
Originally Posted by
Daemoneyes
hi, i am a PM and disappointed.
playing a PM in pnp may have mislead me somehow but i really expected him (in DDo) to be a Master of Death and Undeath, who seeks out path to immortality
and well, as i woke up with an lvl18 PM, i only see a crippled wizard with spells so limited that most arent worth taking and yeah thats frustrating.
Especially when i see sorc and start to think why the hell do i have so much spells when none of them get the job done?
You are clearly doing something wrong.
Some examples?
learning that PM SLA cant be maximized or empowered but all other SLA can
They never could and it never mattered. The fact is, other SLAs cost spell points, while the PM SLAs cost HP, which you regenerate via Death Aura. They are cheap and spammy, and don't need to deal more damage.
Death Auras cant be emp/max
It never could and it never mattered. The Radiant Servant's healing aura can't be Maximized or Empowered either, as far as I know. Healing for 30-90 a tick, every 2 seconds, is plenty of healing for nearly all situations. If you want to see how OP it would be if that number were doubled, go run some tough content with another PM, where you make sure to stay within aura range all the time. It's ridiculously powerful! No need for it.
learning that undeath to death is limited to 4 targets..
i thought my DC was so bad and thats why only a few skelets did fall.. really i was frustrated at that moment i discovered the target limit and since then never use that spell again
Oh noes! Not killing 4 targets for 50 SP!? Whatever shall you do?! Why are you complaining about a good spell with a strong effect? What spell could you be throwing that does as much for as little? If you're running low level content, nuke. If you're running high level content, your nukes are not going to be killing stuff in one shot, and probably cost more than 50 SP anyway. Yeah, you may be hitting twice as many creatures, but it will take longer, and cost more SP ultimately.
learning that undead forms are not doing what the should do
like Fear immune, Piercing immune, critical immune, immune to burning blood and several other spells (seriously i cant cast them on mobs but they on my? gm fiat! nothing more..)
Some of those may be bugs. Also, keep in mind that you gain some undead traits, but are not, in fact, undead.
Symbol Death, hell 1neg lvl? thats awefull, awefull weak. why no instakill like circle?
Pro Tip: Kite stuff back and forth through your Symbol. Those neg levels add up fast! And neg levels got a boost, and are twice as effective as they used to be (-2 to stuff, instead of -1).
about the wail nerf i cant say much never used the old version but the new CD is killing the fun...
The cooldown could stand to be lower, but it's still very effective.
and now even more fun with Poison and Disease immunity removed without a way to cure the stat damage!
Yes, this is annoying, mostly because they took away the PM's immunity without giving back a solution to deal with their new vulnerability. Finally, a really legitimate complaint!
also dont let us forget the summons, in PnP they are the butter and bread in DDo they are just annoying and not even annoying for the monster no, annoying for the PM
no way to control them, weak beyond imagination, and so heavy in enhancement points its ridicules
also whoever thought more then 1 summon would break balance should be fired (in lack of better words that arent censored)
even 20 of those skelets would do nothing!
Summons in DDO suck. Period. Apparently that can't be helped. It's a shame that a bunch of pieces of the PM has to do with a feature that is utterly worthless, but the solution is to just save the AP. Not that hard.
and yeah sorry ended as rant but hell theres so much wrong with this class i couldnt shut up