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  1. #1
    Community Member Zachski's Avatar
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    Default Want a build without THF

    Basically, I'm actually getting tired of THF bards. And perhaps melee period.

    Everytime I enter the quest it's like "Master's Touch, Inspire Courage, Attack attack attack attack heal self attack attack attack attack"

    I don't really feel like a bard. I feel like a fighter with a bard level.

    So, actually, I would kinda like a build that takes into account things besides THF.

    Some things to note are...

    1. 32 point builds
    2. All races but Drow
    3. No tome dependency (+1 tomes are fine as long as the build takes into consideration that I'll be finding them, not buying them)
    4. THF discouraged EDIT: Though if you can find some way to make it more interesting, then it can be a THF build
    5. Not party dependent
    6. Untwinked
    7. Pure

    So, anyone have any advice?

    Any PrE works.
    Last edited by Zachski; 10-05-2011 at 06:48 AM.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
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  2. #2
    Community Member Jiirix's Avatar
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    I rolled this CC speced spellsinger and it's quit fun to play. Very good UMD, some healing and CC. But I must warn you: In really hard quests/raids the DCs and healing is not high enough.
    Code:
    Character Plan by DDO Character Planner Version 03.11.01
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (20 Bard) 
    Hit Points: 242
    Spell Points: 1046 
    BAB: 15\15\20\25\25
    Fortitude: 9
    Reflex: 11
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    14
    Dexterity             8                     8
    Constitution         16                    16
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             18                    29
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    22
    Bluff                 4                     9
    Concentration         7                    32
    Diplomacy             4                     9
    Disable Device       n/a                   n/a
    Haggle                8                    32
    Heal                 -1                    -1
    Hide                 -1                    -1
    Intimidate            4                     9
    Jump                  5                    24
    Listen               -1                    -1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               8                    32
    Repair               -1                    -1
    Search               -1                    -1
    Spot                 -1                    -1
    Swim                  2                     2
    Tumble                0                     0
    Use Magic Device      8                    36
    
    Level 1 (Bard)
    Feat: (Selected) Extend Spell
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Bard)
    
    
    Level 3 (Bard)
    Feat: (Selected) Spell Focus: Enchantment
    
    
    Level 4 (Bard)
    
    
    Level 5 (Bard)
    
    
    Level 6 (Bard)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Bard)
    
    
    Level 8 (Bard)
    
    
    Level 9 (Bard)
    Feat: (Selected) Greater Spell Focus: Enchantment
    
    
    Level 10 (Bard)
    
    
    Level 11 (Bard)
    
    
    Level 12 (Bard)
    Feat: (Selected) Heighten Spell
    
    
    Level 13 (Bard)
    
    
    Level 14 (Bard)
    
    
    Level 15 (Bard)
    Feat: (Selected) Spell Penetration
    
    
    Level 16 (Bard)
    
    
    Level 17 (Bard)
    
    
    Level 18 (Bard)
    Feat: (Selected) Greater Spell Penetration
    
    
    Level 19 (Bard)
    
    
    Level 20 (Bard)
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Lingering Song III
    Enhancement: Bard Lingering Song IV
    Enhancement: Bard Spellsinger I
    Enhancement: Bard Spellsinger II
    Enhancement: Bard Musical Prodigy
    Enhancement: Human Adaptability Charisma I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Bard Lyric of Song I
    Enhancement: Bard Lyric of Song II
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Bard Song Magic III
    Enhancement: Bard Improved Spell Penetration I
    Enhancement: Bard Improved Spell Penetration II
    Enhancement: Bard Improved Spell Penetration III
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Energy of the Music II
    Enhancement: Bard Energy of the Music III
    Enhancement: Bard Charisma I
    Enhancement: Bard Charisma II
    Enhancement: Bard Charisma III
    Enhancement: Bard Wand and Scroll Mastery I
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  3. #3
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    I've seen a few TWF bards but I just can't see that being much difference for you. It's the same concept masters touch your khopesh and go to town. I have a healer/cc specced bard but he's pretty underwhelming. They get locked into one school and can't melee very well so undead quests and other quests with enchantment immunity turn you into a piker. Though when I hear from sarisa and other bards on the forums I realize that maybe if I bothers to get my bard some levels and gear my opinion would change.

