 minutes
    To level 1-20 in 24 hours requires maintaining an average of 3040 exp / minute. That includes running around, levelling, sorting out inventory and breaks.

    Only way I could see doing that would be by getting a lot of friends to run quests without you and then joining them just before they complete (provided that they do it fast enough to not give you a late entry penalty). That would of course be against the T&Cs.

  3. #3
    Community Member voxson5's Avatar
    Join Date
    Feb 2010
    Posts
    1,655

    Default

    Who was that crazy guy who did a tr2 over a weekend? Pre challenge xp nerf though.

    Party of 4 & split the profits. 4 x 1barb/19 sorc savants.

    Plan everything first! Eliminate the downtime.

  4. #4
    Community Member Nubicus's Avatar
    Join Date
    Aug 2008
    Posts
    193

    Default

    Pure Warforged Sorc

    Dualbox that can open:
    Doom of the Witchdoctor
    Delera's Part 4
    Shadow Crypt
    STK 3

    Dual Box so I can reopen:
    Blockade Buster
    Maze of Madness

    LFM:
    Bloody Crypt
    Delera's PT 2
    Tear of the Dhakkon
    Wiz King
    VoN 3
    Tomb of the Immortal Heart
    Tempests Spine
    Tear of Dhakkan
    Invaders
    Necro 4 Quests (TR's only or reputable players/guilds only. Avoid the Stone of Change new players like the plague when trying to speed TR from 16 up)


    If you meet a decent rogue along the way:
    Tomb of the Shadow Knight
    VoN 5 (Shortman this 3 or 4 times EHX2)
    Xorian Cipher
    The Crucible
    Gainthold Tor
    Monastary of the Scorp

    Quests to Avoid Pugging w/ no friends and no guildies or avoid all together:
    Enter the Kobold - Elite
    The Pit :/ If you can solo efficiently, awesome. Otherwise... don't.
    Inferno of the Damned - Solo it if you don't have the piece
    Coal Chamber


    Use http://forums.ddo.com/showthread.php?t=367893 where applicable for decent farms/duoing/pug

    Fill in the rest with Mr. Cow's Dairies for efficient soloing

    All that being said it would be super tough to meet 24 hours without Guildies or Friends in the wings. Some of the most efficient farming requires atleast a duo partner and people who understand the ins and outs for appropriate speed farming.

    Edit: There would be minimal gear swaps. As long as you keep up to date on your spell point/hp items, minos, spell power items, the only gear you need is spell pots. lots of them. ddo store pots. I'm getting a mill, I'll drop the money so I never have to shrine. Also get the House P trinket.
    Last edited by Nubicus; 09-16-2012 at 01:07 PM.
    Member of Starfleet
    Thelanis

    Fudder Partyshield, Ragnirock

  5. #5
    The Hatchery MRMechMan's Avatar
    Join Date
    Sep 2010
    Posts
    1,729

    Default

    Pure WF sorc?

    Puh-lease.

    1 barb easily cuts 10% of the time off of the average quest (and running around town even) and 20%+ for short ones. 1 extra sorc level does not speed up much to be honest.


    That being said, even if the "record" for TR2 is 18hrs, I don't see a solo/pug act breaking 24 hours, no matter what class split.

  6. #6
    Community Member Nubicus's Avatar
    Join Date
    Aug 2008
    Posts
    193

    Default

    You're 'Puh-lease' was a little over the top.

    But it's a matter if preference really. 1-12ish I'd rather stay pure than waste an entire level for a speed enhancement.

    You get access to important AoE fast, as well as better scroll DC's faster. On top of that you gain your damage enhancement lines one step quicker. All of these things I'd rather have if I was primarily soloing/pugging content to speed TR.

    You can easily make due with Expeditious Retreat/Haste.

