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  1. #1
    Community Member Ghost6989's Avatar
    Join Date
    Oct 2009
    Posts
    93

    Default Qstaff Rog/Arti/Mnk

    I had this crazy idea lol, how viable would a 12 rog acrobat/6 arti engineer/2 mnk be

    12 rog acro for the obvious reasons, arti engineer for the weapon boost, the infusions on the weapon also monk 2 for wind stance and maybe a slight boost to ac from wis.

    Is this crazy and am I missing some huge gimp on this? I know some qstaff build are looked down upon but this in my head seems worth a try...

    Any thoughts?

  2. #2
    Community Member
    Join Date
    Oct 2010
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    26

    Default

    The lvls of Arty for the Elemental Damage can be gained in a different way. Go Helf and get Arty Dil feat, and max your UMD. Trade the 6 Arty for Fighter 6 and Kensei I nets same +2 and 4 feats. This may be better.

  3. #3
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
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    19,465

    Default

    This build idea is completely & utterly gimp. Why did you break into my brain to steal it?!

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Halfling Female
    (1 Monk \ 13 Rogue \ 6 Artificer) 
    Hit Points: 254
    Spell Points: 380 
    BAB: 13\13\18\23
    Fortitude: 12
    Reflex: 19
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             11                    13
    Dexterity            17                    22
    Constitution         14                    16
    Intelligence         17                    26
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
    Level 1 (Rogue)
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Artificer)
    
    
    Level 3 (Artificer)
    Feat: (Selected) Toughness
    
    
    Level 4 (Rogue)
    Ability Raise: INT
    
    
    Level 5 (Artificer)
    
    
    Level 6 (Artificer)
    Feat: (Artificer Bonus) Precise Shot
    Feat: (Selected) Rapid Shot
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Artificer)
    Ability Raise: INT
    
    
    Level 9 (Artificer)
    Feat: (Selected) Hamstring
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Ability Raise: INT
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Rogue)
    Ability Raise: INT
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Opportunist
    
    
    Level 18 (Rogue)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Ability Raise: INT
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Damage Boost II
    Enhancement: Rogue Extra Action Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Haste Boost IV
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Battle Engineer I
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Improved Balance I
    Enhancement: Improved Balance II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Improved Use Magic Device I
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Artificer Intelligence I
    Enhancement: Artificer Intelligence II
    Enhancement: Rogue Wand and Scroll Mastery I
    Enhancement: Rogue Wand and Scroll Mastery II
    Enhancement: Rogue Wand and Scroll Mastery III
    Haven't worked it out completely, but the idea is to use the (epic) Staff of Nat Gann for melee and heavy repeaters for ranged (duh). High DEX boosts to-hit & dmg on the former and to-hit on the latter; high INT boosts repeater dmg. Could drop STR for max INT, but I think Power Atk is important enough to be worth the sacrifice.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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