    I know this doesn't help you out much but exactly what do you expect a bard to be?
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  4. #4
    Community Member Zachski's Avatar
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    Quote Originally Posted by morticianjohn View Post
    I know this doesn't help you out much but exactly what do you expect a bard to be?
    A song-singing sword-fighting spell-slinging bad-ass.

    I know, an unrealistic expectation considering how this game works.

    Quote Originally Posted by Jiirix View Post
    -snip-
    Awesome. I didn't know you could roll a spell-focused build without any spells taken.

    Sorry, I had to make a little dig at you there. Can you please list the spells you take? :P
    Last edited by Zachski; 10-05-2011 at 06:21 AM.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

  5. #5
    Community Member Kadriel's Avatar
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    Check this

    http://forums.ddo.com/showthread.php...=diva%27s+bard

    This will give you some nice tips, and most imporant,will show you the problem with wanting all in one. Bards can meele, fight, heal and crowd control, but can't be good in all at once. If you want all, you probably will end up beeing subpar in everything.

    THF is the easiest way to meele, since it only requires decent str to be somewhat effective. Going S&B is not a good choice since you would still need str and the shield will give more trouble than help. TWF works but you have to sacrifice a lot to get to it.

    Only way to be more solo friendly is to be able to meele, since bards don't get very usefull damaging spells. So either you will have to focus on spells and songs and group, or go TWF and be less than great with spells, or keep using THF

  6. #6
    Community Member Zachski's Avatar
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    Well then, how about something to make THF combat more interesting?
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
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  7. #7
    Community Member Jiirix's Avatar
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    This is an TWF Warchanter with full trap skills, OK HP and good evasion (Add +3 to the save from the dwarfen enhancement). You wouldn't be THF anymore and between buffing, songs and choping some trap action could get you distraction.

    Code:
    Character Plan by DDO Character Planner Version 03.11.01
    DDO Character Planner Home Page
    
    Level 20 True Neutral Dwarf Male
    (1 Fighter \ 3 Rogue \ 16 Bard) 
    Hit Points: 296
    Spell Points: 495 
    BAB: 15\15\20\25\25
    Fortitude: 12
    Reflex: 17
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            15                    18
    Constitution         14                    18
    Intelligence         14                    16
    Wisdom                8                    10
    Charisma             10                    14
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    12
    Bluff                 0                     2
    Concentration         2                    26
    Diplomacy             0                     2
    Disable Device        6                    27
    Haggle                3                     5
    Heal                 -1                     0
    Hide                  6                     8
    Intimidate            0                     4
    Jump                  7                    10
    Listen               -1                     0
    Move Silently         6                     8
    Open Lock             6                    13
    Perform               n/a                  24
    Repair                2                     3
    Search                6                    28
    Spot                  3                    22
    Swim                  3                     6
    Tumble                3                     5
    Use Magic Device      4                    25
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Bard)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Bard)
    
    
    Level 5 (Bard)
    
    
    Level 6 (Bard)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Bard)
    
    
    Level 8 (Bard)
    
    
    Level 9 (Bard)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Bard)
    
    
    Level 12 (Bard)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Bard)
    
    
    Level 14 (Bard)
    
    
    Level 15 (Bard)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Bard)
    
    
    Level 17 (Bard)
    
    
    Level 18 (Bard)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 19 (Bard)
    
    
    Level 20 (Rogue)
    Enhancement: Rogue Damage Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Lingering Song III
    Enhancement: Bard Warchanter I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Spell Defense III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Wrack Construct I
    Enhancement: Improved Disable Device I
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Charisma I
    Enhancement: Bard Charisma II
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Toughness I
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Bard Wand and Scroll Mastery I
    Enhancement: Bard Wand and Scroll Mastery II
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  8. #8
    Community Member Zachski's Avatar
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    EDIT: Removed a line X3

    And heavily splashed when I asked for Pure (though you may have made your initial post before my correction edit, and not realized that I made a couple of corrections in the OP. In which case, that's fine.)

