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  1. #1
    Community Member Hobgoblin's Avatar
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    Sep 2007
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    Default extend keep or replace

    as the title says.

    char in question is a drow kotc (though that will probably change in u11) and extend is nice, but doesnt seem neccessary

    my feats are this


    Toughness
    Two-Weapon Fighting
    Extend Spell
    Improved Two-Weapon Fighting
    Improved critical: Piercing weapons
    Greater Two-Weapon Fighting
    Power Attack

    if i get rid of it what do i take?

    hob

  2. #2
    Community Member gloopygloop's Avatar
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    Jun 2011
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    Default

    Quote Originally Posted by Hobgoblin View Post
    as the title says.

    char in question is a drow kotc (though that will probably change in u11) and extend is nice, but doesnt seem neccessary

    my feats are this


    Toughness
    Two-Weapon Fighting
    Extend Spell
    Improved Two-Weapon Fighting
    Improved critical: Piercing weapons
    Greater Two-Weapon Fighting
    Power Attack

    if i get rid of it what do i take?

    hob
    Completionist

    ...in all seriousness, I really like having Maximise or Empower Healing on a character that can heal themselves. It does burn through SP faster, but it also gets you out of whatever emergency you're in and back into the fight a lot faster.

  3. #3
    Community Member
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    Oct 2009
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    Default

    I havn't experimented with maximize yet, but even without it, healing amp can make my paladin's self heals quite nice/save me when out of LoH.

    Extend is nice, but it does little in terms of saving mana and mostly is just for convenience, so I wouldnt fret too much if there is a feat you'd rather take. Perhaps shield mastery or combat expertise if you plan on switching to DoS.

    You could argue extend adds to dps, because you dont need to recast, but how many fights go past 2 minutes where there isnt a moment you can recast in.

  4. #4
    Community Member -Zyxas-'s Avatar
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    Dec 2009
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    Default

    Quote Originally Posted by CanuckWisdom View Post
    I havn't experimented with maximize yet, but even without it, healing amp can make my paladin's self heals quite nice/save me when out of LoH.

    Extend is nice, but it does little in terms of saving mana and mostly is just for convenience, so I wouldnt fret too much if there is a feat you'd rather take. Perhaps shield mastery or combat expertise if you plan on switching to DoS.

    You could argue extend adds to dps, because you dont need to recast, but how many fights go past 2 minutes where there isnt a moment you can recast in.
    Green: matches my opinion. I don't have it on my paladin. (But he's also a 14/6 ranger/paladin who is as old as before the TWF changes/ doublestrike thing came around, he still works decently and I'm going to TR him.)

    Red: the dps loss is the time NOT SWINGING from recasting it, not the mistake of not rebuffing. It is minor in my opinion though.

    Sad when there's already good advice in threads and all I have to do is reinforce it and be nitpicky about what's been said. Oh well, can't expect that all the time.

  5. #5
    Community Member
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    The benefit of having Extend, on my paladin, is that it allows me to use Madstone boots and still easily maintain my buffs. Madstone rage is a buff worth maintaining, and having extend is the only reasonable way to do it on a Paladin.
    Eulogy- oh ninety eight

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