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  1. #1
    Community Manager
    Cordovan's Avatar
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    Default Lamannia is open with a preview of Update 10 Patch 2!

    Lammania is now open with a sneak peek Update 10 Patch 2! Click here for the Lammania Release Notes.

    Also, get ready for a party! We'll be getting together with visitors to Lammania on Wednesday, stay tuned for details!
    Have fun, and don't forget to gather for buffs!
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  2. #2
    Community Member Hobgoblin's Avatar
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    interesting.

    so crafting will be down untill after the update?

    hob

  3. #3
    Community Member Thrudh's Avatar
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    Two new items can now be purchased from Silver Flame and Yugoloth patron vendors called "Mark of the Silver Flame" and "Mark of the Yugoloth" that can be used for high-level Cannith crafting recipes. These items can also be found randomly in chests and end rewards. Randomly-acquired marks are unbound, while vendor-purchased marks are Bound to Account.
    Excellent change.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  4. #4
    Community Member kratimas's Avatar
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    Experience and gold is no longer awarded upon shard and crafted item deconstruction.
    Don't care about the gold becuase it wasn't in long enough for me to even get any but, why take away the experience you get from deconstruction?
    Last edited by kratimas; 07-19-2011 at 12:13 PM.
    Originally Posted by Rock:
    Scissors are fine, but Paper needs to be nerfed!

  5. #5
    Community Member gloopygloop's Avatar
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    Quote Originally Posted by kratimas View Post
    Don't care about the gold becuase it wasn't in long enough for me to even get any but, why take away the experience you get from deconstruction?
    Because you could get essentially unlimited crafting XP by crafting 1000 greater beatitude 1 (or similar shard that costs 0 greater and 4 lesser essences) and then deconstructing those 1000 shards over and over again. You get back nearly 4000 lesser essences when you deconstruct thsoe 1000 shards.

  6. #6
    Community Member Magnyr_Delorn's Avatar
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    Quote Originally Posted by kratimas View Post
    Don't care about the gold becuase it wasn't in long enough for me to even get any but, why take away the experience you get from deconstruction?
    It says only on shards/crafted items. Regular loot will still give gold/xp.

  7. #7
    Community Member dkyle's Avatar
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    Notes look good overall.

    Unfortunately, sounds like the same 50 Adamantine Ore are still required. Grinding utterly trivial quests is not something to encourage. The cost is simply silly, but time consuming.

  8. #8
    Hero QuantumFX's Avatar
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    Quote Originally Posted by kratimas View Post
    Don't care about the gold becuase it wasn't in long enough for me to even get any but, why take away the experience you get from deconstruction?
    Because they didn’t like the RUKrazy method of levelling a crafter and couldn’t come up with an actual solution that discourages that method. Poorly thought out rare ingredient grinds and a whole lotta item deconstruction is now the name of the crafting game.
    Last edited by QuantumFX; 07-19-2011 at 12:58 PM.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  9. #9
    Community Member Bombalo's Avatar
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    Quote Originally Posted by Magnyr_Delorn View Post
    It says only on shards/crafted items. Regular loot will still give gold/xp.
    Good wording catch, I could hear the Doom comments already

  10. #10
    Community Member Mithis's Avatar
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    I can't imagine there were that many people making use of the 22,000 clicks method but I can see how it was unintended and should be eliminated.

    Why not just reduce xp gain per shard level by one (level 1 shard nets 0 xp, level 2 shard nets 1 xp etc.)? That way the click method is eliminated but there is still a small xp benefit for the other shards.

  11. #11
    Hopeless Romantic dunklezhan's Avatar
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    from the known issues:

    NEW: The Sustaining Symbiont is not working correctly.

    /whine Aw c'mon! Its a brand new item! /end whine

    Has it just broken, or has the fact that it's broken only just made 'the list'?
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  12. #12
    Community Member dkyle's Avatar
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    Quote Originally Posted by Bombalo View Post
    Good wording catch, I could hear the Doom comments already
    Does anyone really care about the xp/gold from deconstructing items?

