Hello all!
I have a two man static group coming up, and I wish to take up the part of healing, some melee (I have a paladin on my side) and buffs. My first guess would have been being a bard. But since I already have a few bards, and know how to play and build them they would not provide much challenge. Yet the whole reason why we do those two man static groups is to play something we don't know very well yet to learn a class - and the limits - in depth.
So, long story short: My take on it: A battle cleric, human 34pt. 18 Cleric / 2 Monk.
As a prelude: I have the following:
* An old exploiter ranger that is being TRed.
* 2 x Mineral II Khopeshes (+4 Insight & +2 Wis AFAIR)
* Mineral II Helm & Conc. Opp. Cloak that combined give 150 + 50 + 100 SP & 10 + 15 + 20 HP.
17 Cleric / 2 Monk / 1 Fighter
Lawful Neutral
34 Pnt, Human
STR: 15 +2 Tome +5 Level +3 Exceptional +6 Item +1 Human +2 Rage +2 Guild = 36
DEX: 15 +2 Tome +6 Item = 23
CON: 14 +2 Tome +3 Exceptional +1 Human +6 Item +2 Rage = 28
INT: 8
WIS: 15 +2 Tome +2 Shroud +1 Cleric +6 Item +2 Guild = 28
CHA: 12 +2 Tome +6 Item +2 Guild = 22
1: Cleric: Empowered Healing, 2WF
2: Monk: Toughness
3: Fighter: Extend Spell*, Khopesh
6: Cleric: Oversized 2WF
9: Cleric: I2WF
11: Monk: PA
12: Cleric: Quicken
15: Cleric: GWF
18: Cleric: IC: Slash **
* Swap for Maximize once buffs last longer.
** Since I will be using Min II during my level up I can get away with taking this later.
Enhancements:
04 Unyielding Sovereignty
02 Follower of the Sovereign Host
01 Way of the Hitpoints
02 Human Improved Recovery I
01 Divine Might
02 Human Adaptability Strength I
04 Greater Human Adaptability II
02 Improved Heal II
01 Improved Turning I
06 Cleric Radiant Servant II
06 Cleric Prayer of Incredible Life III
06 Cleric Prayer of Life III
10 Cleric Life Magic IV
10 Cleric Smiting IV
10 Cleric Energy of the Zealot IV
02 Cleric Wisdom I
03 Cleric Wand and Scroll Mastery
06 Racial Toughness III
01 Cleric Prayer of Smiting I
01 Fighter Haste Boost I
80 Points spend
Healing line, and smiting line for divine punishment. A nice dot you can keep up at a boss while smacking him down.
HP:
20 ... Base
136 ... Cleric
16 ... Monk
10 ... Fighter
22 ... Toughness
30 ... Toughness Enhancements
05 ... Way of the Hitpoints
10 ... Draconic Vitality
180 ... Constitution
45 ... Shroud
30 ... GFL
-------------------------------
504 HP
To-Hit
20 / 20 ... Cleric + Divine Power
13 / 13 ... Strength
04 / 04 ... GH
03 / 03... Divine Favour
02 / 02 ... To-Hit (Spectrals)
05 / 05 ... Weapon
-2 / -2 ... 2WF
-5 / -5 ... PA
------------------------------
+40 / +40 To hit
SP: Around 1,6K should be possible.
The gear part is the tricky one, and I have to find a way to fit all the exceptional bonuses in in addition to at least some healing gear.
The tricky question is: Will this toon be a helpful companion in a two man static group? If yes, will this toon also be worthwhile when we have reached cap and are allowed to go separate ways? Meaning: Will this character be able to heal raids too? Would my to hit at least be sufficient to hit things in epics?
Feel free to give criticism with in the boundary of this build, meaning: Don't post things like "roll a FVS".
Regards,
K