"Pay to Win" ~ its a term that gets thrown around a fair bit on the forums I've noticed...
Its an interesting concept ~ if item X is available on the DDO Store for Y dollars Player Z WINS!
How do they win though?
Do they get a Car? a House? a Supermodel? a Unicorn err ok with the pets not best example but you see what I mean...
What does "winning" in DDO actually mean?
There is no ~ Devs joke on the Completionist Feat aside ~ definitive "You WIN DDO" moment...
Before anybody says "well if they could buy everything" ~ they already can...
You've seen it ~ LFMs with "Quest X Paying Y for Z Dont join if you need Z" or at the start of a run someone says "I'll buy Z" or something pops in a chest and somebody asks "Is that for roll?" there is a delay and it gets passed to another player who obviously bought it (OK if its between guildies that is different ~ thats a given running in a group with a high proportion of same guilded players ~ if its non guilded players however)...
So we have our hypothetical player who has bought everything they want ~ do they win?
Umm how about no?
You see the thing with an MMO is that while it has a high population that population is based on a lot of churn at the low end and a relatively small relatively stable population at the high end...
Reputation matters...
You can buy all the gear you want but if you're a tool you're still a tool in eMaralith weilding an eSoS you'd have to be crazy to think otherwise...
In fact the players who have aggressively bought their gear are the ones most blacklisted ~ because they just cant play well...
The only reason I could see for people taking a Play To Win approach in DDO would be to try and break into the high end raiding/epic scene (I assume the acceptance into that would be the Win for them) but these are the people most vigoriously rejected...
Conclusion ~ Myth : Busted...