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  1. #1
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    Default Pale Master/Cleric

    On Wiki Pale master page it says "Many pale masters still end up supplementing their arcane power with levels of divine magic. The mixture of "pale lore" and clerical abilities to sway, create, command, and destroy undead can be a potent one."

    Is there a build for this that will work well for a drow?

  2. #2
    Community Member gerardIII's Avatar
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    Wizard are best pure or 18/2.

    If they are not almost pure, then they are undead melee casters.

    What would you get from splashing cleric levels, except a few inflict wounds spells?

  3. #3
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    Its what wiki says, I guess wiki must be wrong then

  4. #4
    Community Member gerardIII's Avatar
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    It don't know where that overview is from. PnP probably.

  5. #5
    Community Member wax_on_wax_off's Avatar
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    Wiki lies, Cleric does not synergise well with PM at all.

    Beyond anything else the point of adding cleric to PM is for self healing with inflict. However, the caster levels that you lose from Negative Energy Burst and Death Aura will do more damage to your self healing than what the cleric levels will give so overall self healing suffers (and everything else suffers too by splashing).

    Overall, my preference is definitely for a pure palemaster at least until you have half a dozen PL's behind you.

  6. #6
    Community Member donfilibuster's Avatar
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    Strictly speaking, you'd be looking at a wizard that gets extra boost from cleric enhancements.

    Say, life magic III to add 30% at level 7 of cleric, but it only works with inflict spells, not your other negative energy spells.
    Combine with level 11 of wizard for necrotic ray, 12 for PMII and 13 for spell level VII.
    More than that and you are instead looking at a cleric that merely splashed PMI and want brains :P

    Inflict critical is not quite good (is evil ), is close range, a sp drain with metas, and save for half damage.
    On comparison, PMIII adds 10% to your neg. energy for 45%, while PMII with cleric would just get 65% on inflict spells only.
    As for self-healing i'm not sure you can target yourself with inflict spells, but pretty sure you can't use inflict scrolls on yourself.

    This is at the cost of all the higher wizard levels, so it's not something to recommend.
    Last edited by donfilibuster; 11-25-2011 at 07:46 AM. Reason: fixed

  7. #7
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    Thanks guys, going to use this build

    http://forums.ddo.com/showpost.php?p...1&postcount=91

    is this still a good build or is their an alternative better one?

  8. #8
    Community Member donfilibuster's Avatar
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    Quote Originally Posted by pmanthony View Post
    Thanks guys, going to use this build

    http://forums.ddo.com/showpost.php?p...1&postcount=91

    is this still a good build or is their an alternative better one?
    That's a good one. You can afford shuffle feats a bit, read the notes in there.
    You can safely dump dex, wis and cha unless needed, raise con as much as possible, str at your choice but optional.
    A palemaster is fairly resilient and can shrug off light damage so AC makes no difference.
    Instead take a shield for blocking, for when not kiting.

  9. #9
    Community Member gerardIII's Avatar
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    I have a different feat order on my TR2 Human Palemaster (Maximize at lvl 20), but that's about it (except I started with 36pt so 12 str, 18 con, 18 int).

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