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  1. #1
    The Hatchery Galeria's Avatar
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    Default Harry, Blur and You

    I am really tired of the debate.

    player1: Blur plz
    player2: Blur doesn't help in this part. Harry has true seeing.
    player3: Yes it does. Harry is bugged.
    player1: Blur plz
    Player2: How do you know it works?
    Player3: Cause it does. Blur and displace both work against Harry.
    player1: BLUR PLZ!
    Player4: jump plz

    So, does blur help against Harry or not? Anyone know?
    A PUG is like a box of chocolates
    Get people to read your post.

  2. #2
    Community Member junior_w's Avatar
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    Harry has true seeing, and I don't have any idea if he's bugged and it's not working.
    Quote Originally Posted by Delssar View Post
    Khyber is the worst server (IMHO) for community.

  3. #3
    The Hatchery Drekisen's Avatar
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    Just use Acid Fog and or Solid Fog......they both work and provide useful debuffs at the same time.

    Tell people to not get used to using blur or displacement because even if he is bugged they will do a special hotfix just to unbug him.

  4. #4
    Community Member xveganrox's Avatar
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    Why would you want Harry to miss you? Those Madstone Boots aren't going to proc themselves

    On topic, though... I'm permablurred and Harry never misses me because of it.

  5. #5
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    I admittedly don't shroud very often, but I don't remember ever seeing a "blurry" or a "displaced"


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

  6. #6
    Community Member Therrias's Avatar
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  7. #7
    The Hatchery Drekisen's Avatar
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    Quote Originally Posted by Therrias View Post
    Thanks for that bit of info...I'll have to start making sure I have CK loaded for this purpose.

    From what it looks like tho some of the debuffs still work........-4 to AC and -5 to reflex saves is nothing to sneeze at......probably worth putting up all three....or does one cancel out the other?

  8. #8

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    last time I went in, harry was not bugged, blur/displace means nothing to him.

    However, does anyone know if they actually work against the blades?

  9. #9
    Community Member xveganrox's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    last time I went in, harry was not bugged, blur/displace means nothing to him.

    However, does anyone know if they actually work against the blades?
    Nope, nothing works against the blades.

  10. #10

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    Quote Originally Posted by xveganrox View Post
    Nope, nothing works against the blades.
    meh, waste of spell points then.

  11. #11
    Founder Matuse's Avatar
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    Spell Resistance is also totally useless in part 4 and 5, and it blocks Holy Aura, which actually does provide a benefit in the form of +4 stacking reflex save.

    I have to beg people to stop casting it, and they never seem to pay attention. "It's a buff; it must be good, and I must have it!".
    Kobold sentient jewel still hate you.

  12. #12
    Community Member Bacab's Avatar
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    Though...an argument can be made for blur for Orthons and Bearded Devils and the Bezkiras
    *but*
    One dancing ball gives the same advantage.

    My answer....

    In shroud (period) I just cast Merfolk's Blessing and Water Breathing and call it good.

    One of my pet peeves is....
    *Part 1...PORTALS DO NOT HIT BACK.
    *Part 2...if trash gives you a problem...you have problems
    *Part 3...nothing to say except an observation...How come the people demanding the Axer package for the first 2 parts always seem to need help with their puzzle?
    *Part 4...Harry has TS
    *Part 5...Harry still has TS
    "Hireling" and "Hjealer"
    Member of THACO on Ghallanda

  13. #13
    Community Member Raithe's Avatar
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    Quote Originally Posted by vVvAiaynAvVv View Post
    ...probably worth putting up all three...
    There are other considerations when it comes to cloud spells. Some people are running on low-end graphics cards and the increased graphics load can slow down their rate of attack. Significantly.

    The other consideration is that some of the people attacking Harry may want to be able to see, distinctly, when the blades are going to start hitting them in rapid succession, so that they can jump out before it occurs.

