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  1. #1
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    Default Need sorc multiclass nub help

    I'm looking to multiclass a sorc, (28 point) maybe with something that makes it not useless once SP runs out/gives it the choice of melee. Cleric, Pally, Fighter, & Ranger all sound nice, but I'm not sure what would work with the Sorc's attributes.

  2. #2
    Community Member thegreatneil's Avatar
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    Sorcs can run out of sp?

    huh.
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  3. #3
    Community Member malicia's Avatar
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    Every level you multiclass onto a sorc sharply reduces your casting power and effectiveness.

    Do you wish to be a primary caster? There are several popular Tukaw builds which involve xsorc/2paladin/2rogue types, but the build normally is focused on having permanently capable melee rather than something which is used 'when the SP runs out'.

    If you really want to keep as much casting power as possible 2 monk levels could be your best bet, to get benefits of evasion and also get the 2 free slots melee oriented feats.

    Feat starvation is another problem that sorcs face, and melee in general in DDO is a feat intensive role.
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    Community Member licho's Avatar
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    Quote Originally Posted by stealthfall View Post
    I'm looking to multiclass a sorc, (28 point) maybe with something that makes it not useless once SP runs out/gives it the choice of melee. Cleric, Pally, Fighter, & Ranger all sound nice, but I'm not sure what would work with the Sorc's attributes.
    Its problematic. As a sorc:
    - You has greater sp pool, and ability synergy. So Sorc have greates SP pool from all casters.
    - When you pick PrE you get some low cost SLAs
    - Any splash will make more likly you run out.

    As 28pb you dont have much abilities points to invest in melee.

  5. #5
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    I was hoping primarily spell caster. Is running out of SP a problem for sorcs? if not I may just go pure but I like having the option of melee.

  6. #6
    Community Member malicia's Avatar
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    Quote Originally Posted by stealthfall View Post
    I was hoping primarily spell caster. Is running out of SP a problem for sorcs? if not I may just go pure but I like having the option of melee.
    If running out of SP is your primary concern, Sorcs and FvS get the largest possible SP pools of all the classes, coupled with SLA's, you will not 'run out' on pretty much all game content. Suck down a mnemonic every now and then when you do.

    Play your sorc for a while and start hoarding SP potions, i can honestly say that in 3+ years playing this game i have never had the need to buy an SP pot from the AH or store and i have several 100 stacks banging around on my account.
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  7. #7
    The Hatchery Aurora1979's Avatar
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    Heres a couple of builds for you to have a look at to get you started.

    http://forums.ddo.com/archive/index.php/t-121692.html

    http://forums.ddo.com/showthread.php?t=181901

    As the others have said though, tread very carefully. You will seriously restrict your casting with a heavy splash on a sorc. Both the builds above over come it but gaining enough extra from the splash but this has to be carefully balanced. Also, the modern versions, will be multi TR, well equiped and use tomes.

    Personally if you want to just have something to get you out of stick every now and then one tip I use with my arcanes.

    Always have a 2hdr weapon and master touch. Get a good greataxe....something of maiming... a carniflex... greensteel later on, whatever.... I find that quite often I hit a mob with a spell and it leaves 2% of its HP left. Often its better to grab your weapon and swip away the last few HP's rather then cast another spell.

    If I were you I would keep my sorc pure and if you wanted to splash something for melee then go with wizard. It is a little easier to drop 2 levels for rogue, and could do fighter instead if you really wanted to.

    End of the day though a sorc with melee abilities is perfectly possible it just needs a bit of planning.
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    looks good, I think I'll make a test char and see how it does.

  9. #9
    Community Member Therrias's Avatar
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    I would only consider splashing 2 paladin, as it adds your charisma modifier to all of your saving throws. Adding 10+ to all of your saves is worth considering....losing the capstone hurts though. I ended up going pure.

    You can hit 2500 sp without even trying...even if you run out, you can still run your spell like abilities from your prestige on echoes of power sp.

