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  1. #1
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    Default Silver Flame Exorcism

    I've had a mid-level pally with this instead of Unyielding Sovereignity, and I loved instakilling orange names with it (Inevitable in Tempest's Spine, the miniboss in Invaders, etc). How does it hold up in endgame? A pure pally can get the DC up to the high 30's with minimal effort, which seems pretty darn high.

  2. #2
    The Hatchery Habreno's Avatar
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    How is the DC calculated?
    Quote Originally Posted by TheLegendOfAra View Post
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  3. #3
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    DC is 10 + pally level + CHA mod

    With 16 starting CHA, no level up points, a +3 tome, +2 from enhancements, +3 exceptional and +6 item, that's a whooping 40 Will DC or instant death for any outsider.

  4. #4
    The Hatchery Enoach's Avatar
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    I would say that if you can hit a 40 at level 20 which btw is the DC casters are shooting for for Epics, than I would say your ready for any Outsider subject to being Insta-Banished.

  5. #5
    The Hatchery whomhead's Avatar
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    The problem is not so much the DC (though that is against a fort save, which is less than ideal), as it is the 10 minute cool down. In the end I'd say that it can certainly work, but is less useful than a once-per-10-minute complete heal and dispel of most any negative buffs.

  6. #6
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    Quote Originally Posted by whomhead View Post
    The problem is not so much the DC (though that is against a fort save, which is less than ideal), as it is the 10 minute cool down. In the end I'd say that it can certainly work, but is less useful than a once-per-10-minute complete heal and dispel of most any negative buffs.
    The DC is Will against the banishment. The Fort save is to halve the damage suffered on a successful Will save (like phantasmal killer).


    The 10 minute cooldown is kind of a kicker, but it's still less than the typical time between two tough encounters (minibosses and the like). Plus, pallies already have healing spells and LoH, a once-per-encounter full heal seems kind of redundant.

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