Originally Posted by
zeroth777
The first two adventure pack i got was Gianthold (2) and Vale of twilight (1), start 2 char in every server to soak the TP points (100 favor on each server X2 char)
At your previous life as a pala 6/rogue 2/ sorc 12, i forgot to add, i used artificer scroll : enchant elemental weapon for extra damage as well.
I made my first complete GS with a goggle, Air air air, Spell power for all, +6 to charisma skills to boost UMD for subsequent lives. I made only a GS bastard at tier 2 only, i suggest holy and acid instead of acid and pure good (more damage on spider) which was the one i made.
Second life: reincarnate as a elf,
Stats are :
Str 16, (always start at 16 for two handed weapon feats +1 tome later to reach 17)
Con: 15 (+1 tome and +6 item later)
Intel : 18 + rest of stats
First level in rogue, max out skills in search, disable, UMD, jump, tumble, balance
Take the next 12 levels in wizard,
feats at lvl 1: toughness,
lvl 2 : extend spell,
lvl 3: Arcane prodigy (sorc past life),
Lvl 6: Maximise/spell focus necro,
lvl 9: Empower, Lvl 11: Greater spell focus necro,
*note: at lvl 8-9 i bought witching hour necro staff from AH, it works fine at low lvl, kobolds die with a blast of negative burst, empower and max, really evil, fun but sap mana fast.
Lvl 12: Swap extend spell for spell pen (do the arcania quest in market and get free feat respec token), and take greater spell pen,
*monsters start having SR at lvl 11 and above, so take these along with elven arcanum enhancement for spells to work.
At lvl 13, Take wiz enhancements pale master and do vampire form.
*note: Important Spells you should use,
*Vamp = +2 DC to enchant spell,
Lvl 1: hynop (a fan of this spell), exp retreat
lvl 2 : otto dance (I think there is some bug here! i actually danced some orange boss with this, hold monster doesnt work as well, i do suspect some monster might have -? vs this spell type, any1 can verify?), invisibility (spam this to avoid drawing cleric monster aggro, light spell kills u OUTRIGHT, with no saving throw, 280 damage vs my HP 300 now, i took false life spell)
Lvl 3 : Frost lance (i tried it max and empower in gianthold tor, it splatters giants on cri, get a arcane lore armor with 10 elven relic, its easy to get, all enhancements on ice damage)
Suggestion spell is pretty good too for solo and drawing aggro ahead when invis, Cast it after hynop immediately (spell combo)
Lvl 4 : death aura, NEB, stoneskin, Hold monster, (i took dimension door instead of stoneskin as i had a GS bastard sword with stoneskin)
Lvl 5: Frost bite (this is deadly on boss when u stack it empower/max X3)
Lvl 6: Summon undead (mummy have paralyzing aura), Greater heroism, Circle of death
Then take 1 fighter lvl, (rogue 1/wiz 12/fighter 1 now)
Lvl 14: Exotic weapon: bastard sword,
lvl 15: Shield mastery, Two handed weapon fighting
Lvl 16: Take rogue 1 level, max out UMD, 15 to search/disable, concentration, (i took intimidate in fighter levels)
* i tried tanking the acid dragon on gianthold tor normal, i survived Shield blocking active with death aura/NEB and continously Ice Dotting him, just dun stand on the acid geyser or aggro both the giant and dragon at the same time.
*evasion still doesnt work properly,
*UMD start to work now, i could use Heal scrolls at lvl 15, I did a +3 UMD ring buying off shard of persuasion at AH, my crafting is at 0 level. Sold essences to buy the 2 LDS needed for my tier 3 googles.
-> i am currently lvl 17 at Khyber server : Zyorl the Dark Elf
Current Spell caster lvl is 23 (vs monster SR : 25, 30 for elite vale quests), I could hold monster pretty well in vamp form, dc around 30, death them with circle of death, or just frost lance them (this drains more mana)
Planned:
Lvl 18: Insightful reflexes, improved TH weapon
lvl 20 : (fighter bonus feat: take greater TH weapon.)
End build : 6 fighter/ 2 rogue/ 12 wiz.
Planning for next life, Rogue 6/monk2/wiz 12 (Human/dwarf, i havent decided yet, any advice?)
Making a quaterstaff greensteel cheaply with Earth/earth/earth, (this only needs 2 large devil scale/LDS), hopefully earth grabbing them +sneak with Two handed weapon feats will work.