    The last consideration is that Harry cleaves, and he is not likely to fail nine to ten rolls against concealment at the same time. If 8 out of 10 people take damage on one cleave, and then 6 of the 8 take damage on the next, eventually the healer is going to have to cast a mass something or other and the concealment really did nothing for saving spell points.

    I would seriously consider not casting cloud spells in the Shroud. At all.

  14. #14
    Community Member tikwid's Avatar
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    How about Stinking cloud? DDO wiki says it works against bosses

    http://ddowiki.com/page/Stinking_Cloud
    I'm still new at this "helping" stuff.

    Amanita

  15. #15
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Raithe View Post
    There are other considerations when it comes to cloud spells. Some people are running on low-end graphics cards and the increased graphics load can slow down their rate of attack. Significantly.

    The other consideration is that some of the people attacking Harry may want to be able to see, distinctly, when the blades are going to start hitting them in rapid succession, so that they can jump out before it occurs.

    The last consideration is that Harry cleaves, and he is not likely to fail nine to ten rolls against concealment at the same time. If 8 out of 10 people take damage on one cleave, and then 6 of the 8 take damage on the next, eventually the healer is going to have to cast a mass something or other and the concealment really did nothing for saving spell points.

    I would seriously consider not casting cloud spells in the Shroud. At all.
    Cloudkill has a very discrete graphic and is totally fine imo to cast and is an important boss debuff (waves of exhaustion is the other one that I usually cast).

    Healers generally only heal for the 1 or 2 lower HP characters, if harry happens to miss these then they can hold off healing. Depending on the group of course but better geared/built characters should be able to hang out long enough for cloudkill to be generally useful.
    Quote Originally Posted by Feather_of_Sun View Post
    Welcome to Dungeons and Dragons Online, and thanks for playing!
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  16. #16
    Community Member Astraghal's Avatar
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    Quote Originally Posted by Galeria View Post
    I am really tired of the debate.

    player1: Blur plz
    player2: Blur doesn't help in this part. Harry has true seeing.
    player3: Yes it does. Harry is bugged.
    player1: Blur plz
    Player2: How do you know it works?
    Player3: Cause it does. Blur and displace both work against Harry.
    player1: BLUR PLZ!
    Player4: jump plz

    So, does blur help against Harry or not? Anyone know?
    Blur is for trash and worst possible scenarios. A 20% miss chance is always a good thing when you have zero CC, the healer has no SP left and half the group is down.

  17. #17
    Community Member Truga's Avatar
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    Quote Originally Posted by Therrias View Post
    Actually, only cloudkill works.
    Cloudkill owns. I always keep it on difficult purple names (part 4 I cast it before harry even falls down), and from what I can see it actually makes a nice difference. Especially awesome for AC tanks, because grazing hits get "concealed" quite often!

    I cast blur before part 4 anyway though. Plenty of trash running about there.

  18. #18
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    Quote Originally Posted by Raithe View Post
    There are other considerations when it comes to cloud spells. Some people are running on low-end graphics cards and the increased graphics load can slow down their rate of attack. Significantly.

    The other consideration is that some of the people attacking Harry may want to be able to see, distinctly, when the blades are going to start hitting them in rapid succession, so that they can jump out before it occurs.

    The last consideration is that Harry cleaves, and he is not likely to fail nine to ten rolls against concealment at the same time. If 8 out of 10 people take damage on one cleave, and then 6 of the 8 take damage on the next, eventually the healer is going to have to cast a mass something or other and the concealment really did nothing for saving spell points.

    I would seriously consider not casting cloud spells in the Shroud. At all.
    You math-fu weak. Sensei say: Nobody take 10 melee to shroud.
    We tend to become like the worst in those we oppose.

  19. #19
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Izzban View Post
    You math-fu weak. Sensei say: Nobody take 10 melee to shroud.
    I've had twelve before. Granted one is a favored soul, but it's 12 people in melee range and swinging.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  20. #20
    Community Member blametroi's Avatar
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    On my bard I'll cast security blanket buffs on normal shrouds. It's quicker than the debate.

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