    Honestly, if you can make THF more interesting somehow, something that would make an early level Bard feel less like a Paladin/Fighter/Barbarian and more like a Bard, that would work, too.

    Here, let me add THAT to the OP.
    Last edited by Zachski; 10-05-2011 at 07:02 AM.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

  9. #9
    Community Member Jiirix's Avatar
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    Quote Originally Posted by Zachski View Post
    Awesome. I didn't know you could roll a spell-focused build without any spells taken.

    Sorry, I had to make a little dig at you there. Can you please list the spells you take? :P
    Missed a checkbox, here they are:
    Code:
    Character Plan by DDO Character Planner Version 03.11.01
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (20 Bard) 
    Hit Points: 242
    Spell Points: 1046 
    BAB: 15\15\20\25\25
    Fortitude: 9
    Reflex: 11
    Will: 11
    
    Level 1 (Bard)
    Spell (1): Master's Touch
    
    
    Level 2 (Bard)
    Spell (1): Expeditious Retreat
    
    
    Level 3 (Bard)
    Spell (1): Hypnotism
    
    
    Level 4 (Bard)
    Spell (2): Blur
    Spell (2): Rage
    
    
    Level 5 (Bard)
    Spell (1): Charm Person
    Spell (2): Soundburst
    
    
    Level 6 (Bard)
    
    
    Level 7 (Bard)
    Spell (3): Displacement
    Spell (3): Haste
    Spell (2): Suggestion
    
    
    Level 8 (Bard)
    Spell (3): Charm Monster
    
    
    Level 9 (Bard)
    
    
    Level 10 (Bard)
    Spell (3): Crushing Despair
    Spell (4): Cure Critical Wounds
    Spell (4): Otto's Sphere of Dancing
    
    
    Level 11 (Bard)
    Spell (4): Dimension Door
    
    
    Level 12 (Bard)
    
    
    Level 13 (Bard)
    Spell (5): Greater Heroism
    Spell (4): Freedom of Movement
    Spell (5): Mind Fog
    
    
    Level 14 (Bard)
    Spell (5): Shadow Walk
    
    
    Level 15 (Bard)
    
    
    Level 16 (Bard)
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Mass Charm Monster
    Spell (1): Grease
    Spell (5): Greater Dispel Magic
    
    
    Level 17 (Bard)
    Spell (6): Otto's Irresistible Dance
    Spell (2): Hold Person
    
    
    Level 18 (Bard)
    Spell (3): Deep Slumber
    
    
    Level 19 (Bard)
    Spell (4): Hold Monster
    Spell (6): Greater Shout
    
    
    Level 20 (Bard)
    Spell (5): Mass Suggestion
    But I am still swaping spells now and then, the list isnt set in stone yet.
    Last edited by Jiirix; 10-05-2011 at 06:57 AM.
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  10. #10
    Community Member AmatsukaIncarnate's Avatar
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    I still have no idea what you mean by saying
    "Make THF more interesting"

    Interesting is just such a vague word...

    ANYHOW

    I'd think about playing a virtuoso bard...
    Lots of songs, good solo ability, ect ect.
    ~Proud member of Thac0~

  11. #11
    Community Member Zachski's Avatar
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    Quote Originally Posted by AmatsukaIncarnate View Post
    I still have no idea what you mean by saying
    "Make THF more interesting"

    Interesting is just such a vague word...

    ANYHOW

    I'd think about playing a virtuoso bard...
    Lots of songs, good solo ability, ect ect.
    Fighters, Barbarians, and Paladins all just hold the left mouse button while occasionally clicking something, at least pre-level 6. Fighters click haste boost, barbarians click Rage (and Damage Boost now) and Paladins click Smite Evil.

