This is a build I'll going to play as my main crafter. I haven't started crafting yet and decided to make a toon with the marks of making for the +10 bonus to crafting. First I was toying around with fighter builds because of the many bonus feats they get. But I ended up with a wizard because those can use the marks a little bit more when assigned to a WF tank. (I wish the mark of making was available for warforged.) And I hope to TR into an artificer once they are unlockable by favour in U12 and the past life of a wizard aids them better then the fighter one.
Your thoughts?
Code:
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page
Level 20 True Neutral Human Male
(20 Wizard)
Hit Points: 252
Spell Points: 1634
BAB: 10\10\15\20
Fortitude: 10
Reflex: 5
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 8 8
Constitution 16 19
Intelligence 18 31
Wisdom 8 8
Charisma 8 8
Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
Feat/Enhancement
Modified Skills
Skills (Level 20)
Balance 10
Concentration 27
Diplomacy 10
Haggle 10
Hide 10
Jump 13
Move Silently 10
Repair 13
Search 11
Spot 10
Use Magic Device 10
Level 1 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Human Bonus) Least Dragonmark of Making
Feat: (Selected) Toughness
Level 3 (Wizard)
Feat: (Selected) Maximize Spell
Level 5 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Level 6 (Wizard)
Feat: (Selected) Lesser Dragonmark of Making
Level 9 (Wizard)
Feat: (Selected) Greater Dragonmark of Making
Level 10 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Level 12 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Level 15 (Wizard)
Feat: (Wizard Bonus) Quicken Spell
Feat: (Selected) Spell Penetration
Level 18 (Wizard)
Feat: (Selected) Greater Spell Penetration
Level 20 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Enhancement: Wizard Master of Magic
Enhancement: Extra Dragonmark Use I
Enhancement: Human Adaptability Intelligence I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Racial Toughness III
Enhancement: Corrosive Spellcasting I
Enhancement: Glacial Spellcasting I
Enhancement: Charged Spellcasting I
Enhancement: Combustive Spellcasting I
Enhancement: Kinetic Spellcasting I
Enhancement: Deadly Acid I
Enhancement: Deadly Ice I
Enhancement: Deadly Shocks I
Enhancement: Deadly Flame I
Enhancement: Deadly Kinetics I
Enhancement: Acid Manipulation II
Enhancement: Frost Manipulation II
Enhancement: Storm Manipulation II
Enhancement: Flame Manipulation I
Enhancement: Force Manipulation I
Enhancement: Repair Manipulation I
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Intelligence III
Enhancement: Wizard Wand and Scroll Mastery I
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master III
Enhancement: Shroud of the Vampire