A friend of mine has a FvS/Monk, and swears by it. I wanted to make a slightly different version....
First build is what the toon is right now. Second is the 20th lvl version (if I get him that high).
Code:Character Plan by DDO Character Planner Version 03.11.02 DDO Character Planner Home Page Ihmahsmacku Level 5 Lawful Good Half-Elf Male (3 Monk \ 2 Favored Soul) Hit Points: 102 Spell Points: 334 BAB: 3\3 Fortitude: 10 Reflex: 10 Will: 10 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 5) Strength 12 12 Dexterity 14 15 Constitution 14 14 Intelligence 8 8 Wisdom 14 15 Charisma 16 18 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 5) Balance 2 2 Bluff 3 4 Concentration 6 11 Diplomacy 3 4 Disable Device n/a n/a Haggle 3 4 Heal 2 2 Hide 2 2 Intimidate 3 4 Jump 5 7 Listen 2 2 Move Silently 2 2 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 -1 Spot 2 2 Swim 1 1 Tumble 6 8 Use Magic Device n/a n/a Level 1 (Monk) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin Feat: (Selected) Stunning Fist Feat: (Monk Bonus) Toughness Level 2 (Favored Soul) Feat: (Deity) Favored by the Undying Court Spell (1): Cure Light Wounds Spell (1): Shield of Faith Enhancement: Human Improved Recovery I Enhancement: Favored Soul Life Magic I Enhancement: Favored Soul Toughness I Level 3 (Monk) Feat: (Selected) Mental Toughness Feat: (Monk Bonus) Weapon Finesse Enhancement: Elven Dexterity I Enhancement: Way of the Patient Tortoise I Enhancement: Racial Toughness I Enhancement: Favored Soul Energy of the Scion I Enhancement: Monk Wisdom I Level 4 (Monk) Ability Raise: CHA Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Enhancement: Monk Improved Recovery I Level 5 (Favored Soul) Spell (1): Command Enhancement: Improved Paladin Dilettante I Enhancement: Favored Soul Charisma I
Cons to this build:Code:Character Plan by DDO Character Planner Version 03.11.02 DDO Character Planner Home Page Ihmahsmacku Level 20 Lawful Good Half-Elf Male (3 Monk \ 17 Favored Soul) Hit Points: 307 Spell Points: 1886 BAB: 14\14\19\24 Fortitude: 17 Reflex: 18 Will: 19 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 12 12 Dexterity 14 17 Constitution 14 14 Intelligence 8 8 Wisdom 14 18 Charisma 16 22 Tomes Used +1 Tome of Dexterity used at level 6 +1 Tome of Charisma used at level 10 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 2 3 Bluff 3 6 Concentration 6 26 Diplomacy 3 6 Disable Device n/a n/a Haggle 3 6 Heal 2 4 Hide 2 3 Intimidate 3 6 Jump 5 7 Listen 2 4 Move Silently 2 3 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 -1 Spot 2 4 Swim 1 1 Tumble 6 9 Use Magic Device n/a n/a Level 1 (Monk) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin Feat: (Selected) Stunning Fist Feat: (Monk Bonus) Toughness Level 2 (Favored Soul) Feat: (Deity) Favored by the Undying Court Spell (1): Cure Light Wounds Spell (1): Shield of Faith Enhancement: Human Improved Recovery I Enhancement: Favored Soul Life Magic I Enhancement: Favored Soul Toughness I Level 3 (Monk) Feat: (Selected) Mental Toughness Feat: (Monk Bonus) Weapon Finesse Enhancement: Elven Dexterity I Enhancement: Way of the Patient Tortoise I Enhancement: Racial Toughness I Enhancement: Favored Soul Energy of the Scion I Enhancement: Monk Wisdom I Level 4 (Monk) Ability Raise: CHA Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Enhancement: Monk Improved Recovery I Level 5 (Favored Soul) Spell (1): Command Enhancement: Improved Paladin Dilettante I Enhancement: Favored Soul Charisma I Level 6 (Favored Soul) Feat: (Selected) Empower Spell Spell (1): Nightshield Enhancement: Human Improved Recovery II Enhancement: Racial Toughness II Level 7 (Favored Soul) Spell (2): Cure Moderate Wounds Enhancement: Favored Soul Life Magic II Enhancement: Favored Soul Toughness II Level 8 (Favored Soul) Ability Raise: CHA Feat: (Favored Soul Bonus) Energy Resistance: Fire Spell (2): Bear's Endurance Enhancement: Favored Soul Smiting I Enhancement: Favored Soul Smiting II Enhancement: Favored Soul Energy of the Scion II Level 9 (Favored Soul) Feat: (Selected) Two Weapon Fighting Spell (3): Cure Serious Wounds Enhancement: Undying Call (Favored Soul) Level 10 (Favored Soul) Spell (2): Bull's Strength Spell (3): Mass Aid Enhancement: Favored Soul Angel of Vengeance I Level 11 (Favored Soul) Spell (4): Cure Critical Wounds Enhancement: Improved Paladin Dilettante II Enhancement: Favored Soul Life Magic III Level 12 (Favored Soul) Ability Raise: WIS Feat: (Selected) Empower Healing Spell Spell (2): Soundburst Spell (3): Protection From Energy Spell (4): Mass Shield of Faith Enhancement: Favored Soul Prayer of Life I Enhancement: Favored Soul Toughness III Level 13 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Cold Spell (5): Raise Dead Enhancement: Favored Soul Energy of the Scion III Level 14 (Favored Soul) Spell (3): Prayer Spell (4): Divine Power Spell (5): Stalwart Pact Enhancement: Elven Dexterity II Level 15 (Favored Soul) Feat: (Selected) Improved Mental Toughness Spell (6): Heal Enhancement: Favored Soul Toughness IV Level 16 (Favored Soul) Ability Raise: WIS Spell (4): Panacea Spell (5): Greater Command Spell (6): Blade Barrier Enhancement: Improved Paladin Dilettante III Level 17 (Favored Soul) Spell (7): Mass Cure Serious Wounds Enhancement: Favored Soul Life Magic IV Level 18 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Electricity Feat: (Selected) Improved Critical: Bludgeoning Weapons Spell (5): Flame Strike Spell (6): Mass Cure Moderate Wounds Spell (7): Resurrection Enhancement: Favored Soul Energy of the Scion IV Level 19 (Favored Soul) Spell (8): Mass Cure Critical Wounds Enhancement: Favored Soul Charisma II Level 20 (Favored Soul) Ability Raise: WIS Spell (8): Death Pact Spell (7): Destruction Enhancement: Favored Soul Charisma III
*Poor healing at low lvls.
*No lvl 9 spells (I miss them already).
*No capstone DR.
*Low DC's for spells (compensates by mostly using buffs).
Pros to this build
*Highly survivable (20% healing amp at lvl 5, and it's only going higher).
*Stunning Fist no longer runs off of Monk level, so his stun will be as strong as a Monk's
*Evasion... enough said.
*Pally Dil feat. Gives him amazing saves and allows use of wands untill healing spells are up to par.
Also, I may LR him into an 18/2 at 20th to get 9th lvl spells, but it'll all depend on how the build works.
Please comment and share your opinion. My spell order is pretty rough, and I have no idea how to gear him, so any help in these areas is great.
*EDIT* Tomes used here are the approximate time I will be getting them. They aren't set in stone.