After some tests with an Archer Monk, I decided to try a more 'centered' approach. This is not so much an Archer Monk, as a versatile monk who can pull out a bow from time to time, and use it effectively. There is a lot to be gained by taking more monk levels, and a lot to be lost when you don't.
OMG! The AP is tight with this build.
I named it Harmony of Balance because it has healing/raise, melee DPS, ranged DPS, stealth, and some CC.
I really wish I did not have to give up the capstone, but fighter haste boost, and arcane archer slaying arrows might make up for it.
Shred it as you please. It took a few tries to fit the AP in. Talk about tight.
EDIT: After posting it, I remembered where my 'extra' two AP came from. I had to redo the enhancements several times to get it to work. Swap Monk Wisdom I for Ninja Spy II.Code:Character Plan by DDO Character Planner Version 03.11.01 DDO Character Planner Home Page Level 20 Lawful Good Half-Elf Male (1 Fighter \ 18 Monk \ 1 Wizard) Hit Points: 295 Spell Points: 170 BAB: 14\14\19\24 Fortitude: 16 Reflex: 14 Will: 19 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 14 14 Dexterity 15 17 Constitution 14 16 Intelligence 10 10 Wisdom 16 22 Charisma 8 8 Tomes Used +2 Tome of Dexterity used at level 14 +2 Tome of Constitution used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3 17 Bluff -1 -1 Concentration 6 27 Diplomacy -1 -1 Disable Device n/a n/a Haggle -1 -1 Heal 3 6 Hide 6 28 Intimidate -1 -1 Jump 4 10 Listen 3 6 Move Silently 6 26 Open Lock n/a n/a Perform n/a n/a Repair 0 0 Search 0 0 Spot 3 6 Swim 2 2 Tumble 3 6 Use Magic Device n/a n/a Level 1 (Monk) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric Feat: (Selected) Stunning Fist Feat: (Monk Bonus) Two Weapon Fighting Level 2 (Monk) Feat: (Monk Bonus) Zen Archery Level 3 (Monk) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Feat: (Selected) Toughness Level 4 (Monk) Level 5 (Monk) Level 6 (Monk) Feat: (Monk Bonus) Dodge Feat: (Selected) Point Blank Shot Level 7 (Monk) Level 8 (Monk) Level 9 (Monk) Feat: (Selected) Weapon Focus: Ranged Weapons Level 10 (Wizard) Feat: (Wizard Bonus) Extend Spell Level 11 (Monk) Level 12 (Monk) Feat: (Selected) Improved Critical: Ranged Weapons Level 13 (Monk) Level 14 (Fighter) Feat: (Fighter Bonus) Bow Strength Level 15 (Monk) Feat: (Selected) Improved Two Weapon Fighting Level 16 (Monk) Level 17 (Monk) Level 18 (Monk) Feat: (Selected) Greater Two Weapon Fighting Level 19 (Monk) Level 20 (Monk) Enhancement: Fighter Haste Boost I Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Elven Arcane Archer: Imbue Slaying Arrows Enhancement: Elven Arcane Archer: Imbue Terror Arrows Enhancement: Fighter Critical Accuracy I Enhancement: Improved Cleric Dilettante I Enhancement: Improved Cleric Dilettante II Enhancement: Improved Cleric Dilettante III Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Static Charge Enhancement: Ten Thousand Stars Enhancement: Way of the Patient Tortoise I Enhancement: Touch of Death Enhancement: Porous Soul Enhancement: All-Consuming Flame Enhancement: Monk Improved Recovery I Enhancement: Monk Improved Recovery II Enhancement: Monk Ninja Spy I Enhancement: Void Strike I Enhancement: Winter's Touch Enhancement: Adept of Wind Enhancement: Adept of Rock Enhancement: Master of Stone Enhancement: Adept of Flame Enhancement: Adept of Rain Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Elven Arcane Archer: Conjure +2 Arrows Enhancement: Elven Arcane Archer: Conjure +3 Arrows Enhancement: Elven Arcane Archer: Conjure +4 Arrows Enhancement: Elven Arcane Archer: Conjure +5 Arrows Enhancement: Elven Arcane Archer I Enhancement: Improved Jump I Enhancement: Improved Jump II Enhancement: Improved Tumble I Enhancement: Improved Tumble II Enhancement: Wizard Energy of the Scholar I Enhancement: Monk Wisdom I Enhancement: Fighter Toughness I
EDIT II: In real life, I would probably swap bow str and imp crit ranged with imp 2wf and g2wf. I was just trying to make it all fit. I apologize for the confusion.