Page 1 of 2 12 LastLast
Results 1 to 20 of 31
  1. #1
    Uber Completionist
    Join Date
    Aug 2010
    Posts
    899

    Default who should buff?

    I was in a PuG group yesterday that had the following classes (all L6 and 7s)

    Sorcerer (me)
    Arti
    Wizard
    Bard
    Barbarian

    Noone would give out buffs so I wand whipped Blur to everyone once and got on with it.

    Everyone died apart from the Arti and I, but we did complete.


    So much for teamwork


    What is expected from a Sorcerer in terms of party buffing given the party makeup Ive described?

    What buffs are expected from a Sorcerer in general?


    Thankyou
    Last edited by Ryan220; 10-31-2011 at 04:32 AM.

  2. #2
    Community Member TheDearLeader's Avatar
    Join Date
    Oct 2009
    Posts
    2,217

    Default

    All buffs.

    No buffs.

    Some buffs.

    I have now covered the gamut of all responses you will get from this thread.

    In all seriousness, people's opinion differs greatly about this. My opinion? The Bard, if they have it. And at level 6-7, I really don't know why you wouldn't - that's either 3, or 4, spell slots.

    But, that's the "great" thing about an MMO. People have diverse opinions about what they should do with their toons, and what they expect out of other people they group with.

  3. #3
    The Hatchery sirgog's Avatar
    Join Date
    Apr 2007
    Posts
    11,175

    Default

    From a Sorc, by level 9 or 10 I expect them to buff Haste and any important Resist Elements. At 20, add Displacement at specific times (e.g. when the nasty rednamed is hitting one player, they should be displaced, likewise before any really nasty fights, everyone should be). Any other buffs are a bonus.

  4. #4
    Community Member
    Join Date
    Nov 2009
    Posts
    327

    Default

    Quote Originally Posted by Ryan220 View Post
    I was in a PuG group yesterday that had the following classes (all L6 and 7s)
    Sorcerer (me)
    Arti
    Wizard
    Bard
    Barbarian
    Thankyou
    Bard -> haste (only with at least 7 bard levels : Yes, a lv 6 or 6/1 bard simply can't have haste), blur, rage (as support class with bad DC he should buff before the arcanes.)

    Sorcerer -> resists, haste, if slotted (has way more SP than wizard and both will not come from the 6lv bard), also blur/rage if bard can't (but really shouldn't be needed)

    Artificier -> maybe resist energy, but still not established (low SP class, few spell slots, need for healing offensive/selfbuffing), a lot of possible arty spell configurations which include other situational buffs

    Wizard -> everything from [haste, rage, resist, blur] the rest has not slotted (wizzies have flexibility in spellslots) Only don't expect a wizard to use more than 30% of their SP for buffing because they have the spells. Most won't do that. A wizard should have prepared all those spells.

    Barbarian -> ...

    Resists only when really needed in a particular quests. 30 resist spells "just in case" is way to expensive and time consuming.


    My opinion above

    Well nowadays we have groups with common dusk/permablur items, we have very common full abishai sets in low level content, we have ship buffs for resists and we have guard builds ... buffing is on the way to an "per request" basis because people don't want to waste precious SP.

    Nothing wrong with that. But as that is still in progress, quite people who don't get buffed simply assume the casters refuse to buff, while the caster waits for a request. Communicate more !! If you are unhappy with the buffing of your fellow players, speak up in a polite way.


    Then i find sometimes situations with all/most arcane parties where everyone waits for someone else to start buffing to take over the rest - nothing happens - and then everyone decides the other casters are selfish idiots and it is not worth to do the buffing alone so they can have fun blasting through the quest. So the party goes unbuffed, silent and grumpy through the dungeon ... again, communicate more.
    Last edited by Satinavian; 10-31-2011 at 05:29 AM.

  5. #5
    Community Member Cogdoc's Avatar
    Join Date
    Sep 2009
    Posts
    350

    Default

    @prevous poster: Barbarian no buff? OMG, total piker!...

    To buff or not to buff. Who should buff? Very difficult to answer questions. Generally there are two types of runs, either:

    1- Group is led, players coordinate who distributes which buff at the start of a dungeon. Common on higher level raids for example, at this point the question is not "who" should buff, but more like agreeing on who buffs what so that we save SP, and/or ensuring every important buff is distributed in the party.

    2- Peeps act selfish, noobish or veteranish. PUGs, low level quests, people with low skill, rushing people, people not knowing the rest of the party, people who dont want to poof their SP on strangers in a PUG, you name it. Here you can choose, either you can buff, but dont expect anything in return, the other player might not even realize that you just buffed him or her, and/or he dies within the next minute due to rushing ahead into a trap. Or dont buff. In the former case you risk loosing SP in vain, but you might just gain a few friends who think that you are not a selfish player.

    Nothing too significant really if you are running case 2 all the time. Its down to your choice. If you are lucky enough to get into case 1, I advise you to try and follow lead, and dont screw up, otherwise you are back to case 2...

