In the spirit or recently closed thread, i want to discuss pug Shroud running. In the past, when 16 was cap, majority of 15+ toons ran it. Fail was rare and usually due to part4. Pots were rarely drunk.
These days, it seems every other shroud run struggles to finish part2. People start fighting mobs blindly, obviously expecting "others" to provide general strategy. This usually leads to several rounds of failures followed by wipe or sloppy success. Then comes the part3. Link to solver is posted, yet frequently three or more people ask for help or trash randomly on the tiles, until rescued by others. Idea of running water seems to be even more alien.
Part4 is suprisingly the least problem now. Usually 1round bore with nothing going wrong. Proves that while skill and cooperation declines or stagnates, average dps is on the rise.
Part 5 is a success most of the time as well, with a single sad note, that YEARS old practice or renewing mana slowly, which is pretty much obsolete, is still observed without a thought. There is no need of this, unless single lvl17 cleric decides to solo heal despite multiple other being present.
Memory of such a cleric chugging 4 pots in company of generalist FVS and leader who didn't bother to lead.
Back on Keeper, there were no such troubles. Back on Thelanis, there were no such troubles. This leads me to believe that these troubles are almost unique to our almost drama-free yet somewhat noobish(from noob=dual minVI or eSOS wielding incompetent player, not a newbie=player learning the ways of DDO) server.