Results 1 to 13 of 13
  1. #1
    Community Member Lil_Jaxon's Avatar
    Join Date
    Jan 2010
    Posts
    42

    Default Drow Rogue Shortsword Assassin

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Chaotic Neutral Drow Male
    (20 Rogue) 
    Hit Points: 202
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 8
    Reflex: 17
    Will: 7
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 20                   20
    Dexterity            16                 17                   21
    Constitution         14                 14                   14
    Intelligence         12                 12                   14
    Wisdom                8                  8                    8
    Charisma             10                 10                   10
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 27                   27
    Bluff                 0                  0                    6
    Concentration         2                  2                    2
    Diplomacy             0                  0                    0
    Disable Device        5                 25                   29
    Haggle                0                  0                    0
    Heal                 -1                 -1                   -1
    Hide                  7                 28                   38
    Intimidate            0                  0                    0
    Jump                  7                 28                   28
    Listen               -1                 -1                    1
    Move Silently         7                 28                   38
    Open Lock             7                 28                   28
    Perform               n/a               n/a                   n/a
    Repair                1                  2                    2
    Search                5                 25                   35
    Spot                  3                 22                   24
    Swim                  3                  5                    5
    Tumble                4                  6                    6
    Use Magic Device      3                 23                   23
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+3)
    Feat: (Selected) Two Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Shuriken Expertise
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Trapfinding
    Enhancement: Elven Perception I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Disable Device I
    
    
    Level 2 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Improved Hide I
    Enhancement: Improved Move Silently I
    
    
    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Feat: (Automatic) Trap Sense
    Enhancement: Elven Dexterity I
    Enhancement: Rogue Dexterity I
    
    
    Level 4 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Trapmaking
    Feat: (Automatic) Uncanny Dodge
    Enhancement: Rogue Damage Boost II
    Enhancement: Improved Hide II
    Enhancement: Improved Move Silently II
    
    
    Level 5 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Improved Disable Device II
    
    
    Level 6 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    Enhancement: Rogue Assassin I
    
    
    Level 7 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Faster Sneaking II
    Enhancement: Rogue Sneak Attack Accuracy II
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Uncanny Dodge
    Enhancement: Improved Disable Device III
    Enhancement: Improved Search I
    Enhancement: Improved Search II
    Enhancement: Improved Search III
    
    
    Level 9 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Iron Will
    Enhancement: Elven Perception II
    Enhancement: Rogue Faster Sneaking III
    
    
    Level 10 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Slippery Mind
    Enhancement: Elven Perception III
    Enhancement: Rogue Sneak Attack Accuracy III
    
    
    Level 11 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Improved Hide III
    
    
    Level 12 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Enhancement: Rogue Assassin II
    Enhancement: Improved Disable Device IV
    Enhancement: Improved Move Silently III
    
    
    Level 13 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Faster Sneaking IV
    
    
    Level 14 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Sneak Attack Training IV
    
    
    Level 15 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Rogue Sneak Attack Accuracy IV
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Crippling Strike
    Enhancement: Elven Perception IV
    Enhancement: Improved Hide IV
    Enhancement: Improved Move Silently IV
    Enhancement: Improved Search IV
    
    
    Level 17 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Elven Dexterity II
    
    
    Level 18 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Drow Weapon Damage I
    Enhancement: Rogue Assassin III
    
    
    Level 19 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Opportunist
    Enhancement: Rogue Dexterity II
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Deadly Shadow
    Enhancement: Rogue Subtle Backstabbing II
    Last edited by Lil_Jaxon; 07-30-2011 at 04:28 PM.

  2. #2
    Community Member Creeper's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    A shortsword wielding strength based pure rogue with Iron Will and TWF defense but not Improved TWF or Greater TWF?

    Did you forget to add them?