    Cogdoc

  6. #6
    Community Member
    Join Date
    Dec 2009
    Posts
    986

    Default

    Give a blur to the barbarian and let the others buff themselves.

    Haste depends on how well you are doing with your offensive stuff. If a haste is adding more damage/making the quest go faster than the 20 sp would otherwise, keep that going. Rage is a bad spell in the early game, don't bother.


    As a sorcerer, you will pretty much always have enough sp to nuke like an angry god and still keep buffs up.
    Kmnh * Kmn * Kmm * Knn * Knm

    Leader of Templar

  7. #7
    Community Member wax_on_wax_off's Avatar
    Join Date
    Feb 2010
    Posts
    6,512

    Default

    I gotta say, in the above described party having just leveled up a wizard my thoughts would be this:
    1. Everyone here but the barb should be able to get their own buffs, I'll just buff myself and observe if any buffs are given to the barb and give him any that he is missing.
    2. I can solo this quest if it turns out that everyone here doesn't have a clue but only if I don't expend my SP buffing other people.
    3. Maybe I'm the only one with extend (as extend is pretty rubbish these days) so I may offer to throw extended haste/rage before we get moving.

    It's fair to say that I didn't observe 3. much at that level as the duration wasn't long enough and the SP was too costly. That waits more for level ~10+.

    In fact, I didn't even carry blur until level 10 or so and just used displacement on myself (or another) in sticky situations. I carried blur wands from time to time though. Having more SP at level 10+ I've started to pay more attention to whether my party members can self blur and have often passed it around.

  8. #8
    Community Member Ungood's Avatar
    Join Date
    Nov 2009
    Posts
    3,391

    Default

    The Basic Barrage of "Starting a Quest Buffs" should be something like this.

    Haste
    - AE
    Rage - AE
    Blur - (Yourself - Ask if Any Melee/non-caster wants it, other Arcane can cover themselves)
    Resist/Protect (Yourself - and Ask if anyone else wants it)
    Heroism/Greater Heroism (Yourself - and Ask if anyone else wants it)

    -Optional after this Point-
    False Life
    (Yourself)
    Night Shield (Yourself)
    Shield (Yourself)

    If you have other self buffs you like, then use them.

    Ask the group also, just say "We buffing?" or "Everyone have ship buffs?"

    I have found ship buffs save a great deal of "Buff" Spell Points, which allows the casters to focus on, well, killing stuff!

  9. #9
    2014 DDO Players Council
    Rasczak's Avatar
    Join Date
    Jun 2009
    Posts
    0

    Default

    Problem is in your statement. You shouldn't expect anything. You could ask and maybe get, but expecting is going to end up badly. Ask at the beginning and see what a player is prepared to do. Same goes for healers and anything else.

    The fact that buffs make a quest go better and cheaper means nothing, the player on any given class plays how they want to and unless they get asked, you can't fault them for not bothering.

    If they not prepared to buff then you could always ask them to leave or reform without them if it's a problem.
    Don't let common sense stop you...
    Qualified Devil's Advocate ` Refugee Boldrei '06 / Keeper '09

  10. #10
    Community Member Sleepsalot's Avatar
    Join Date
    Apr 2011
    Posts
    0

    Default

    Sorry to say... No ask...No get I am a level 10 FvS have a good bunch of Def Buffs I will try to buff who asks. And the designated tank if I can but it takes a few mins my Mass buffs are a bit away.. But have seen the group take off running. So Ohh Poo no Buffs..
    Just my take on it all...

    Sleeps l

  11. #11
    The Hatchery stoerm's Avatar
    Join Date
    Oct 2009
    Posts
    430

    Default

    Bards' strongest point is they can make the other team members look good through songs and buffs. If it's a bard that can also contribute to melee DPS, then great.

    I've met rogues that don't do traps and divines that only heal themselves. Bards that don't buff go in that same category: play your character your own way, but you're not earning yourself any favor with your team mates.

  12. #12
    Community Member
    Join Date
    Jun 2010
    Posts
    110

    Default

    There's no easy answer to the question unfortunately. There are certain expectations in DDO that are common across the playerbase. People general expect an arcane to keep them hasted at least. People generally expect someone to hit them with a resist if ship buffs don't cover the job.

    There's no golden rule to this, however. I personally prefer it when the healers are the last to burn their precious SP on buffs like resists or FoM (especially if there's something like a Ranger standing nearby). I see no reason why any full-time caster should spend their SP on a buff that a (primarily) fighting class could do just as well when the ranger/pally/whatever's sp would normally sit there rotting.

    Bards are a bit different. They shrine brightest when they keep their groups buffed and rolling. Playing a bard is a constant dance of micro-managing short term group buffs. Again, however, if there's a bard present I personally see no reason why other primary casters should be burning their blue bars on rage, haste, blur, greater heroism, freedom of movement, etc. The group is better served by letting the arcane spend that sp blowing things up and letting the divine keep the group alive.

