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Thread: New ac system

  1. #1
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    Default New ac system

    Is very poorly implement, earlier i was able to create miss miss miss toons till gh, now high ac gives me what 60% miss change compared earlier it was hit by roll 1 (95%).
    So basically this change is not doing anything but beef up more casters now personal displacement + partly working ac.
    End game getting slam like earlier, now i just take that slam all the way to 1-25 what make it eaven more horrible is that u get the earliest fort 100% lvl 9.

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    Yeah it sucks that incoming damage dropped from what was a joke for some to something that is merely easily managed for just about everyone.

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    The Hatchery Antiguo's Avatar
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    Well, my new AC system works fine, sitting at 24ºC right now when outside its around 35ºC. I recomend you a Fujitsu.

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    Its not nice to get more those 40 damage poundings now besauce not yet 100% fort before lvl 9, that was covered earlier with high ac.

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    Quote Originally Posted by anttoni11 View Post
    Its not nice to get more those 40 damage poundings now besauce not yet 100% fort before lvl 9, that was covered earlier with high ac.
    Shock horror! Melee enemies now present some threat below level 12?

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    The Hatchery Antiguo's Avatar
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    Next thing you know, we will have to use tactics to get things done!!!

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    Quote Originally Posted by ninjadwarf_uk View Post
    Shock horror! Melee enemies now present some threat below level 12?
    Shock horror! casters are running now with 50%miss change+ 40%miss change by ac and now present walk eyes closed through dungeon.

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    Quote Originally Posted by anttoni11 View Post
    Shock horror! casters are running now with 50%miss change+ 40%miss change by ac and now present walk eyes closed through dungeon.
    The solution to casters being imbalanced is NOT to make everyone imbalanced. I sure hope you never work on MMRPGs for a living.

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    Quote Originally Posted by Antiguo View Post
    The solution to casters being imbalanced is NOT to make everyone imbalanced. I sure hope you never work on MMRPGs for a living.
    And this is balance to make casters only viable class? who else get benefit by this system making low ac usable and nerf higher ac and make displacement personal?

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    Hero ninjadwarf_uk's Avatar
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    Quote Originally Posted by anttoni11 View Post
    Shock horror! casters are running now with 50%miss change+ 40%miss change by ac and now present walk eyes closed through dungeon.
    They multiply not add, so those casters are taking 30% of the hits at full damage.

    Someone with a similar quality of equipment ( to the caster who had 40% miss from AC) should be getting at least the same mitigation from their AC, dodge, and PRR combined.

    Oh and my wizard 16 / monk 2 only managed 39% miss from AC and that's with all the monk bonuses and pretty reasonable gear so I doubt there are many casters who are realistically getting 40% miss from AC.

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    Quote Originally Posted by ninjadwarf_uk View Post
    They multiply not add, so those casters are taking 30% of the hits at full damage.

    Someone with a similar quality of equipment ( to the caster who had 40% miss from AC) should be getting at least the same mitigation from their AC, dodge, and PRR combined.

    Oh and my wizard 16 / monk 2 only managed 39% miss from AC and that's with all the monk bonuses and pretty reasonable gear so I doubt there are many casters who are realistically getting 40% miss from AC.
    50% displacement+no need to be slamming rage+everything on top of that from ac is just more +
    melees earlier 95% mis before gh is now all the way some 60%+no more displacements in group=who benefit?

  12. #12
    Community Member Ungood's Avatar
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    I want to know what a caster in cloth, is doing to get a 40% miss chance through AC alone.

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    Hero ninjadwarf_uk's Avatar
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    Quote Originally Posted by anttoni11 View Post
    50% displacement+no need to be slamming rage+everything on top of that from ac is just more +
    melees earlier 95% mis before gh is now all the way some 60%+no more displacements in group=who benefit?
    Tell you what, post your melees AC (including miss chance at level) dodge and PRR % mitigation and I'll calculate your effective miss chance for you.

    Also what gear are these casters using to get 40% miss chance at level?

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    Quote Originally Posted by Ungood View Post
    I want to know what a caster in cloth, is doing to get a 40% miss chance through AC alone.
    In my case is something like the below, can't check for sure as not in game.

    +6 robe
    +6 Dex
    +5 natural
    +4 protection
    +1 centred
    +5 wisdom
    +3? Ship buffs
    +4 shield spell

    This gives me a to miss at level of 39% at level 18, but I'm pretty sure that list is unusual

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    The Hatchery BruceTheHoon's Avatar
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    Quote Originally Posted by anttoni11 View Post
    And this is balance to make casters only viable class? who else get benefit by this system making low ac usable and nerf higher ac and make displacement personal?
    Don't exaggerate.
    High AC characters benefit greatly with these changes. Instead of being hit 95% of the time in epics, we now only get hit ~30% of the time and even that with up to 40% reduced damage. That's not a nerf.

    If you're having problems in earlier game, I suggest crafting (or asking someone to craft) a moderate fortification item (ML5, ML3 with masterful craftsmanship) and invulnerability armor (CL15, ML1)

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    Community Member Nullaer's Avatar
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    Quote Originally Posted by anttoni11 View Post
    Shock horror! casters are running now with 50%miss change+ 40%miss change by ac and now present walk eyes closed through dungeon.
    You need to make a non self healing caster and get him/her to level 20. Then you will see it's not as INCREDIBLY EASY as you think.
    Smash head on keyboard to continue

  17. #17
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    Quote Originally Posted by Ungood View Post
    I want to know what a caster in cloth, is doing to get a 40% miss chance through AC alone.
    It's Magic!