  3. #3
    Community Member Lil_Jaxon's Avatar
    Join Date
    Jan 2010
    Posts
    42

    Default

    ah yes i knew i was forgetting something :P

  4. #4
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    19,465

    Default

    rapiers > short swords

    My build is pretty similar but slightly tweaked:

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Drow Female
    (20 Rogue) 
    Hit Points: 222
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 8
    Reflex: 16
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    21
    Dexterity            16                    18
    Constitution         14                    14
    Intelligence         12                    14
    Wisdom                8                     8
    Charisma             10                    10
    
    Tomes Used
    +1 Tome of Dexterity used at level 8
    
    Level 1 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 4 (Rogue)
    Ability Raise: STR
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Power Attack
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Rogue)
    Feat: (Rogue Bonus) Opportunist
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    Feat: (Rogue Bonus) Crippling Strike
    
    
    Level 17 (Rogue)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Oversized Two Weapon Fighting (or other feat)
    
    
    Level 19 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Extra Action Boost I
    Enhancement: Rogue Extra Action Boost II
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Haste Boost IV
    Enhancement: Rogue Deadly Shadow
    Enhancement: Drow Weapon Attack I
    Enhancement: Drow Weapon Attack II
    Enhancement: Drow Weapon Damage I
    Enhancement: Drow Weapon Damage II
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Subtle Backstabbing II
    Enhancement: Rogue Subtle Backstabbing III
    Enhancement: Rogue Subtle Backstabbing IV
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Assassin I
    Enhancement: Rogue Assassin II
    Enhancement: Rogue Assassin III
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Accuracy III
    Enhancement: Rogue Sneak Attack Accuracy IV
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Improved Hide I
    Enhancement: Improved Hide II
    Enhancement: Improved Move Silently I
    Enhancement: Improved Move Silently II
    Enhancement: Rogue Dexterity I
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    Community Member Rauven's Avatar
    Join Date
    Jul 2009
    Posts
    339

    Default

    I would change the feat progression around a bit.

    1: TWF
    3: WF: Pierce (generally, on a Str rogue this is where you would take EWP: Khopesh or maybe a past life feat, since you're planning to use short swords, this is kind of up in the air)
    6: Toughness
    9: ITWF (requires putting your lvl 8 ability point into Dex)
    10: Improved Evasion or Opportunist
    12: IC: Pierce
    13: Improved Evasion or Opportunist
    15: GTWF
    16: Crippling Strike or Skill Mastery
    18: Power Attack
    19: Crippling Strike or Skill Mastery (can take SM twice)

    Here's my reasoning. By putting your lvl 8 ability point into Dex you take ITWF and GTWF earlier, these will increase your DPS by increasing your off-hand attacks. Power Attack will increase your DPS in situations where you hit on a 2, such as in Shroud against the portals. Obviously, PA won't be something you can leave on all the time but in those cases when you can use it it will make a difference.

    You have some leeway with your feat selections as it is; you could potentially drop PA for something else (though I wouldn't) or drop WF: Pierce for something else (I probably would). If UMD will be a major focus for you, you might want to consider slotting SF: UMD until you can build up your UMD boosting gear.

    I would not take Iron Will. Your will save is not going to be high enough for that +2 to make much, if any, difference at all. I also would not take Slippery Mind. If your will save is so low that you can only save on a 20 then getting a second roll will almost never make a difference.

    As far as rogue bonus feats, Opportunist and Imp Evasion should be your first two selected. Following that Crippling Strike and/or Skill Mastery. Lately, I have taken to swapping out CS and taking a second SM. CS does 2 pts of Str damage on a sneak attack. While that damage can add up and have an effect on the mob in most cases I find everything dies to quickly for it to matter, the mob is immune or the mob recovers so quickly that I might as well have not even damaged their Str in the first place. Besides that, they're already dead. Defensive Roll only works when you are below 20% health. I find that I'm almost never below 20% health, if I am I am almost never there for very long and most things that are going to hit me at that point are going to kill me in 1-3 hits (100 HP doesn't last very long in most end game content). As I already said, Slippery Mind's second will save roll against enchantments isn't going to make much of a difference if you only save on a 20. Besides that, most of the things you would be making will save rolls against can be negated by buffs, ie GH, prot from evil, etc.

    For your skills I would dump Jump (can get a nice jump clickie in Amrath or use jump pots) and put those points into either Bluff or Diplo. I like having both because they have different uses. Bluff works well for pulling mobs, especially teleporting Bearded Devils and Orthons. While in sneak, Bluff the mob then hit assassinate while facing the area where the mob will teleport into. You'll usually assassinate them before they've even fully appeared. But Bluff does nothing to shed agro and agro, even on a Str rogue, is never a good thing. If you want some Jump you can lower Hide and Move Silent and shift a few points to Jump. You don't really need very high Hide and Move Silent scores for most content.

