... so what do I do with them for maximum (if still rather lame) effect?
- Listen 3? (For the random invisible critter, or as a weak(er) backup to Spot 4?)*
- Bluff 3? (For desperation vs. the rare ugly?)
- Diplo 3? (sim, but when in groups?)
- UMD3? (for using the rare wand/rechargeable item?) (it's low %, but possible - if this wiki page is correct... http://ddowiki.com/page/Use_magic_device#Benchmarks **)
- bump Tumble 1 to Tumble 4 (for those longer faaaaalls?)
Everything else that is important to this toon already has 4 pts in it. No other points will be spent in any of the above (but items may add to them eventually...)
The character will start with a decent (15) Wisdom (level pts into Wis) but dumped Charisma, but eventually have decent both (as a Cleric).
(* Listen & Spot - Are these actually rolled, Skill + Ability + d20, or is the number static without a d20 added? If the latter, then, for example, a character w/ a +10 modifier would automatically notice something that a character with a +9 never will. In the wiki I've seen text that supports both interpretations.)
(** UMD - With a recharging item, that's a no-loss opportunity, but I'm told there are few if any items (short of making your own?) that are worth bothering with. According to that chart, various +Cha items/enchantments could easily get him to around 50/50 or so for some of the lower level targets - eventually. Spec I'm looking at "alignment restricted" - better a slim chance than no chance?)
Remember - the points aren't "needed" anywhere else, so "something", no matter how small or remote, is better than nuthin'.