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  1. #1
    Community Member
    Join Date
    Oct 2009
    Posts
    37

    Default Arty tyhe artificer

    I realize this build post is info heavy but I figured if you saw everything I did correcting me would be easier. I wanted to know if this would be viable as a magical/range focused trapper/trap disarmer. I know it ends at level 7. I haven't thought farther ahead and I like to do things in chunks. I've never made one of these before, but I've read up on their abilities and the like. Comments, suggestions, and "good jobs" all welcome .


    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 7 True Neutral Drow Male
    (7 Artificer) 
    Hit Points: 93
    Spell Points: 446 
    BAB: 5\5\10
    Fortitude: 5
    Reflex: 8
    Will: 5
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 7)            (Level 7)
    Strength              8                 10                   10
    Dexterity            18                 21                   21
    Constitution         13                 15                   15
    Intelligence         18                 21                   21
    Wisdom                8                 10                   10
    Charisma             10                 12                   12
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 7)           (Level 7)
    Balance               7                  8                    8
    Bluff                 1                  1                    1
    Concentration         2                  7                    7
    Diplomacy             1                  1                    1
    Disable Device        9                 17                   17
    Haggle                1                  1                    1
    Heal                  0                  0                    0
    Hide                  7                 11                   11
    Intimidate            1                  1                    1
    Jump                  1                  1.5                  1.5
    Listen                0                  0                    2
    Move Silently         7                 11                   11
    Open Lock             9                 16                   16
    Perform               n/a               n/a                   n/a
    Repair                5                  6                    8
    Search                6                 14                   16
    Spot                  4                  8                   10
    Swim                  0                  0                    0
    Tumble                5.5                6.5                  6.5
    Use Magic Device      5                  9                    9
    
    Level 1 (Artificer)
    Skill: Balance (+2)
    Skill: Disable Device (+4)
    Skill: Hide (+2)
    Skill: Jump (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+4)
    Skill: Search (+1)
    Skill: Spot (+4)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Mental Toughness
    Feat: (Automatic) Artificer Construct Mastery
    Feat: (Automatic) Artificer Knowledge: Scrolls
    Feat: (Automatic) Attack
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Inscribe Artificer Scroll
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Rapid Reload
    Feat: (Automatic) Revive Iron Defender
    Feat: (Automatic) Shuriken Expertise
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Unleash Iron Defender
    Spell (1): Repair Light Damage
    Spell (1): Conjure Bolts
    Spell (1): Enchant Armor
    Spell (1): Enchant Weapons
    Spell (1): Master's Touch
    Spell (1): Shield of Faith
    Enhancement: Artificer Skill Boost I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Energy of Creation I
    
    
    Level 2 (Artificer)
    Skill: Disable Device (+1)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Open Lock (+1)
    Skill: Search (+3)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Artificer Craft Mastery
    Feat: (Automatic) Artificer Knowledge: Potions
    Feat: (Automatic) Artificer Rune Arm Use
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Spell (1): Grease
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Intelligence I
    
    
    Level 3 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Augment Summoning
    Feat: (Automatic) Artificer Knowledge: Wands
    Spell (2): Toughen Construct
    Enhancement: Artificer Energy Resistance Boost I
    Enhancement: Artificer Improved Rune Arm Use I
    Enhancement: Uncaring Master
    
    
    Level 4 (Artificer)
    Ability Raise: DEX
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Artificer Bonus) Point Blank Shot
    Feat: (Automatic) Archer's Focus
    Feat: (Automatic) Trapmaking
    Spell (2): Repair Moderate Damage
    Enhancement: Artificer Damage Boost II
    Enhancement: Artificer Rune Arm Overcharge I
    
    
    Level 5 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+0.5)
    Skill: Jump (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Artificer Knowledge: Arms and Armor
    Feat: (Automatic) Retain Essence
    Spell (2): Reinforce Construct
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Improved Repair I
    Enhancement: Improved Repair II
    
    
    Level 6 (Artificer)
    Feat: (Selected) Rapid Shot
    Spell (3): Flame Turret
    Enhancement: Iron Companion
    Enhancement: Steel Companion
    
    
    Level 7 (Artificer)
    Skill: Disable Device (+3)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+2)
    Feat: (Automatic) Artificer Knowledge (ALL)
    Spell (2): Fire Trap
    Enhancement: Artificer Battle Engineer I
    Last edited by akillith; 08-05-2012 at 05:03 AM.

  2. #2
    Community Member Todkaninchen's Avatar
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    Nov 2011
    Posts
    335

    Default

    Question: How do you use +2 tomes at level 1?

    Also... I would probably switch the order on your selected feats. You typically aren't going to be casting that much at lower levels, especially if the dog is a little more "bullet proof". Most of your SP tends to go to buffs, conjuring bolts (in public areas so it immediately recharges) and repairs until you start getting things like blast rod or flame turret. Consider going Augment summoning first, point blank shot or rapid shot, then mental toughness a little later.

    Also, with gear, you're going to want at least 10 STR very quickly, just to handle the gear you're carrying. Bows and spell components get heavy fast. Medium armor--likewise--not light. One ray of enfeeblement and things get really interesting.

    Also, assuming you have access to +2 and +3 tomes as soon as you can use them, you might consider using only 17 DEX to start and dropping the "excess" on CON.

    Otherwise, doesn't look too bad for a start.
    Last edited by Todkaninchen; 08-05-2012 at 03:59 AM.

  3. #3
    Community Member
    Join Date
    Oct 2009
    Posts
    37

    Default

    Quote Originally Posted by Todkaninchen View Post
    Question: How do you use +2 tomes at level 1?

    Also... I would probably switch the order on your selected feats. You typically aren't going to be casting that much at lower levels, especially if the dog is a little more "bullet proof". Most of your SP tends to go to buffs, conjuring bolts (in public areas so it immediately recharges) and repairs until you start getting things like blast rod or flame turret. Consider going Augment summoning first, point blank shot or rapid shot, then mental toughness a little later.

    Also, with gear, you're going to want at least 10 STR very quickly, just to handle the gear you're carrying. Bows and spell components get heavy fast. Medium armor--likewise--not light. One ray of enfeeblement and things get really interesting.

    Also, assuming you have access to +2 and +3 tomes as soon as you can use them, you might consider using only 17 DEX to start and dropping the "excess" on CON.

    Otherwise, doesn't look too bad for a start.

    Yeah I was debating bout whether augment summoning would be useful as a start, just thought I'd get more of a kick out of "mental toughness" if it was first, but I can see where you're coming from. I thought I edited the tome issue but I guess I didn't fast enough haha. And for the con, I agree, but my friend I made this for, which I forgot to mention >.< Said he wanted the most out of int/dex asap so rather than max out one or the other I split then dumped D: I'll mess with this more when I get some sleep. Also tomorrow when I edit this post I'm going to post an experimental build on the first post as an "extra" if that's ok. Thanks for the info btw!!
    Last edited by akillith; 08-05-2012 at 05:31 AM. Reason: should've specified what "it" was first time 'round.

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