    Keep some Divine Power clickies around or get scrolls when your UMD is high enough. The extra attack bonus will make a big difference.

    Your enhancements don't make much sense to me. You're spending a lot of AP on skill boosting things like Search and Disable Device but you don't take Rogue Skill Boost. Also, you neglected the Drow enhancements to attack and damage.

    Drop Elf: Skill Search, Skill: Disable Device, Skill: Search and either Rogue Dexterity II or Elf Dexterity II and put those 20 AP into Drow: Weapon Attack and Damage II, Rogue Skill Boost III, Rogue Haste Boost I and Racial Toughness II. You don't need the additional +1 to Dex (it was putting you at 21). The Racial Toughness enhancements will net you an additional 20 HP. The Drow Attack and Damage enhancements will boost your DPS, as will Rogue Haste Boost. And Rogue Skill Boost boosts all skills for 20 sec, which means more UMD, Search, Spot, Disable, Open Lock, etc, when you need it.

    If you can acquire a +1 Dex tome prior to level 9 I would suggest using that to meet the Dex requirements for ITWF and put your level 8 point into Str. Then you can drop another Dex enhancement, freeing another 4 AP.

  6. #6
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    19,465

    Default

    Skip WF Pierce; if you really need the extra to-hit, OTWF provides a bigger bonus. EDIT: when dual-wielding rapiers, that is.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #7
    Community Member
    Join Date
    Nov 2009
    Posts
    499

    Default

    Quote Originally Posted by unbongwah View Post
    rapiers > short swords
    Pretty much this ^. You would have to have a pretty good reason to go Short Sword... I can only think of Monk/Rogue that would make you want to TWF w/ SS. Guess there is a Drow Favored Soul, but why are you playing a Drow FvS when their faith feats are weaker than all the other races?

    Sanyway, if you absolutely can't spend the feat for Oversized TWF... Rapier + Short Sword > Short Swords

    Dogan
    Drow needs more help than Elf

  8. #8
    Founder Matuse's Avatar
    Join Date
    Feb 2006
    Posts
    6,243

    Default

    but why are you playing a Drow FvS when their faith feats are weaker than all the other races?
    Cause it isn't. At-will invis is IMMENSELY powerful.
    Kobold sentient jewel still hate you.

  9. #9
    Community Member
    Join Date
    Nov 2009
    Posts
    499

    Default

    Quote Originally Posted by Matuse View Post
    Cause it isn't. At-will invis is IMMENSELY powerful.
    I hear they sell a Potion for that
    However, amongst the capstones the only two others I like are Shield and Searing Light... Searing Light wins if it gets the SLA's free metamagic's.

    Dogan
    I don't hate Drow, just wish they weren't for sale

  10. #10
    Founder Matuse's Avatar
    Join Date
    Feb 2006
    Posts
    6,243

    Default

    I hear they sell a Potion for that
    You heard wrong.
    Kobold sentient jewel still hate you.

  11. #11
    Community Member Rauven's Avatar
    Join Date
    Jul 2009
    Posts
    339

    Default

    Quote Originally Posted by Matuse View Post
    I hear they sell a Potion for that
    You heard wrong.
    You're right, they sell scrolls.

  12. #12
    Community Member
    Join Date
    Nov 2009
    Posts
    499

    Default

    Quote Originally Posted by Matuse View Post
    You heard wrong.
    Quote Originally Posted by Rauven View Post
    You're right, they sell scrolls.
    So while I was unaware that the vendors did not sell Potions of Invisibility... I always seem to have a stack of them and now I know to put them on the AH where they do sell potions of Invisibility. So thanks, think I just made a few more 1kpp

    Dogan
    This is why I like eschew materials, moar bags!

  13. #13
    Founder Matuse's Avatar
    Join Date
    Feb 2006
    Posts
    6,243

    Default

    You're right, they sell scrolls.
    Scrolls which most characters (even FvS, since they tend to dump Cha and have a very low skillpoint base) cannot use.

    Scrolls are also -really- slow. You have to swap equipment to use them, and they can fail if you take any hits.

    Vulkoor Capstone is instant cast (presuming Quicken), lasts 40 minutes (with Extend), and the only resource it consumes is a button on your hotbar.
    Kobold sentient jewel still hate you.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload