Originally Posted by
erei
I've made an Helf. I don't have the extra feat, but I have human versatility and stuff, plus dilly rogue (3d6 SA)...
With construct essence, and mending clickies (+75% repair), I can self heal without too much problem. And with improved recovery, I only loose 5% from normal healing, which include wands (charge retained and bonuses from art).
So I can heal myself with my spells, wand, and any cleric (hireling or human).
I think it's more a matter of taste in the end.
About crafting : the more you lvlup in craft, the more you need to do, and the more expensive it is. So at the beginning, 10lvl is nothing, but in the end, it's hours for hard work. But using 1-3feat for craft mean you are less effective in a fight, so I suggest to use this only if you want to do a pure crafter.