    It's easy to say it's better if you're grouping with guildies who are all doing the same build and you can appoint someone the D-Door guy. But again, the context of this thread is that you're trying to do it without friends or guildies and minimal plat/gear expense. You're relying purely on yourself.
    Last edited by Nubicus; 09-16-2012 at 01:40 PM. Reason: Grammar
    Member of Starfleet
    Thelanis

    Fudder Partyshield, Ragnirock

  7. #7
    Community Member Lonnbeimnech's Avatar
    Join Date
    Jun 2010
    Posts
    4,340

    Default

    Quote Originally Posted by MRMechMan View Post
    Pure WF sorc?

    Puh-lease.

    1 barb easily cuts 10% of the time off of the average quest (and running around town even) and 20%+ for short ones. 1 extra sorc level does not speed up much to be honest.


    That being said, even if the "record" for TR2 is 18hrs, I don't see a solo/pug act breaking 24 hours, no matter what class split.
    One really handy thing about sprint boost is when you are running at red alert and get harried ,instead of getting swarmed/surrounded and have to stop to fight, you can hit sprint boost and get ahead of the mobs even while harried. If that means getting to a ladder or off a cliff, you've saved yourself a lot of time.

  8. #8
    Community Member Nubicus's Avatar
    Join Date
    Aug 2008
    Posts
    193

    Default

    Quote Originally Posted by Lonnbeimnech View Post
    One really handy thing about sprint boost is when you are running at red alert and get harried ,instead of getting swarmed/surrounded and have to stop to fight, you can hit sprint boost and get ahead of the mobs even while harried. If that means getting to a ladder or off a cliff, you've saved yourself a lot of time.
    Sure. But fireball/acid blast/invisibility solve this same problem without sacrificing a level.
    Member of Starfleet
    Thelanis

    Fudder Partyshield, Ragnirock

  9. #9
    Community Member Lonnbeimnech's Avatar
    Join Date
    Jun 2010
    Posts
    4,340

    Default

    Quote Originally Posted by Nubicus View Post
    the context of this thread is that you're trying to do it without friends or guildies and minimal plat/gear expense. You're relying purely on yourself.
    And you are trying to do it in 24hrs, so moving faster helps.

    For example, My main is currently a druid, I soloed inferno of the damned on elite in 8 min this life using snowslide (which works like leap of faith followed by a 10 second sprint boost). Now I didn't make a point of using it every time the cooldown wore off and I wasn't trying to go as fast as I possibly could. If I was willing to spam it and chug sp pots instead of using it strategically, I'm sure I could have gotten it down to 7 min, maybe 6.

  10. #10
    Community Member ZeebaNeighba's Avatar
    Join Date
    Jul 2011
    Posts
    861

    Default

    Wouldn't wizard be better than sorcerer because you get the stronger spells a level earlier that would let you zerg through mobs faster? Getting strong AoE's and other spells like shadow walk, haste, pwk etc a level earlier seems more useful.

  11. #11
    Community Member MartinusWyllt's Avatar
    Join Date
    May 2010
    Posts
    1,541

    Default

    If it were literally a million dollars on the line you'd probably need to add the provision that no Turbine employee is eligible nor can they assist.

  12. #12
    Community Member Nubicus's Avatar
    Join Date
    Aug 2008
    Posts
    193

    Default

    Again I'm not buying the sac'ing a level for speed arguement on a predominately solo TR.

    I'm not trying to dump on the idea in general as I'm sure in a group TR where spell selection can be coordinated, it can be useful.

    But even if you invis pot levels 1-3, you're waiting until
    Level 5 to get scorch
    Level 7 to get Fireball
    Level 8 for Haste
    Level 9 to get Wall of Fire
    Level 10 for Displacement and D Door
    Level 12 to get a full 30 point Resist (Which having a level earlier will cut down on rebuff time that much faster)

    and so on and so forth, all of which will help reduce time via dps or utility. I'd rather have my spells early than 5 20 second clickies.
    Member of Starfleet
    Thelanis

    Fudder Partyshield, Ragnirock

  13. #13
    Community Member Nubicus's Avatar
    Join Date
    Aug 2008
    Posts
    193

    Default

    Quote Originally Posted by ZeebaNeighba View Post
    Wouldn't wizard be better than sorcerer because you get the stronger spells a level earlier that would let you zerg through mobs faster? Getting strong AoE's and other spells like shadow walk, haste, pwk etc a level earlier seems more useful.
    Sorc has quicker casting time for spamming spells and higher dps overall. But if you were willing to buy store pots the entire way, I think it could be done as wiz as well.

