Another crazy week. People say coming up to launch is chaos, sometimes it is the weeks after one that is even busier. It basically adds another project to the list, patch gets added to the workload while Update 12 is already at full swing. We will have a hot fix ‘soon’ as in the next week to 10 days, and then a Patch another few weeks away.
Now,I have some good news and some bad news. Go ahead get your torches and pitchforks…I’ll wait.
OK you’re back?
First the bad: Crystal Cove items are going to become Bound to Character (BtC) when the items are updated. This is how it is supposed to be. We noticed this issue back during the event, and decided at the time to leave it alone, it was our birthday at the time and bigger prizes the better for the celebration.
But now this is ‘fixed’, and is like all the other places with this kind of loot in the game. Sorry. We should have had this in the release notes, but I will admit I did not cast my net far enough into the past to notice the fix. Sorry for the confusion. So, before Crystal Cove goes live, if you have items that you want to upgrade (which will make them Bound to Character), move your items to the characters that you want to own them! Note that this only affects items that will be upgraded when Crystal Cove returns, your current loot should not see its bind state change unless you try to upgrade it.
1. BTA cove items with Epic slots remained BTA when a crystal was slotted in the past. Will they remain BTA if a crystal is slotted right now? yes
2. Will old BTA Epic items remain BTA if you slot a crystal after the hotfix? yes
3. Will old BTA Epic items remain BTA if you clear the slot right now? yes
4. Will old BTA Epic items remain BTA if you clear the slot after the hotfix? yes
The only time it will become BTC is if you put it in the barter box and upgrade it.
Now the good:
• Crystal Cove is back from repair(EDIT) and in QA.It will come back sometime around the hotfix. The flip the switch day is up to Marketing, not me.( I love it and would have it on all the time) Oddly it was the same exact bug that caused some crashing issues a while back, due to mushrooms in Red Fens. So, if you examined the door (actually the darkness behind the door) it would crash the instance. See, it was the mushrooms fault…sort of. Why a mushroom and a door work the same is one of those mysteries of life, and maybe only David Attenborough knows the connection.
• We fixed melee attacks. This will be in the hot fix. (cheers!)
• We are still looking at lag- it is a tricky one, but we have a band-aid that may help that is going out with the hot fix.
Then, in the next patch…yes, a sneak peek(Note: these are not set in stone, and due to issues found may be pulled from the patch at any time)
Handwraps! No really:
• Lawful/Chaotic/Evil Outsider Bane is now working on crafted or named handwraps.
• Byeshk Weapons artificer spell now works on handwraps
• Bodyfeeder on crafted handwraps now procs! Feed away.
• competence and an enhancement bonus to attack can now stack on crafted handwraps
• Crafting: Handwraps are now useable in recipes that require the target weapon to be bludgeoning. For example, you can now put the "Stunning" effects on handwraps.
• Mabar Handwraps will no longer be horribly OP.
• Crafting: Enhancement bonus effects can now be deconstructed from handwraps to produce Enhancement Spirit. Before this fix, the enhancement bonus deconstruction option just wouldn't appear at the crafting device for handwraps.
• Added the new handwrap enhancement bonus deconstruction recipes to the item deconstruction device.
Hirelings!
• Arcane hirelings have learned that ranged spells serve them best when they stay out of melee range, and will no longer charge into close-quarters combat.
• Display cool down timers for Pet and Hireling active abilities on the control shortcut bar
• Cleric hirelings have realized that they have weapons, and will now be a little more willing to use them - but only when they don't need to heal anyone
• Some improvements in the AI system to make your hirelings and pets more responsive to player command. Please note that the hireling or pet will not stop in midcast to listen to your order, but will perform the requested action once it is legal for him to do so.
• Players can now zone into raid enabled adventure areas with their hireling(s). Please note hirelings continue to be barred from raid dungeons.
And a bunch of other stuff!!
Back to the mines! Yark!
Go Pats!
Major Malphunktion