This build will be for my artis 4th life, if its fun enough may just repeat it 2 more times, and likely try to make a similar cleric build after. My main goal is 2 weapon fighting while soloing, i dislike khopeshs and like both elves and scimitars. I know up until 8 or so i will be swinging some form of 2 hander or a 1 hand and shield. I know a WF 2HF would be a lot easier, especially with that prestige. Perhaps i will give it a go on another life.
Not sure what i missed or should swap the order of. Spells are not too big of a deal, i wont be healing any raid or group(if i group at all beyond a few quests requiring extra bodies for lever pulling and such) that's seeking a healer, and i should be able to keep myself up and swinging with what i have chosen. I'll be using a bard or fighter hireling (really got to loving those songs on my arti) and will have the elven enhance to raise dead every few minutes if needed, so a revive early in the spell list is not needed.
I know it lacks power attack, but don't think it will have the to-hit to use it anyway, and given the lack of dungeon scaling while solo i am assuming monsters will go down pretty fast. Will melee damage be an issue in the mid levels? if so i could skip final 2wf feat and put PA up front delaying 2wf for a few levels.
I've not yet tried linking a build from the character planner, so if this turns out funny looking by all means give me some pointers on that and i will fix it.
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
Level 20 True Neutral Elf Male
(20 Favored Soul)
Hit Points: 322
Spell Points: 1864
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 15
Will: 13
Starting Ending
Abilities Base Stats Base Stats
(36 Point) (Level 1) (Level 20)
Strength 18 24
Dexterity 14 17
Constitution 14 16
Intelligence 10 12
Wisdom 10 12
Charisma 10 12
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting
Base Skills
Skills (Level 1)
Balance 4
Bluff 0
Concentration 6
Diplomacy 0
Disable Device n/a
Haggle 0
Heal 0
Hide 2
Intimidate 0
Jump 4
Listen 0
Move Silently 2
Open Lock n/a
Perform n/a
Repair 0
Search 0
Spot 0
Swim 4
Tumble n/a
Use Magic Device n/a
Level 1 (Favored Soul)
Feat: (Deity) Favored by the Undying Court
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Selected) Toughness
Spell (1): Divine Favor
Spell (1): Cure Light Wounds
Level 2 (Favored Soul)
Spell (1): Nightshield
Level 3 (Favored Soul)
Feat: (Selected) Maximize Spell
Spell (1): Protection From Evil
Level 4 (Favored Soul)
Spell (2): Cure Moderate Wounds
Level 5 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Sonic
Spell (2): Resist Energy
Level 6 (Favored Soul)
Feat: (Selected) Two Weapon Fighting
Spell (3): Cure Serious Wounds
Level 7 (Favored Soul)
Spell (2): Soundburst
Spell (3): Mass Aid
Level 8 (Favored Soul)
Spell (4): Freedom of Movement
Level 9 (Favored Soul)
Feat: (Selected) Improved Two Weapon Fighting
Spell (2): Hold Person
Spell (3): Magic Circle Against Evil
Spell (4): Divine Power
Level 10 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Spell (5): Greater Command
Level 11 (Favored Soul)
Spell (3): Protection From Energy
Spell (4): Cure Critical Wounds
Spell (5): Divine Punishment
Level 12 (Favored Soul)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (6): Blade Barrier
Level 13 (Favored Soul)
Spell (4): Restoration
Spell (5): Mass Cure Light Wounds
Spell (6): Heal
Level 14 (Favored Soul)
Spell (7): Mass Cure Serious Wounds
Level 15 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Feat: (Selected) Quicken Spell
Spell (6): Mass Cure Moderate Wounds
Spell (7): Greater Restoration
Spell (5): Protection From Elements
Level 16 (Favored Soul)
Spell (8): Mass Death Ward
Level 17 (Favored Soul)
Spell (7): Mass Protection From Elements
Spell (8): Mass Cure Critical Wounds
Level 18 (Favored Soul)
Feat: (Selected) Empower Spell
Spell (9): Mass Heal
Level 19 (Favored Soul)
Spell (8): Holy Aura
Spell (9): Summon Monster IX
Level 20 (Favored Soul)
Feat: (Deity) Favored Soul Damage Reduction: Cold Iron
Spell (9): True Resurrection
How would a 14 Favored sould 6 Kensai Fighter be for leveling purpose by comparison? Again it will be more for getting a past life, not for raid healing, though self healing is always nice as well. Sort of threw this build together.
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
Level 20 Lawful Good Elf Male
(6 Fighter \ 14 Favored Soul)
Hit Points: 274
Spell Points: 1078
BAB: 16\16\21\26\26
Fortitude: 17
Reflex: 14
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 18 24
Dexterity 14 17
Constitution 14 16
Intelligence 12 14
Wisdom 8 10
Charisma 10 12
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 14
Bluff 0 1
Concentration 6 23
Diplomacy 0 1
Disable Device n/a n/a
Haggle 0 1
Heal -1 0
Hide 2 3
Intimidate 0 1
Jump 4 19
Listen -1 2
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 1 5
Search 1 7
Spot -1 2
Swim 4 7
Tumble n/a 4
Use Magic Device 2 15
Level 1 (Favored Soul)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Use Magic Device (+2)
Feat: (Selected) Empower Spell
Feat: (Deity) Favored by the Undying Court
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Level 2 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 3 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Level 4 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 5 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Level 6 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Two Weapon Fighting
Level 8 (Fighter)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 9 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Level 10 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Level 11 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Level 15 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Shield Mastery
Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Power Attack
Level 18 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Shield Mastery
Level 19 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Level 20 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+3)