    For Bards, I want to be a bit more active pre-level 6 (this is before Warchanter, Spellsinger, and Virtuoso that I'm having the most frustration with). A spell selection that's interesting. Doesn't necessarily need to be offensive, just... interesting :3
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
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  12. #12
    Community Member Jiirix's Avatar
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    Quote Originally Posted by Zachski View Post
    No spells taken - again.
    Your favorite spellset for an THF warchanter, those don't change with TWF

    Pure/Multiclass: If you want a melee bard with some diversity 2 levels of rogue add a lot, like evasion and trap skills. If you want to play a versatile pure bard I would go with spellsinger or virtuoso, the capstone adds more for these pres.

    EDIT: To the no tomes thing: Made the builds for myself, the TWF would need a +1 dex tome at least, the rest should work without tomes.

    EDIT2: To the interisting play before level 6 thing: If you have a high starting CHA (I would say 16+) you can have lots of fun with soundburst and charm. Stunn low fort mobs with soundbursts and make the low will mobs fight for you. No barb, fighter or paly can do that.
    Last edited by Jiirix; 10-05-2011 at 07:12 AM.
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  13. #13
    Community Member Zachski's Avatar
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    Quote Originally Posted by Jiirix View Post
    Your favorite spellset for an THF warchanter, those don't change with TWF

    Pure/Multiclass: If you want a melee bard with some diversity 2 levels of rogue add a lot, like evasion and trap skills. If you want to play a versatile pure bard I would go with spellsinger or virtuoso, the capstone adds more for these pres.

    EDIT: To the no tomes thing: Made the builds for myself, the TWF would need a +1 dex tome at least, the rest should work without tomes.

    EDIT2: To the interisting play before level 6 thing: If you have a high starting CHA (I would say 16+) you can have lots of fun with soundburst and charm. Stunn low fort mobs with soundbursts and make the low will mobs fight for you. No barb, fighter or paly can do that.
    Hmm.

    Well, I guess I'll figure something out, though I do like Cure Light Wounds so that's two spell slots automatically taken up.

    Say, does Bard have to take Master's Touch? Can't I just, I dunno, use a quarterstaff until level 12?
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
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  14. #14
    Community Member Jiirix's Avatar
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    Quote Originally Posted by Zachski View Post
    Hmm.

    Well, I guess I'll figure something out, though I do like Cure Light Wounds so that's two spell slots automatically taken up.

    Say, does Bard have to take Master's Touch? Can't I just, I dunno, use a quarterstaff until level 12?
    I am useing wands for the healing, therefore no spell slots. Perhaps you should look for some Arcane Archer Bard builds? I have seen some of them here in the forum and this is something completly different. Elf get longbows for free, so no masters touch needed.
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  15. #15
    Community Member Zachski's Avatar
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    Quote Originally Posted by Jiirix View Post
    I am useing wands for the healing, therefore no spell slots. Perhaps you should look for some Arcane Archer Bard builds? I have seen some of them here in the forum and this is something completly different. Elf get longbows for free, so no masters touch needed.
    Actually, I think... that would be a great idea, yeah.

    Bardcher. Especially since ranged got buffed this update.

    I don't want to be a Spellsinger AA, though. I'm going to go Virtuoso, then.

    I'll go Helf, Ranger Dilly. That way, I get a pseudo Bow Strength and access to martial ranged weapons. First feat will be Point Blank Shot.

    At level 3, my next feat will be Weapon Focus: Ranged

    At level 6, I'll get Negotiator, and swap it out for Rapid Shot when I gain access to Bard Extra Song IV

    At level 9, I'll get Manyshot. Unless the community feels that Manyshot isn't worth it on a 3/4 BAB character.

    At level 12, I'll get Precise Shot.

    At level 15, I'll get Improved Precise Shot.

    At level 18, I'll get Maximize for my healing.

    How's that?
    Last edited by Zachski; 10-05-2011 at 08:50 AM.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

  16. #16
    Hero Aashrym's Avatar
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    Quote Originally Posted by Zachski View Post
    Actually, I think... that would be a great idea, yeah.

    Bardcher. Especially since ranged got buffed this update.

    I don't want to be a Spellsinger AA, though. I'm going to go Virtuoso, then.