    Edit: Oh yeah, more spell points :P
    Member of Starfleet
    Thelanis

    Fudder Partyshield, Ragnirock

  14. #14
    Community Member adam1oftheround's Avatar
    Join Date
    Mar 2007
    Posts
    285

    Cool Done in 17 hours last XP bonus weekend

    Required dark monk with ranger splash for sprint boost.

    If you don't need to kill it for a quest requirement, you run past it invisible.

    There was a thread on it.

  15. #15
    Community Member Chai's Avatar
    Join Date
    Aug 2008
    Posts
    11,045

    Default

    Sorc. Pure all the way.

    Fire savant most of the way up.

    Invis scroll through alot of the early stuff. A stack of those is dirt cheap. As are expeditious retreat.

    Once you are done with WW and STK youre level 6.
    Necro 1.
    Bloody crypt. Farm
    Off to tangleroot. Farm - might do a few of these before the bloody crypt farm.
    Deleras. Farm
    Tear. NHE
    Gwylans NHE
    Necro 2.
    Shadow crypt. Farm.
    Von 1-4 NHE
    Von 3. Farm
    Von 5. Farm
    ----------------------------------------------------
    At this point you should be level 13 or so.

    Desert quests. On E
    Wiz King. Farm
    DQ Pre
    Gianthold walk ups NHE
    Crucible. Farm
    Madstone. Farm
    Tor. Farm
    Necro 4 series NHE
    LOTD. Farm.
    Vale quests NHE. Farm as needed
    Reavers refuge quests.
    -----------------------------------------------------------
    At this point youre level 18 holding 19 - if not already 20.

    Ive done quite a few TR3+ lives and never set foot in IQ or amrath.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  16. #16
    Community Member Chai's Avatar
    Join Date
    Aug 2008
    Posts
    11,045

    Default

    Quote Originally Posted by ZeebaNeighba View Post
    Wouldn't wizard be better than sorcerer because you get the stronger spells a level earlier that would let you zerg through mobs faster? Getting strong AoE's and other spells like shadow walk, haste, pwk etc a level earlier seems more useful.
    No, because most of that low level stuff can be zerged invis. Even when it cant, a sorcs fireballs take stuff right out of the picture. Haste can be scrolled or drank on a potion. At low level with a medium guild slot item (20k or so on the AH) a sorc will have 120 more mana. They can invis past most mobs at top speed and ubershot the ones they cant get past or need to kill.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  17. #17
    The Hatchery MRMechMan's Avatar
    Join Date
    Sep 2010
    Posts
    1,729

    Default

    Quote Originally Posted by Nubicus View Post
    You're 'Puh-lease' was a little over the top.

    But it's a matter if preference really. 1-12ish I'd rather stay pure than waste an entire level for a speed enhancement.

    You get access to important AoE fast, as well as better scroll DC's faster. On top of that you gain your damage enhancement lines one step quicker. All of these things I'd rather have if I was primarily soloing/pugging content to speed TR.

    You can easily make due with Expeditious Retreat/Haste.
    Better scroll DCs? Really?

    And if a million dollars is on the line "making due" with haste probably costs you 2-3 HOURS in a 24 hr TR without barb speed.

    It is that good.

    Access to important AOEs faster? Take 6 sorc, then 1 barb, fireball is all you need, and you get firewall/acid rain soon after. DOTs a level later? Who cares. Recon? You are a sorc everything that dares challenge your might is little crispy bits of bacon on the floor, repair serious is plenty. After you get acid rain/FW that is all you need.

