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  1. #1
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    Default Can 20 Kensi with Sorc PL be AA now?

    Sorry for the gibberish title but with non blue bar characters getting mana from SP items and possibly sorc past life can a pure fighter get AA now?

    Took elf in this build to see if the elf longbow damage was worth it. I am pretty sure that the +dex is not worth it certainly not with the hit to con but perhaps the enhancement pass will make elf a better pick than it currently is over Helf. Helf would be rogue most likely or ranger for the feat.
    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Cryolucite 
    Level 20 Neutral Good Elf Male
    (20 Fighter) 
    Hit Points: 362
    Spell Points: 165 
    BAB: 20\20\25\30\30
    Fortitude: 16
    Reflex: 12
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    25
    Dexterity            18                    22
    Constitution         16                    18
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    12.5
    Bluff                -1                     3
    Concentration         3                     7
    Diplomacy            -1                     3
    Disable Device       n/a                    n/a
    Haggle               -1                     0
    Heal                 -1                     0
    Hide                  4                     6
    Intimidate           -1                     3
    Jump                  7                    30
    Listen               -1                     2
    Move Silently         4                     6
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     2
    Spot                 -1                     2
    Swim                  3                     7
    Tumble                n/a                   n/a
    Use Magic Device     n/a                    n/a
    
    Level 1 (Fighter)
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Selected) Point Blank Shot
    Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Rapid Shot
    
    
    Level 3 (Fighter)
    Feat: (Selected) Past Life: Arcane Prodigy
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Bow Strength
    Feat: (Selected) Toughness
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Elven Ranged Damage I
    Enhancement: Kensei Longbow Mastery I
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Racial Toughness I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Fighter Longbow Specialization I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer I
    
    
    Level 9 (Fighter)
    Feat: (Selected) Greater Weapon Focus: Ranged Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Precise Shot
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons
    Feat: (Selected) Improved Precise Shot
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Haste Boost III
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Kensei Longbow Mastery II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Manyshot
    
    
    Level 15 (Fighter)
    Feat: (Selected) Precision
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Superior Weapon Focus: Ranged Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Improved Shield Mastery
    Feat: (Fighter Bonus) Shield Mastery
    Enhancement: Fighter Haste Boost IV
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elven Ranged Damage II
    Enhancement: Kensei Longbow Mastery III
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Longbow Specialization II
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Fighter Strength II
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Improved Shield Bash
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Last edited by Trasak; 07-08-2012 at 11:37 AM.

  2. #2
    Community Member wax_on_wax_off's Avatar
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    As far as I know you can, but why would you want to? You give up up to +50% attack, 50% of the time (so average of +25%) from 10k stars for an all the time +5% bonus (as ranged adds only give ~1/2 the listed bonus due to only speeding up the firing animation and not the reload animation).

    10k stars is good, monk goodies are good, full UMD is good ...
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  3. #3
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    Quote Originally Posted by wax_on_wax_off View Post
    As far as I know you can, but why would you want to? You give up up to +50% attack, 50% of the time (so average of +25%) from 10k stars for an all the time +5% bonus (as ranged adds only give ~1/2 the listed bonus due to only speeding up the firing animation and not the reload animation).

    10k stars is good, monk goodies are good, full UMD is good ...
    I have not had a chance to actually try the 10k stars method. If you go 11 ranger 6 monk 3 art dumping dex for wis, are you able to keep enough Ki to use 10k stars on cool down? Going 12 monk 6 ranger 2 Art would give you the third Water stance but then you would need 19 dex with a +2 tome and hope for a +4 into epic for the epic archery feat. Also consider the crit range increase from Kensi 3.

    Speaking of epic do any of the GMoF ED die roll powers add to longbows? +.5[W] on one of the 2d6 bows is still 1d6.

    Lastly if you went full intimidate on a Helf you could still tank just fine as I threw in the shield feats.

    Editing in: How does fighter haste 4 stack up against 10k

  4. #4
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Trasak View Post
    I have not had a chance to actually try the 10k stars method. If you go 11 ranger 6 monk 3 art dumping dex for wis, are you able to keep enough Ki to use 10k stars on cool down? Going 12 monk 6 ranger 2 Art would give you the third Water stance but then you would need 19 dex with a +2 tome and hope for a +4 into epic for the epic archery feat. Also consider the crit range increase from Kensi 3.
    If you want to range 100% of the time in a constant combat vacuum then you need to wait until epic levels to pick up the Enlightenment ability/twist to get +2 passive Ki gen, once you have this there is no need to ever melee again however unless you want to use other abilities. Qualifying for Combat Archery is important so for an epic character so 11 ranger/ is really out in U14 as one of the primary advantages is out the window, I'd plan for a +3 dex tome to qualify for CA (price is coming down rapidly, should be able to pick one up shortly for 500k).

    Quote Originally Posted by Trasak View Post
    Speaking of epic do any of the GMoF ED die roll powers add to longbows? +.5[W] on one of the 2d6 bows is still 1d6.
    They all do afaik, Unwavering Ardency can end up with some decent base damage as a 2[1d12] bow.

    Quote Originally Posted by Trasak View Post
    Lastly if you went full intimidate on a Helf you could still tank just fine as I threw in the shield feats.
    Intimidate doesn't make a tank anymore but the shield feats sound like a step in the right direction. Even with max ranks in intimidate it takes considerable epic gear to hit the target numbers. 12 monk builds could tank very well in U13, not sure about U14 with all the changes.

    Quote Originally Posted by Trasak View Post
    Editing in: How does fighter haste 4 stack up against 10k
    It doesn't. You can twist in Haste Boost IV via Legendary Dreadnought and have your cake and eat it too. Overwhelmingly the issue with archers isn't the 20 seconds of manyshot (which is what you save haste boost for on a kensei) but rather the time outside that 20 seconds, that is where a 10k stars archer shines and a kensei archer gets left in the dust.
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  5. #5
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    Nice Break down WoWo. I guess it is starting to look like the 1 arti -> 6 ranger -> 12 monk -> Arti might be the best way to go. 18 base dex and as much wisdom as you can get with level ups into wisdom which could qualify you for vorpal strike as well as combat archery. You would need to select imp pre and g2wf as hit dice feats but you could use earth stance or water stance for regen or crit range. For that matter AA and ninja could mix well.

    I wish they would show us where they are at on the enhancement revamp. Would hate to make the character to have it voided before it was done.

  6. #6
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    Does adrenaline work with 10k stars also?

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