    If you're in a PUG and don't get buffed I would send a private tell that player politely requestng the 1 or 2 buffs you would like. If you're ignored or turned down, then just make note of that player and simply move on. There's always other groups and other casters.

  13. #13
    Community Member Spoonwelder's Avatar
    Join Date
    Oct 2009
    Posts
    1,278

    Default

    Personally on that group I would hope the Wiz has extend and will take care of the short term buffs. Haste/Rage/Displacement - I will take care of Blurs and Stoneskins on the others (earth savant so mine Stoneskins are better). I can GH from scrolls on a melee if I don't see them fire their Gird off on themselves (or the other caster).....with a Bard in the group I wouldn't bother due to the songs.

    Resists on people who have died, or don't have a number over 50 in their guild name AND they ask for it.

    Jump is situational (ie. trapper in Haywire's Foundary to go to the back way past all the levers....and before the run out.
    gotta to kick at the darkness til it bleeds daylight - B. Cockburn
    Guild Leader - Order of the Silver Dragons
    Mains Darlao Completionist Toogor Sorc TR7 Also Listarn Shadar Kai Rogue 20/8 - WhiskyTango CL28 TR4 - Toongor Bd28 TR2 - Sooey Dwarf ConBarb28 TR2 Pusshy -WizMo 18/ 2/8+9 More

  14. #14
    Community Member Astraghal's Avatar
    Join Date
    Mar 2010
    Posts
    0

    Default

    Bard.

  15. #15
    Hero JOTMON's Avatar
    Join Date
    Oct 2008
    Posts
    5,415

    Default

    If buffs are not given out automatically. ask for them or ask respective blue bar to cast on party.
    if you dont normally have access to a boat then run your house P favour and use those.
    Ask for ship invite when in a party to save on buffs before going to quest. remember to ask nicely...

    Many are assumed (like boat resistances/house P).
    Some buffs are pointless like barkskin on a barbarian..
    but things like blur are usefull for everyone (except those torc loving casters).
    Jump in those quests where some vertical challenges are expected.

    Some blue bars may not know what is expected in the quest, so if you ask they should provide the appropriate buff.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  16. #16
    Founder Arianrhod's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    I disagree with the "always haste all the time as soon as it's available" part. That may be appropriate for groups that rush every quest and finish as quickly as possible, but it's a waste of SP if your group is patiently following the rogue who sneaks along at a snail's pace searching every so often just in case the spot check didn't trigger. Cast haste for the fights, sure, but don't burn all your SP casting it pointlessly before any important fights even happen.

  17. #17
    Community Member
    Join Date
    Feb 2010
    Posts
    805

    Default

    You can tell who are those that are used to having various buffs and forgotten about the lower levels. Like my guildmate who chided me when I told a lvl 7 guildie the place to buy scrolls would be the portable hole. "He doesn't have teleport yet!"

    At lvl 7, Haste is too costly and too short. With your limited spell slot as a sorc, other spells could probably be more useful. Haste become more cost-effective at higher levels.

  18. #18
    Community Member
    Join Date
    Mar 2006
    Posts
    391

    Default

    When I'm pugging with my sorc, I will often say, "I'll do resists if you've got blur." If nothing else, this starts the conversation about buffing.

    That being said, I find it hard to expect any sorcerer (for example) to have a particular spell. Maybe Blur is planned to have at a later level. On my currect sorc, I solo a bit, so I chose Knock over Blur as one of my 2nd level spells. Maybe I'll swap it out later...

  19. #19
    Community Member
    Join Date
    Nov 2008
    Posts
    205

    Default

    FIrst your in a pug doing low lvl content, if you NEED buffs your groups obviously in alot of trouble already.

    But mostly I am curios about which qurst, what dif setting and the general play style of the group, team work can be about alot more sublte things then who buffs whom, like where people doing thier best to back each other in fights or all run off like headless chickens etc.

    I mean if it my main wiz back at lvl 5-7ish running say tangleroot on elite id probably be using my sp more on CC spells like suggestion and let big bosses beat down little guys etc. The fact is by lvl 6-7 most do have things like house P buffs at the least to cover some of the basics. and at lower lvls its easy to have a useful AC that far to many refuse to even use simply because end game its to much work to keep it up to effective levels. Well niether my cleric nor wiz buffs those selfish warrior types who like to think early on thier swinging of swords makes them so important they deserve my support rather then supporting me with actual non gimp builds.

    Fact is casters are the POWER of D&D worlds that are not low magic. this setting is not low magic. Accept and expect each player to be about taking care of themselves and taking down the bdddies, if each can do that then really no one should be having to wipe each others ass all the time.

  20. #20
    Community Member varusso's Avatar
    Join Date
    May 2010
    Posts
    1,124

    Default

    Its really simple.
    The person with the best airship should buff.
    Duh.

    Rage/haste and go kill stuff. Any other buffs arent even remotely necessary at low lvl, even if you have the worst-gimped toon on the server, with starter weapons and gear.

    Save the rest of the drama for something important. Like vanilla vs chocolate ice cream.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload