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  1. #1
    Community Member hockeyrama's Avatar
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    Default ac hate tank with evasion

    We have a guildie who has a very good hate tank with evasion. I wanted to do something similar but with more an ac focus. The reason is that in the new raids you need in at least the 80's if not 90's and getting close to 100 raid buffed woud be very useful. Intimi is still needed but the old turtle tank just does not work on most raids so going with a twf version with intimi but intimi is only situationally useful. I wanted to take advantage of the chimera fang and chimera crown changes as well.

    Tootanks- 34 build
    goals -at least 80 self-buff ac, around 1000hps, good steady dps and hate to hold aggro

    str 40 14 +3 tome +3 fighter +7item +1 exc+2 ship+6 stance+2 yugo+2 rage (situational madstone and titan gloves for more)
    dex 38 16 +3 tome +5 levels+7 dex item +3 exc +2 ship+2 yugo
    con 40 15 +3 tome +1 human +6 item +3 exc+2 ship +6 stance+2 yugo+2 rage
    int 9 +4 tome (enough for umd and intimi and extra points into jump and balance (both can be over 40 with clickies or items)
    wis 32 15 +3 tome +1 human +1 monk +3 exc-1 item +6 item+2 ship+2 yugo
    cha 22 9 +3 tome +6 item +2 ship +2 yugo

    20 Base
    110 Toughness feats
    16 Monk levels
    180 fighter levels
    70 Enhancements
    300 Constitution modifier
    30 Greater False Life
    45 Greensteel
    10 Draconic Vitality (GH Favor)
    20 Toughness
    20 Chimera's Helm Boost

    totals 821 (will always use yugo pot) guild slot could get 20 more but not going to have that as did not really fit gear choices
    985 without madstone- over 1000 with it


    gear:
    Armor: Icy raiments +4 dodge
    Bracers: jidz armor 8, wis 1 -slot gfl con +1
    Goggles: gs cha skills
    Helm: chimera crown spell resist 30 +5 nat ac, +20hps, stacks, colorless -dex 1, yellow resist +4
    Necklace: grimm's bracelet +7 str, +3 dodge- green slot -fort
    Trinket: brawns spirit +20 intimi/incite 10%, exc con +2 (-1 wis and -1 int)-green slot wis 6
    Cloak: cloak of night
    Belt: ravager- con 6 seeker 2
    Gloves: gs hps
    Boots: madstone/tod/striding
    Ring: ravager +6 str +1str +2 wis (set gives incite 15%)
    Ring: epic buccanner +7 dex, +2 skills, protection +5- green slot -toughness
    wep- 1 chimera fang-incite 20%, +4 insight ac, dr breaker...slot good
    wep 2 alchemical with seeker or another cf (probably going with the alchemical as seeker will work for both weps and the dex +2 allows me to change the wis higher so another ac point

    Hate will be less
    75+10+20=105%

    str will still be good enough to hit

    ac will be higher:
    10 base
    14 DEX
    11 WIS
    4 Icy dodge bonus
    1 Alchemal on Icy
    3 dodge grimms
    2 dodge cloak
    5 combat expertise
    8 armor
    4 insight
    5 protection
    3 Stalwart enhancement
    4 stalwart stance
    1 feats
    3 ship buffs
    5 natural AC
    4 shield (swap to umd gear to cast, then swap back to tank gear after cast)
    1 haste
    ---
    88 self buffed

    2 recitation
    5 pally aura
    4 bard song
    ---
    99 max raid buffed

    edit I have the dex int and con tomes listed, need the others to max stats
    Last edited by hockeyrama; 09-25-2011 at 12:10 PM.

  2. #2
    Founder Nyvn's Avatar
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    Just an FYI rage and madstone do not stack with stance.

  3. #3
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    Quote Originally Posted by Nyvn View Post
    Just an FYI rage and madstone do not stack with stance.
    Are you sure about that? I know stance throws you out of rage (spell) and madstone won't proc while in stance,
    but I'm pretty sure that you can proc madstone before entering stance and it will stay after you enter and stacks
    normally. Would be interested on a confirmation on this.