  10. #10
    Community Member Candela90's Avatar
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    If ure a "nub" dont multiclass sorc.
    If u want to try multiclassing trymulticlass, rogue, ranger, fighter, barb, even monk with other melee class. Actually, even wizZard is better to multiclass. Why?
    Cause wizzards mostly have higher DC than sorcs and have more spells. If u multiclass sorc its possible u wont be able to hit properly in epic because lack of spells and too low dc. Its possible to be done, to make this build work, but... if ure a "nub" i dont recommend that.
    I believe that sorceres and the worst decision to multiclass. Of course if someone have good gear from other toon, and really know what hes doing he can do it. But still, its the most dangerous thing to do.
    Especially multiclassing sorc with someone who can hit in combat. Be realistic - u dont want to be useless when u go off sp. Multiclassing u loosev some sp, AND honestly, if u want to hit anything in 15+ lvls u have to go either weapon finesse and at least 16 dex, abd then take feats for Two Weapon Figfting... (3 - 4 feats) or go in str (at least 16) and probably go in Two Handed Fighting (still...feats needed). So u will loose sorc fats, and sorc dont have really many feats.
    Beeing caster AND melee in the same time on higher levels on sorc is possible for someone after 3rd reincarnation, but still.... better is do ONE thing.
    I dont understand why people tend to mix everything.
    If thats it the most self-sufficent build should be sth like:
    10barb/2/cleric/8wizard or sorc.
    An believe me, result wouldnt be greate melee with self haling and casting ability. It would end up as a toon that cannot hit anything with weapon, magic, or even heal properly. In most cases thats is.

    AND ure probably not above 12 lvl. elieve me, sorc and other casters are mostly pain to level up, but in end game and 14+ u wont need any melee abilities, cause u will be walking destruction ^^ I have sorc 6 or 7 level now, and leveling her up is boring, cause i can only buff party and hit...sometimes. But i know on higher lvls i wont regret,
    Its like playing fvs/cleric. if u choose to be caster, not melee u wil just play a healbot until u got Blade Barrier, destruction and all. And its 12-13 lvls playing a healbot, so... I guess sorc have to play buffbot for some time on lower lvls.
    Last edited by Kayla93; 09-03-2011 at 07:04 AM.

  11. #11
    Community Member diamabel's Avatar
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    Quote Originally Posted by stealthfall View Post
    I'm looking to multiclass a sorc, (28 point) maybe with something that makes it not useless once SP runs out/gives it the choice of melee. Cleric, Pally, Fighter, & Ranger all sound nice, but I'm not sure what would work with the Sorc's attributes.
    28 pts will narrow down your choices for multiclassing a sorc. You can add in a minor splash (2 levels) of another class which would allow you to still get access to 9th grade spells. By doing so you'll only lose access to the capstone. With sticking to level 18 sorceror you'd be able to get the highest savant enhancement as well (which requires level 18 I guess).


    To mention a few options:


    Sorceror/Rogue

    This can be build in different ways. One option is to benefit only from UMD (max ranks) and evasion. You will have to make your reflex save worthwhile though (through equipment and/or feats). The other option would be to go trapsmith as well which would require an appropriate investment in intelligence (buying rogue skills as sorceror costs double the skill points). To have the most advantage of this class setup starting as a level 1 rogue is recommended.


    Sorceror/Bard

    This gives benefits to UMD (max ranks) and allows access to some bard songs. Most notably fascination song which can be used as an emergency button. Like the Sorceror/Rogue it's recommended to start as bard first to take advantage of initial skill points.


    Sorceror/Monk

    The most advantage this split gives is evasion as well as some low level monk abilities and free feats. If that's enough to be able to melee later depends on the specific build. Of course you can focus on more melee related stats but that would leave your caster stats lacking. Similar to the first two options you can take advantage of initial skill points by starting as level 1 monk.


    Sorceror/Ranger

    Such a build would give a decent start at ranged combat with the option to go arcane archer. You'll have to decide how much emphasis to put into archery or spellcasting. Ranger will bring a few free feats (archery related and two weapon fighting related) and acces to most martial weapons. On low and mid levels it might look great but not necessarily at level 20. Starting as level 1 ranger would grant more skill points at level 1.


    Sorceror/Paladin

    Most do it mainly for the paladin's aura which improves saving throws and grants lay on hands. Pladin levels grant access to most martial weapons. The aura's AC bonus is negligible later. Sorceror get the same skill points as paladins so it doesn't matter with which to start at level 1.


    Sorceror/Barbarian

    This is another melee options. Barabrian levels will give access to most martial weapons. The barbarian's rage would give an additional but limited melee boost. While raged you can't cast spells. The other advantage is hitpoints. Barbs get 3 times what sorcerors get per level. Two levels of barbarian would give you an advantage of 16 hps and unlock some more toughness and constitution enhancements.


    Sorceror/Fighter

    This combination grants access to most martial weapons and provides two free melee related feats.



    I could go on with clerics, fvs, etc. But there is no point in listing every possible combination. An alternative to the sorc x16/paladin x2/rogue x2 would be to go half-elf sorceror/rogue with paladin dilletante.

