This build is a similar to Dark Star's Helves Angel but has an extra level of monk for the light-based finishers. It'll be using wraps as its main source of DPS, but can still whip out a lit2 bow/eThornlord and manyshot (with slayers) for some added bursty goodness.
More explanatory notes after the build:
I've just included tomes/equipment that I've grinded out so far - key is that you make sure your stats even out.Code:Character Plan by DDO Character Planner Version 03.11.02 DDO Character Planner Home Page Level 20 Lawful Good Half-Elf Female (12 Fighter \ 3 Monk \ 5 Ranger) Hit Points: 381 Spell Points: 202 BAB: 19\19\24\29\29 Fortitude: 24 Reflex: 17 Will: 14 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 16 27 Dexterity 15 17 Constitution 17 20 Intelligence 8 10 Wisdom 13 17 Charisma 8 10 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 11 +3 Tome of Constitution used at level 11 +4 Tome of Wisdom used at level 15 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 2 3 Bluff -1 2 Concentration 3 10 Diplomacy -1 2 Disable Device n/a n/a Haggle -1 0 Heal 1 3 Hide 2 3 Intimidate -1 2 Jump 3 8 Listen 1 3 Move Silently 2 3 Open Lock n/a n/a Perform n/a n/a Repair -1 0 Search -1 0 Spot 1 3 Swim 3 8 Tumble n/a n/a Use Magic Device n/a n/a Notable Equipment Epic Helm of Frost Shintao Cord Epic Bloodstone Epic Belt of the Mroranon Epic Charged Gauntlets Supreme Tyrant Green Steel Goggles of Lightning Epic Scorched Bracers Kyosho's Ring Encrusted Ring Epic Envenomed Cloak Level 1 (Monk) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Monk Feat: (Monk Bonus) Power Attack Feat: (Selected) Stunning Blow Level 2 (Monk) Feat: (Monk Bonus) Toughness Level 3 (Monk) Feat: (Selected) Past Life: Disciple of the Fist Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Level 4 (Ranger) Feat: (Favored Enemy) Favored Enemy: Construct Level 5 (Ranger) Level 6 (Ranger) Feat: (Selected) Point Blank Shot Level 7 (Ranger) Level 8 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 9 (Fighter) Feat: (Fighter Bonus) Improved Two Weapon Fighting Feat: (Selected) Weapon Focus: Ranged Weapons Level 10 (Fighter) Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons Level 11 (Fighter) Level 12 (Fighter) Feat: (Fighter Bonus) Manyshot Feat: (Selected) Weapon Specialization: Bludgeoning Weapons Level 13 (Fighter) Level 14 (Fighter) Feat: (Fighter Bonus) Greater Two Weapon Fighting Level 15 (Fighter) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 16 (Fighter) Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons Level 17 (Fighter) Level 18 (Fighter) Feat: (Fighter Bonus) Improved Critical: Ranged Weapons Feat: (Selected) Mental Toughness Level 19 (Fighter) Level 20 (Fighter) Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Fighter Haste Boost III Enhancement: Fighter Haste Boost IV Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Elven Arcane Archer: Imbue Slaying Arrows Enhancement: Elven Arcane Archer: Imbue Terror Arrows Enhancement: Kensei Unarmed Mastery I Enhancement: Kensei Unarmed Mastery II Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Kensei I Enhancement: Fighter Kensei II Enhancement: Fighter Unarmed Specialization I Enhancement: Improved Rogue Dilettante I Enhancement: Improved Rogue Dilettante II Enhancement: Human Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Human Versatility IV Enhancement: Way of the Patient Tortoise I Enhancement: Monk Improved Recovery I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Elven Arcane Archer: Conjure +2 Arrows Enhancement: Elven Arcane Archer: Conjure +3 Arrows Enhancement: Elven Arcane Archer: Conjure +4 Arrows Enhancement: Elven Arcane Archer: Conjure +5 Arrows Enhancement: Elven Arcane Archer I Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Fighter Toughness III
With the current gear:
Str will be at 40 in sun stance and can reach 58 with buffs (60 double madstoned).
Dex will be 25 - won't need it until you whip out your bow, in which case you should switch your gloves out to e-spectrals. That should get your dex to 26 and give you a bonus +2 to attack, resulting in a total bonus of +3 eThornlord will also help with any to-hit issues
Con will be 28 unbuffed in sun, you can jump into earth for an additional 2 con and hate gen (kinda handy if you want to keep aggro)
The rest of the stats don't do much for the build (yes I ate a +4 wis tome, it's included in my build, but you'll be fine without it). Oh I left my base wis at 13 because that way I can swap to Clr dilly if I feel so inclined.
I like this build because of its added versatility over a regular Helves Angel punchy punch build. My old build used to be a 12/6/2, so by taking this, I had to give up 1 Toughness and Precise Shot. But now I gain healing curse and 3 really handy monk finishers. HP-wise, you'll be sitting at just under 570 unbuffed. DPS-wise both builds output the exact same numbers.
For peeps who say giving up/not taking PS/IPS is bad for the build, please remember that this toon is primarily melee, it'll only whip out a bow when the big bad boss drops down