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  1. #1
    Community Member Alyanto's Avatar
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    Default Yossie AKA Smart Death

    This post was orriginally made on the Spellbinder site 19th December 2011. I am now closing on level 20 and I have been asked a number of times about this build by people I have partied with.

    http://my.ddo.com/character/cannith/yossie/

    I posted this build as an offshoot of a conversation about would a war-chanter bard benefit from some Artificer levels with the guild leader and a fellow officer after witnessing a rather good war-chanter multi-class.

    Damage
    I only ever look at the first number on characters damage score to evaluate performance. The Yossie build when buffed will for each bolt striking 60 to 120 pts of dmg as an average range, snapshots on the guild website at 18th level.

    Build Alternatives
    As i said taking a couple of rogue levels is a very good option or if you feel brave monk. Monk is viable by level 10 because the stats are very even by level 10 and if a player is a TR'd monk this would work well.

    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page

    SmartDeath-2
    Level 20 Chaotic Good Half-Elf
    (12 Bard \ 8 Artificer)
    Hit Points: 282
    Spell Points: 940
    BAB: 155055
    Fortitude: 11
    Reflex: 18
    Will: 16

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20)
    Strength 14 16
    Dexterity 10 14
    Constitution 14 17
    Intelligence 17 23
    Wisdom 8 10
    Charisma 13 16

    Tomes Used/color]
    [COLOR=silver]+2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)
    Balance 4 6
    Bluff 5 7
    Concentration 6 19
    Diplomacy 5 7
    Disable Device n/a 29
    Haggle 5 7
    Heal -1 0
    Hide 0 2
    Intimidate 1 7
    Jump 6 7
    Listen -1 0
    Move Silently 0 2
    Open Lock n/a 19
    Perform 5 26
    Repair 3 6
    Search 3 29
    Spot -1 19
    Swim 2 3
    Tumble 4 6
    Use Magic Device 5 25

    Level 1 (Bard)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
    Feat: (Selected) Toughness
    Spell (1): Master's Touch


    Level 2 (Artificer)
    Spell (1): Ablative Armor


    Level 3 (Artificer)
    Feat: (Selected) Mental Toughness


    Level 4 (Artificer)
    Spell (2): Insightful Strikes


    Level 5 (Artificer)
    Feat: (Artificer Bonus) Point Blank Shot
    Spell (1): Conjure Bolts


    Level 6 (Artificer)
    Feat: (Selected) Precise Shot
    Spell (2): Elemental Weapons


    Level 7 (Artificer)
    Spell (3): Insightful Damage


    Level 8 (Bard)
    Spell (1): Cure Light Wounds


    Level 9 (Bard)
    Feat: (Selected) Power Attack
    Spell (1): Remove Fear


    Level 10 (Bard)
    Spell (2): Blur
    Spell (2): Rage


    Level 11 (Bard)
    Spell (1): Detect Secret Doors
    Spell (2): Cure Moderate Wounds


    Level 12 (Bard)
    Feat: (Selected) Weapon Focus: Slashing Weapons


    Level 13 (Bard)
    Spell (2): Glitterdust
    Spell (3): Good Hope
    Spell (3): Haste


    Level 14 (Bard)
    Spell (3): Displacement


    Level 15 (Bard)
    Feat: (Selected) Insightful Reflexes


    Level 16 (Bard)
    Spell (4): Freedom of Movement
    Spell (4): Break Enchantment
    Spell (3): Remove Curse


    Level 17 (Bard)
    Spell (4): Otto's Sphere of Dancing


    Level 18 (Bard)
    Feat: (Selected) Rapid Shot
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Damage Boost II
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Improved Rune Arm Use I
    Enhancement: Artificer Battle Engineer I
    Enhancement: Artificer Rune Arm Overcharge I
    Enhancement: Uncaring Master
    Enhancement: Bard Extra Song I
    Enhancement: Bard Extra Song II
    Enhancement: Bard Extra Song III
    Enhancement: Bard Extra Song IV
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Bravery III
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Lingering Song III
    Enhancement: Bard Warchanter I
    Enhancement: Bard Warchanter II
    Enhancement: Elven Arcane Fluidity I
    Enhancement: Elven Arcane Fluidity II
    Enhancement: Elven Arcane Fluidity III
    Enhancement: Improved Paladin Dilettante I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Bard Charisma I
    Enhancement: Artificer Intelligence I


    Level 19 (Artificer)
    Spell (3): Stoneskin
    Enhancement: Racial Toughness III


    Level 20 (Artificer)
    Feat: (Artificer Bonus) Extend Spell
    Spell (3): Curative Admixture: Cure Serious Wounds
    Enhancement: Human Versatility I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Artificer Energy of Creation I
    Last edited by Alyanto; 02-05-2012 at 04:29 PM.

  2. #2
    Community Member TheDearLeader's Avatar
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    Default

    Quote Originally Posted by Alyanto View Post
    Build Alternatives
    As i said taking a couple of rogue levels is a very good option or if you feel brave monk. Monk is viable by level 10 because the stats are very even by level 10 and if a player is a TR'd monk this would work well.
    Can't mix Bard and Monk. Class stuff.

  3. 02-05-2012, 07:28 PM

    Reason
    exploit discussion

  4. 02-05-2012, 07:30 PM

    Reason
    exploit discussion

  5. #3
    Founder Lifespawn's Avatar
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    Default

    Quote Originally Posted by TheDearLeader View Post
    Can't mix Bard and Monk. Class stuff.
    ^^
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  6. #4
    Community Member Alyanto's Avatar
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    Default Monk levels

    I am under the impression that a character could become lawful using the alignment changes offered in the shop. If this is not so then I stand corrected. If I am right I will be off to get me a bard paladin asap.

  7. #5
    Community Member
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    Default

    Yeah as mentioned cant mix bard and monk.

    If I was to build it would probably be 14 bard/6arti, meaning that your warchanter inspire songs are the equivalent of a 20 Spellsinger/virt. Just how I would roll with it.

    I think there is decent cohesion between some sort of Bard/arti mix though. Especially if you have a Tovens Hammers for the added lightning strikes to your ranged damage.
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  8. #6
    Community Member Alyanto's Avatar
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    Default

    Quote Originally Posted by CoasterHops View Post

    I think there is decent cohesion between some sort of Bard/arti mix though. Especially if you have a Tovens Hammers for the added lightning strikes to your ranged damage.
    I will look into getting Toven's Hammer, it seems appropriate. The choice of a 12/8 split is down to several factors.
    1) The extra Arti feat
    2) Access to Stoneskin
    3) The duration of arti spells

    Other than that there is no reason for my choice of balance.

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