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  1. #1
    Community Member Madduck59's Avatar
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    Feb 2011
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    Default The ugly Godhand build, an HORC version

    I just reached level 12 with the WF “Godhand” build, and truly love everything about it. It occurred to me that AC doesn't really mean much; I suppose I could reach low 40’s with the right buffs, but it doesn't seem to matter. Furthermore, if AC isn’t the focus on your build, then in my mind it saves a feat or two, why even bother with dodge and/or Two-Weapon Defense. 1 AC here or there just isn’t going to matter. If I’m wrong about this please enlighten me, after all I’ve only reached level 12 with my first toon. I'm trying to create an alt-toon to mess around with, and have built up quite a bit of hand-wraps in my inventory.

    So with that thought in mind, I figured I might try a different approach, kill before getting killed. Max out on Strength, take feats to help your offence and if you can afford it, feats to help out saves. My idea is to remain in the Fire Stance. I’m a bit worried about ki and the low wisdom, but I’ve experimented with a variation on this and he didn’t seem to have any problems with ki.

    The advantages to this build are obvious, incredible strength and with 4 levels of haste, incredible speed. The disadvantages, lower the normal AC, and does require the purchase of tomes, and he is uglier than sin. I mean a truly ugly site to behold.

    Level 20 Lawful Good Half-Orc Male
    (12 Fighter / 8 Monk)
    Hit Points: 390

    BAB: 18/18/23/28/28
    Fortitude: 18
    Reflex: 14
    Will: 14

    Start (32 Point)
    Strength 18
    Dexterity 15
    Constitution 16
    Intelligence 6
    Wisdom 12
    Charisma 6

    End
    Strength 30 (+5 level ups, +2 tome at 7)
    Dexterity 17 (+2 tome at 7, needed for ITWF)
    Constitution 16
    Intelligence 8 (+2 tome at 7, trying to help out a skill starved toon, but not necessary)
    Wisdom 12
    Charisma 6

    Skills: Balance, Concentration, Jump, Tumble (1 point at level 1) – You don’t have much to work with; in the build I tended to take Balance over jump, and tried to take concentration at every level. My thought was that if you needed to jump get the house p buff once you have favor, and/or where the Jidz-Tet’ka bracers and switch briefly into wind stance.

    1 – Monk: Toughness, TWF
    2 – Fighter: Weapon Focus: Bludgeoning
    3 – Monk: Power Attack, Stunning Fists
    4 – Monk: Path of Balance
    5 – Fighter: Stunning Blow
    6 – Monk: Toughness
    7 – Monk :
    8 – Fighter:
    9 – Monk: ITWF, Iron Will
    10 – Fighter: Weapon Spec. Bludgeoning
    11 – Monk:
    12 – Monk: Improved Critical: Bludgeoning
    13 – Fighter:
    14 – Fighter: GTWF
    15 – Fighter: Toughness
    16 – Fighter : Greater Weapon Focus: Bludgeoning
    17 – Fighter:
    18 – Fighter: Luck of Heroes, Sap
    19 – Fighter:
    20 – Fighter: Greater Weapon Spec: Bludgeoning


    Enhancements:
    Fighter Attack Boost I, II
    Fighter Haste Boost I, II, III, IV
    Kensei Unarmed Mastery I, II
    Fighter Critical Accuracy I, II
    Fighter Kensei I, II
    Fighter Strategy (Stunning Blow) I, II, III
    Fighter Unarmed Specialization I
    Orcish Power Attack I, II, III
    Orcish Strength I, II
    Way of the Patient Tortoise I, II
    Fists of Iron
    Monk Improved Recovery I, II
    Adept of Wind
    Adept of Rock
    Adept of Flame
    Racial Toughness I, II
    Fighter Strength I, II, III
    Fighter Toughness I, II, III
    Last edited by Madduck59; 07-25-2011 at 03:19 PM.

  2. #2
    Community Member Adrian99's Avatar
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    Default

    Given that you're going Kensai 2, you can get a very good Stunning Fist DC even with a low Wisdom. Is there any way you can start with 12 Wisdom? If so, it would be nice. The main thing is, get Stunning Fist. With 12 fighter levels there must be at least 1 feat you can spare.
    On Thelanis: Survo ... Wattr ... Tigerpalm ... Cranefist ... Hobbson ... Grayed ... Shadowstance ... Smashcut

  3. #3
    Community Member Madduck59's Avatar
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    Default

    I could drop Constitution down to 14, and bump wisdom to 10 at that start. Then consume a +2 tome of wisdom at level 7. I don't know about lowering strength any, that's the purpose of the build, max strength. Your right plenty of feats to mess with, I could remove Cleave at level 3 and replace with Stunning Fists.

  4. #4
    Community Member Adrian99's Avatar
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    Default

    I suppose you could sacrifice a little Con, but you're getting both Racial and Class enhancements to Strength, in addition to all the Kensai 2 bonuses for to-hit and damage. I don't think you'll have trouble hitting anything with an 18 starting Strength instead of a 20, and you'll gain quite a bit of Wisdom in exchange. It could make the difference between your Stunning Fist DC being reliable in Amrath/Epic or not. Obviously you know best what you're trying to build for, but since a few updates ago Kensai is now a better stunner than a pure monk, so it's nice to take advantage
    On Thelanis: Survo ... Wattr ... Tigerpalm ... Cranefist ... Hobbson ... Grayed ... Shadowstance ... Smashcut

  5. #5
    Community Member Madduck59's Avatar
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    Default I've seen the light

    I think your right on this, lowering strength to 18 only lowers the to hit and damage by 1, yet saves 6 ability points. This allows me to raise wisdom to 12 at the start and constitution to 16.

    I've updated the build, thanks for the input.

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