    The only reason the XP was relevant before was because it could be repeated thousands of time for no cost. Actual items aren't going to amount to much of anything.


    As for removing that method of leveling, great, good move. That was a terrible, terrible game mechanic. But leveling the "right" way is still completely ridiculous at high levels, and that should be changed.

  13. #13
    Community Member knightgf's Avatar
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    Quote Originally Posted by Cordovan View Post

    Also, get ready for a party! We'll be getting together with visitors to Lammania on Wednesday, stay tuned for details!
    *Crosses fingers in the hopes that prizes could be given away to live*

  14. #14
    Community Member Krumm's Avatar
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    Starting to look good...

    I look forward to patch day

  15. #15
    Founder Mellkor's Avatar
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    Hate to say this, but I am uninspired to ever go to Llamma land ever again. Whats the point?

    It seems to me that feedback from players who go there is, for all intensive purposes, ignored.

    I would be happy to participate again in the future if this changes.
    Mellkor Wizard, Culpepper Cleric, Coyle Warlock, Anarion Mechanic Archer, Ungoliant, Assassin, Tulkas Astaldo Vanguard Pally,
    ***Argonnessen***
    ~~Ascent~~

  16. #16
    Community Member bradleyforrest's Avatar
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    I like most of this, but I'm very unhappy about the loss of shard decon XP. Once you get up there in levels, it's very hard to grind further due to the high cost of the recipes and the ever increasing XP curve. There were several levels that I had to use this to get through in order to get to a couple of levels that had reasonable recipes in them.

    For example, it took much more time and effort to go from level 68 Arcane to 70 than it did to go from 70 to 75. There are times when grinding that XP was the best way to level up. Sometimes there is nothing that is reasonable to craft for XP, and this was an alternative.

  17. #17
    Community Member Jaid314's Avatar
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    Quote Originally Posted by Mellkor View Post
    Hate to say this, but I am uninspired to ever go to Llamma land ever again. Whats the point?

    It seems to me that feedback from players who go there is, for all intensive purposes, ignored.

    I would be happy to participate again in the future if this changes.
    sorry, could you run that by me again?

    did it in fact require a chattering ring to craft a greater halfling bane weapon (before they shut down crafting) in 10.1?

    because if not, then we actually have a very recent and very visible example of player feedback being incorporated.

  18. #18
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    Quote Originally Posted by Mellkor View Post
    It seems to me that feedback from players who go there is, for all intensive purposes, ignored.
    Ignored? OFC it is, they did not listen to the complaints about RAID loot being used as an ingredient did they?`Nope, they never listen.

  19. #19
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    Quote Originally Posted by bradleyforrest View Post
    I like most of this, but I'm very unhappy about the loss of shard decon XP. Once you get up there in levels, it's very hard to grind further due to the high cost of the recipes and the ever increasing XP curve. There were several levels that I had to use this to get through in order to get to a couple of levels that had reasonable recipes in them.

    For example, it took much more time and effort to go from level 68 Arcane to 70 than it did to go from 70 to 75. There are times when grinding that XP was the best way to level up. Sometimes there is nothing that is reasonable to craft for XP, and this was an alternative.
    Yep.
    This one, coupled with rare/expensive/named mats, pretty much killed crafting for me.
    How are we supposed to gain xp? Using large scales and slayer arrows?

    RUKrazy metod was an alterantive. A painful one, but still...
    Last edited by Voldomar; 07-19-2011 at 02:50 PM.

  20. #20
    Community Member dkyle's Avatar
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    Quote Originally Posted by Voldomar View Post
    Yep.
    This one, coupled with rare/expensive/named mats, pretty much killed crafting for me.
    How are we suppose to gain xp? Using large scales and slayer arrows?

    RUKrazy metod was an alterantive. A painful one, but still...
    There are plenty of recipes besides Greater Banes and other Eberron shard ones to use for leveling. Good leveling shards do start to run dry by 100, but there's tons of worthwhile stuff to craft even if you don't get to 100.

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