    I'll go Helf, Ranger Dilly. That way, I get a pseudo Bow Strength and access to martial ranged weapons. First feat will be Point Blank Shot.

    At level 3, my next feat will be Weapon Focus: Ranged

    At level 6, I'll get Negotiator, and swap it out for Rapid Shot when I gain access to Bard Extra Song IV

    At level 9, I'll get Manyshot. Unless the community feels that Manyshot isn't worth it on a 3/4 BAB character.

    At level 12, I'll get Precise Shot.

    At level 15, I'll get Improved Precise Shot.

    At level 18, I'll get Maximize for my healing.

    How's that?
    You could go help rogue dilettante for sneak attack too. Need to be closer for the damage but it's more than you'll get out of the ranger dilettante bow strength.

    The option to go repeater is there too if you replace weapon focus and manyshot with repeater and rapid reload (maybe change the order up). I'm not sure which you prefer but you strike me as a flavor first kind of person.

    Moving away from the range idea and more towards spells I'm wondering if you were planning on buffing and relying on songs for CC, or if you were planning on a CHA build and casting still. The feats for range take quite a bit away from offensive casting and at lower levels sonic blast and sound burst are a lot of fun. Sonic blast is AoE now with nice range and a daze effect, something I would recommend to you for use at those lower levels if moving away from melee is something you want to do on your bard. It won't be very useful later on, but at low levels it's a pretty decent spell now.
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  17. #17
    Community Member Tunst's Avatar
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    Quote Originally Posted by morticianjohn View Post
    masters touch your khopesh and go to town.
    just so you know, you cannot masters touch exotic weapons. :/
    Tunst - 12Ftr/6Mnk/2Rog (Past 12Bard/8Ftr)(Past 20 monk)
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  18. #18
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    Default meh

    I'd say try a repeater build, but you would wind up lost with all the artificers.

    Repeater builds are fun, but you would probably need to have a ton of crafting skill. After about level 10 or so you need the exact right weapon (holy of greater bane, but I've heard bleeding of standard bane is a popular crafting item) or you find yourself gimped. I think I've found a level 13 repeater bard pretty much stuck in the minotaur city while wielding a holy of greater monsterous humaniod bane, go figure. If I didn't assume from the question that you had a fi****l of bards I would still point out this is a fun way to get a bard that has a huge haggle and can wear a +15 haggle cove hat. Just don't be dead set on reaching 20.

    It sounds like you don't want a melee bard at all. Probably a casting cleric or better yet a cc wizard.

  19. #19
    Community Member
    Join Date
    Feb 2006
    Posts
    2,325

    Default

    Two Bard Templates:

    My current Bard:
    Human 20 Spellsinger
    Con: 18
    Cha: 18 - level ups

    Feats:
    1) Spell Focus: Enchant
    1) Extend
    3) Spell Focus: Enchant
    6) Maximise
    9) Quicken
    12) Spell Pen
    15) Spell Pen
    18) Heighten

    With a bit of gear/work, you can CC where bard CC works (i.e. not undead etc), and main heal a lot of content.

    Other Build, more of a does everything type of character:
    Human spellsinger
    Dex: 14-15 +2/+3 tome
    Con: 15-16
    Cha: 18+levels

    Wield dual Epic Elyds.
    1) Toughness
    1) Extend
    3) TWF
    6) Maximise
    9) ITWF
    12) Improve Crit
    15) GTWF
    18) Heighten

    This gives you 'everything', decent dps, healing, CC.
    Server: Thelanis
    Guild: Fallen Immortals
    Toons: Soza, Sozz, Sozza, Sossa (bards)

  20. #20
    Community Member Zachski's Avatar
    Join Date
    Sep 2009
    Posts
    1,962

    Default

    Quote Originally Posted by Aashrym View Post
    You could go help rogue dilettante for sneak attack too. Need to be closer for the damage but it's more than you'll get out of the ranger dilettante bow strength.
    So I assume a -5 to my attack rolls is worth sneak attack? :P

    I think you forgot that Ranger Dilly grants proficiency with martial ranged weapons. I'm pretty sure Bard doesn't have longbow proficiency.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

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