    Btw, drinking con yugo pots decreases your dps output (5% i believe) probbly not a big issue just something
    to be aware of.

  4. #4
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    Quote Originally Posted by Nyvn View Post
    Just an FYI rage and madstone do not stack with stance.
    Nor would you want them to in most cases (rage is -2 AC).

  5. #5
    Bray The Great Whale SEMPER's Avatar
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    Quote Originally Posted by Rawel_San View Post
    Are you sure about that? I know stance throws you out of rage (spell) and madstone won't proc while in stance,
    but I'm pretty sure that you can proc madstone before entering stance and it will stay after you enter and stacks
    normally. Would be interested on a confirmation on this.

    Btw, drinking con yugo pots decreases your dps output (5% i believe) probbly not a big issue just something
    to be aware of.
    yes you can proc the boots before stance and it will stay you just can't get the 2nd proc while in stance and I believe it stacks ill have to test this and as for yugo pots its %5 speed loss = movement/attack or at least that was what we came up with
    SARLONA ~ BREY BRAY BRAI BREI BRAYZ CEMPER CEMP SEMPER SAVALOT
    Proud Officer of ROVING GUNS

  6. #6
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    Quote Originally Posted by Rawel_San View Post
    I'm pretty sure that you can proc madstone before entering stance and it will stay after you enter and stacks
    normally.
    It works that way for CE, so I imagine it probably works that way with the defensive stance as well. In any case, it gives you such limited use of Madstone rage (1:25 minutes per rest, unless you want to fiddle with going in and out of stance in the middle of combat to get it to trigger) that it's not really a significant factor.

  7. #7
    Founder Nyvn's Avatar
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    Have you check out The Emerald Build?

  8. #8
    Founder Balkas's Avatar
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    You never actually listed that you were an 18 Fighter/2 Monk.

  9. #9
    Community Member hockeyrama's Avatar
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    sorry forgot to list that i was an 18/2 monk. Also you use the madstone before going in stance and it stacks. It is for the extra dps to build the initial hate. Yes, I have look at the emerald build and wanted more str and hps but it was one of the builds I looked into before making this build.

    Here is the character planner. I did not finish the skills as I wil have enough points for maxing umd, jump balance and intimi (balance and jump are high enough to get to 40 with a clickie or item).

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Human Male
    (18 Fighter \ 2 Monk) 
    Hit Points: 476
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 18
    Reflex: 16
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             14                    19
    Dexterity            16                    24
    Constitution         15                    19
    Intelligence          9                    13
    Wisdom               15                    20
    Charisma              9                    12
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Intelligence used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     7
    Bluff                -1                     1
    Concentration         2                     4
    Diplomacy            -1                     1
    Disable Device       n/a                    n/a
    Haggle               -1                     1
    Heal                  2                     5
    Hide                  3                     7
    Intimidate           -1                    17
    Jump                  2                     4
    Listen                2                     5
    Move Silently         3                     7
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     1
    Search               -1                     1
    Spot                  2                     5
    Swim                  2                     4
    Tumble                n/a                   n/a
    Use Magic Device     n/a                    n/a
    
    Level 1 (Monk)
    Feat: (Human Bonus) Least Dragonmark of Sentinel
    Feat: (Past Life) Past Life: Fighter
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Two Weapon Defense
    
    
    Level 4 (Fighter)
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 6 (Fighter)
    Feat: (Selected) Lesser Dragonmark of Sentinel
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 9 (Fighter)
    Feat: (Selected) Greater Dragonmark of Sentinel
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Toughness
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Toughness
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Fighter Armor Class Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Fighter Stalwart Defender II
    Enhancement: Fighter Stalwart Defender III
    Enhancement: Fighter Bastard Sword Specialization I
    Enhancement: Fighter Bastard Sword Specialization II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Deneith Intimidation I
    Enhancement: Deneith Intimidation II
    Enhancement: Deneith Intimidation III
    Enhancement: Deneith Intimidation IV
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Item Defense II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Improved Intimidate III
    Enhancement: Improved Intimidate IV
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Monk Wisdom I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV

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