  18. #18
    Community Member Ungood's Avatar
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    Quote Originally Posted by ninjadwarf_uk View Post
    In my case is something like the below, can't check for sure as not in game.

    +6 robe
    +6 Dex
    +5 natural
    +4 protection
    +1 centred
    +5 wisdom
    +3? Ship buffs
    +4 shield spell

    This gives me a to miss at level of 39% at level 18, but I'm pretty sure that list is unusual
    Oh. A MONK has a decent edge, not a caster per say, Good to know.

    To be honest, no surprise there, pajama wearing tanks were all the rage before the AC change, the fact they can still rock the scene should be expected.

  19. #19
    Community Member QNecron's Avatar
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    Quote Originally Posted by BruceTheHoon View Post
    Don't exaggerate.
    High AC characters benefit greatly with these changes. Instead of being hit 95% of the time in epics, we now only get hit ~30% of the time and even that with up to 40% reduced damage. That's not a nerf.

    If you're having problems in earlier game, I suggest crafting (or asking someone to craft) a moderate fortification item (ML5, ML3 with masterful craftsmanship) and invulnerability armor (CL15, ML1)
    Not technically an exaggeration... My bard is sitting at 46% "defensive chance" and is only wearing a +3 leather armor and an +0 light mithral shield. No deflection, no natural and no dodge % increase.

    Of course I'm only level 4 atm but as it stands I only have 20 AC lol. I have a level 9 Paladin/Fighter that is sitting at 42% defensive chance and only has a +4 full plate (Gorgon Plate) on, 32 AC total with buffs and shield clickie.

    Heroic content atm is a little bit skewed IMO, there is no reason I should be benefiting that much with no investment into defense while at the same time those that do invest into AC get little to nothing for it. It just doesn't feel right. Sure epic (end game content) it might, and I use that word loosely, be working but in heroics it seems to do nothing for those that invest and everything for those that don't.

    More tweaking is needed to make AC valuable again IMO. Until then I'm going to ride the no defense wave like most I've ran into (robes on FvS, Druids, Barbs and Fighters*) because Deathblock Robes of Heavy Fort are easy to come by and their MLs are nice and low.

    Don't even get me started on PRR lol, it doesn't work with the low numbers we see in the 1-19 content. 30% of 30 damage is only 3. My tank, who has since been TR'd, was sitting at 90 PRR... or 38.69% DR. Literally nothing as the damage I took increased significantly after the patch (not damage per hit, but just BEING hit).


    * With no Monk splashes mind you.
    Last edited by QNecron; 07-26-2012 at 01:22 PM.

  20. #20
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    just by changing her equipment my lvl 20 Arcane bardcher (lvl12 frozen tunic (for the freezing ice proc) vs lv 16 parasytic breast plate) goes from a 5% and 0 ppr to 31% and 10 ppr(~6% damage reduction), I could probably get it to go higher if I used a lvl 20 armor, or a heavier one. but all of that stacks multiplicity with concealment/dodge/incorporeal (50% due to displace/1% dodge from cove trinket/10% incorp from epic cloak of night) So she should have ~70% defense chance with the armor on and a 58% without any, against lvl 20 mobs without true seeing.

    Before she or anyone that didnt build for AC but had displacement had about a 53% against any mob (5% for those with true seeing). with only blurry they'd have a 24% (5% for those with ts) and for people without displace/blur they'ed have a 5%. so its a big difference.

    you dont get anyone that can get a 95% defense chance any more against heroic content (atleast not directly, it is probably possible if you factor in dodge%/displacement... not sure what the defender builds can get since I dont have one), but these work all the way up into epics. before, you had to have an AC of like 110-120 to even have a chance at being missed in epics.

    the only character i tried to build up AC was my rogue (not really built for AC, but he had the better gear to get his AC up high enough (atleast till vale...) with managed to get to ~65 sustainable (and ~80 raid buffed). so even raid buffed, he'd would've had a 5% defense chance in epics, and probably even in lvl 19-20 heroic quests with the same gear he now has a 59ac (due to dodge change) a 42% (showing) defense chance, but also has a 10% incorp, 14% dodge. (so he really has a 55% defense chance, against lvl 23 mobs (he's at lvl 23 atm) and with an ability (shadow dancer improved invisibility grants displacement for a minute when it wears off) he can get near 80% defense chance for about a minute to mobs without true seeing, every 5 or so)... if im figureing that out right XD (.58*.9*.86*=44.8 chance to be hit*.5 for improved invis displacement=22.4 chance to be hit with the displacement on) (thats with a shield, he usually dual wields (AC 45/25% defense chance = 42% defense chance without ability and ~70% with)

    casters can get like a 58-60% defense chance if they tried counting concealment/dodge/incorp, unless they really tried to buff up their AC, which I dont see as all that possible, but that is only against mobs without true seeing. so they're not really that much over powered AC wise against anyone else.

    Apart from DR (stoneskin giving 10/ada is quite abit. melees can get like a 7-9/- for barbs (or 15/- for 20s with action boost), 5/- is pretty much max for everyone else (cept monks 10/epic, or lobfvs 15/ada)) but theirs costs them SP, where as everyone else can basically have it all the time. sure they can cast displace on themselves but it doesnt give them as much defense chance/PPR as another class could get. so sure 6-12%(most my characters seems to get) damage reduct may not be much, but since DR affects the end result it could very well lower the damage down to 0, especially when you shield block. (Shield blocking stacks with pass DR)

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