Lammania is now open with a sneak peek Update 10 Patch 2! Click here for the Lammania Release Notes.
Also, get ready for a party! We'll be getting together with visitors to Lammania on Wednesday, stay tuned for details!
Lammania is now open with a sneak peek Update 10 Patch 2! Click here for the Lammania Release Notes.
Also, get ready for a party! We'll be getting together with visitors to Lammania on Wednesday, stay tuned for details!
Have fun, and don't forget to gather for buffs!
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interesting.
so crafting will be down untill after the update?
hob
Excellent change.Two new items can now be purchased from Silver Flame and Yugoloth patron vendors called "Mark of the Silver Flame" and "Mark of the Yugoloth" that can be used for high-level Cannith crafting recipes. These items can also be found randomly in chests and end rewards. Randomly-acquired marks are unbound, while vendor-purchased marks are Bound to Account.
Don't care about the gold becuase it wasn't in long enough for me to even get any but, why take away the experience you get from deconstruction?Experience and gold is no longer awarded upon shard and crafted item deconstruction.
Last edited by kratimas; 07-19-2011 at 12:13 PM.
Originally Posted by Rock:
Scissors are fine, but Paper needs to be nerfed!
Because you could get essentially unlimited crafting XP by crafting 1000 greater beatitude 1 (or similar shard that costs 0 greater and 4 lesser essences) and then deconstructing those 1000 shards over and over again. You get back nearly 4000 lesser essences when you deconstruct thsoe 1000 shards.
Notes look good overall.
Unfortunately, sounds like the same 50 Adamantine Ore are still required. Grinding utterly trivial quests is not something to encourage. The cost is simply silly, but time consuming.
Last edited by QuantumFX; 07-19-2011 at 12:58 PM.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
I can't imagine there were that many people making use of the 22,000 clicks method but I can see how it was unintended and should be eliminated.
Why not just reduce xp gain per shard level by one (level 1 shard nets 0 xp, level 2 shard nets 1 xp etc.)? That way the click method is eliminated but there is still a small xp benefit for the other shards.
from the known issues:
NEW: The Sustaining Symbiont is not working correctly.
/whine Aw c'mon! Its a brand new item! /end whine
Has it just broken, or has the fact that it's broken only just made 'the list'?
Does anyone really care about the xp/gold from deconstructing items?
The only reason the XP was relevant before was because it could be repeated thousands of time for no cost. Actual items aren't going to amount to much of anything.
As for removing that method of leveling, great, good move. That was a terrible, terrible game mechanic. But leveling the "right" way is still completely ridiculous at high levels, and that should be changed.
Hate to say this, but I am uninspired to ever go to Llamma land ever again. Whats the point?
It seems to me that feedback from players who go there is, for all intensive purposes, ignored.
I would be happy to participate again in the future if this changes.
Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
***Argonnessen*** ~~Ascent~~
I like most of this, but I'm very unhappy about the loss of shard decon XP. Once you get up there in levels, it's very hard to grind further due to the high cost of the recipes and the ever increasing XP curve. There were several levels that I had to use this to get through in order to get to a couple of levels that had reasonable recipes in them.
For example, it took much more time and effort to go from level 68 Arcane to 70 than it did to go from 70 to 75. There are times when grinding that XP was the best way to level up. Sometimes there is nothing that is reasonable to craft for XP, and this was an alternative.
sorry, could you run that by me again?
did it in fact require a chattering ring to craft a greater halfling bane weapon (before they shut down crafting) in 10.1?
because if not, then we actually have a very recent and very visible example of player feedback being incorporated.
Last edited by Voldomar; 07-19-2011 at 02:50 PM.