
Originally Posted by
Shmuel
I appreciate folks may have different opinions then me.
I don't necessarily appreciate being told that if I don't have experience and understanding of how teams of programmers work on IT projects that I have no business making such a suggestion. For the record- I have ZERO training in IT or computrer programming and no idea how the 'teams' may be organized/arranged. I am, however, trained as a systems ecologist (yes the actual outdoors).
In complex systems, (whether they are jungles, coral reefs, societies, economies, or MMO environments) understanding individual aspects of the system and being able to effectively manipulate them and understand how those manipulations will affect the rest of the system becomes exponentially more complex the more variables there are in the system.
So essentially this means that bugs will be significantly harder to eradicate as more and more new code gets added to the system, just like ecosystems are much harder to understand/manipulate/fix/exploit as they have additional variables (new species, pollution, extinctions, changing weather patterns etc.).
So adding new content is likely to have an impact on the ability to remove bugs without having the "fixes" for those bugs affect other aspects of the game. This is why I would like to see the bugs fixed before new content is added.
Yes, some types of content, such as new game mechanics, are likely to have a BIGGER effect on the system than others, such as changing graphic skins or adding quests using existing mechanics, but anything new is bound to make the system more complex and difficult to manage, at least a little.
perhaps I stated my suggestion improperly. I do think that the MOTU stuff should be available for purchase ASAP, ideally in JUNE OF 2012, and that all the planned bug fixes and more should move forward.
I would like to NOT SEE anything NEW to the game until existing bugs are resolved. That include no monster manual, no new quests, etc. Call the bug fixes and the store release of the content update 15, update 14.3, module 24, or whatever, that is just semantics.
Would doing this likely mean that some of the more time-efficient/less bug-causing teams at development would essentially have to twiddle their thumbs for awhile? Probably yes. Maybe they should spend some time playing the game, cause I get the impression that very few actually do to any meaningful degree.
feel free to disagree. this is my opinion.