  12. #12
    Community Member diamabel's Avatar
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    Quote Originally Posted by Kayla93 View Post
    ..
    Cause wizzards mostly have higher DC than sorcs and have more spells. If u multiclass sorc its possible u wont be able to hit properly in epic because lack of spells and too low dc. Its possible to be done, to make this build work, but... if ure a "nub" i dont recommend that...
    When calculating if the magic resistance of a target blocks the spell then the caster level is considered. When calculating if the target has a successful saving throw vs the spell then the spell level (spell grade) and the caster stats are considered (ddowiki is your friend). To raise spell level you can use the heighten feat. To raise the caster stat you have to pump up charisma. I don't think that you'll be that much worse of for a small splash (e.g. 2 levels in another class). You'll not have the capstone but that's pretty much it. Overcoming spell resistance might be a bit tougher. But there's plenty of gear and buffs to make up for both.

    If we were talking about a deep splash then I'd agree.

  13. #13
    Community Member Crann's Avatar
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    Do not multiclass sorcerer until you have alot of experience.

    Sorcs are basically nukers who get more powerful as they gain more sorc levels. The Sorc Capstone is worth more than what you could gain from any multiclassing.

    With SLA's and echoes of power, it is now actually impossible to run out of mana and need to melee.

    Mana conservation comes from experience, knowing what to cast when and where. Running out of spell points should never be a reason to build melee capabilities into you Sorc, it should lead to learning more efficient use of your spells.

  14. #14
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    I have a level 13 sorc right now and I could not fathom tossing in two levels of another class. I hardly ever run out of SP in a quest, unless I am careless with my casting or doing a quest 2 levels over my level and not getting a group of mobs together to blast with one spell.

    To save SP I never run with meta's on, unless it is the end fight, and I use superior clickies and have major lore items for the spells I will be casting that quest. I am an Air Savant now, so I have Ice, Force and Lighting, with lighting being the primary and I use the other two if I get some mob that is immune to lighting or the lighting heals them. I am slowly swapping out spells though as I was fire savant with force backup. I am not that thrilled with force though so I am going to swap over to ice for a back up from 13 on.

  15. #15
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    Yes, I agree completely with the below. With experience and sp management, running of sp is not an issue that a sorc need worry about. If you spam SLA's (low low mana cost) and toss in a normal spell from time to time, you won't run out of mana as long as you manage your casting wisely.

    Quote Originally Posted by Crann View Post
    Do not multiclass sorcerer until you have alot of experience.

    Sorcs are basically nukers who get more powerful as they gain more sorc levels. The Sorc Capstone is worth more than what you could gain from any multiclassing.

    With SLA's and echoes of power, it is now actually impossible to run out of mana and need to melee.

    Mana conservation comes from experience, knowing what to cast when and where. Running out of spell points should never be a reason to build melee capabilities into you Sorc, it should lead to learning more efficient use of your spells.
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  16. #16
    Community Member Arctik's Avatar
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    You really shouln't worry about running out of sp as a sorc.
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  17. #17
    Community Member herzkos's Avatar
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    going to join with the others in suggesting that you not multiclass your sorc.

    if you need a bit of melee, a hireling or other party members come in real handy.

    see thats the glory of DDO: it's a team game, noone needs to do it all.
    if a mob is near dead, let someone else finish it off.
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  18. #18
    Community Member JeffreyGator's Avatar
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    Note: I do play melee arcanes and like them, however I have lots of good gear, 32+ pt toons and a guild willing to put up with me. I have guildies that run out of sp on thier sorcs faster than I sometimes do on my wizard that hits things. But most of the game there are more than enough shrines that this is not much of a problem.

    Even with that being said I'm going to reccomend against the splashing of your 28 pt non-drow sorc.

    At early levels and again at higher levels before you have any GS or better gear - you could run out of sp on your sorcs.

    For early levels master's touch and a big weapon will suit you fine as a pure sorc or anything really.

    For the medium levels sp conservation and use of your group to kill things will help a lot. There are features in the next release that will help greatly in controlling sp use and metamagics. It's only a week away.


    And a variety of other multiclassed toons without vowels thnk/r/s/rbll/sgmp

  19. #19
    Community Member Quetzacoala's Avatar
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    I have to agree with the majority here, in that multiclassing a sorcerer is usually a bad idea. However, one of my friends has a 16 sorcerer/2 paladin/2 rogue.

    From what I understand of this build is that you get decent spellcasting with the sorcerer levels, a bonus to all saves equal to your charisma modifier with the paladin levels, and evasion and umd (maybe trapping abilities as well) with the rogue levels.

    I have never played one myself, simply giving a suggestion of a possible sorcerer multiclass.
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