    When you kill stuff as fast as a sorc does (near instantly), you spend 90% of the time running in most quests. Running 10%-25%+ faster means much faster completion times, which means much faster TRing.

  18. #18
    Community Member Nubicus's Avatar
    Join Date
    Aug 2008
    Posts
    193

    Default

    Quote Originally Posted by MRMechMan View Post
    Better scroll DCs? Really?

    And if a million dollars is on the line "making due" with haste probably costs you 2-3 HOURS in a 24 hr TR without barb speed.

    It is that good.

    Access to important AOEs faster? Take 6 sorc, then 1 barb, fireball is all you need, and you get firewall/acid rain soon after. DOTs a level later? Who cares. Recon? You are a sorc everything that dares challenge your might is little crispy bits of bacon on the floor, repair serious is plenty. After you get acid rain/FW that is all you need.

    When you kill stuff as fast as a sorc does (near instantly), you spend 90% of the time running in most quests. Running 10%-25%+ faster means much faster completion times, which means much faster TRing.
    I misspoke when I said scroll DC's and meant percentage to successfully cast scrolls. Again, I don't agree you're going to save 2-3 hours with a level of barbarian considering you only get 5 and they last 30 seconds.

    With the exception of quests that you solo (With the exception of litany of the dead) it will help you shave off a few seconds here or there.

    But Shadow Crypt, Monastary of the Scorpion, Fleshmakers, Vol, Ghosts of Perdition, Running with the Devils, Jungle of Khyber, etc, quests which are reliant on parties, or at least a partner, to effectively farm in any sort of a reasonable speed, it's not going to help you at all. Your partner in these, according to your rules, can't be a friend or guildy. A random joe from the DDOverse. You could be selective based on guild, etc and hope you end up with a good partner, but in all probability, they're not going to be a speed demon. And if you wait around for someone who is you're going to waste time.

    If you think you could effectively solo 1-20 in 24 hours flat using your build I invite you to try. Congrats if you can, you win ddo. But, I don't believe it can be effectively done. At some point you'll have to rely on somebody.
    Last edited by Nubicus; 09-20-2012 at 07:59 PM. Reason: grammar
    Member of Starfleet
    Thelanis

    Fudder Partyshield, Ragnirock

  19. #19
    Community Member Deathdefy's Avatar
    Join Date
    Dec 2009
    Posts
    1,408

    Default

    I agree with the 1 barb / rest sorc thing.

    Sprint boosts are a game changer on a Sorc TR. Sprint, web+acid rain at choke point, Sprint some more. You get a lot of sprint uptime given how short most quests are when you're an OP beast. It's also +10% base run speed which is nice.

    Incidentally, I'd go acid savant till DBF became available then probably switch to fire.

    Levels to hold: I wouldn't hold anything until 11 or 12 for an elite Shadow Crypt farm minus bravery which you run once at 11 to get. I'd then get the full extra level somewhere between those 2, such that I was 1xp off 14 before levelling to 13. Since you're not doing epic, you can farm the heck out of Von 3.

    I also find that level 12 has like 0 desirable level 10 quests, so believe strongly in using Shadow Crypt there.
    Khyber: Aggrim (Completionist!)
    In Von 3 the breakables in the Troll Ambassador optional room are slow to get to and unnecessary for ransack.
    Blind insta-kills floating eye balls.

  20. #20
    Community Member
    Join Date
    Feb 2010
    Posts
    64

    Default

    Quote Originally Posted by voxson5 View Post
    Who was that crazy guy who did a tr2 over a weekend?
    <snip>
    I presume you mean this guy?
    Officer - Kingdom of Draconis guild on Argonnessen
    Flaydr L20 Barbarian | Jahad L20 Wizard | Gisara L20 Barbarian/Fighter | Iralea L7 Cleric/Monk | Varrk L20 Monk

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload