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  1. #1
    Community Member 2x4's Avatar
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    Default Tier 3 Lit 2 max damage?

    Was in a quest and somone with Lit2 Tier 3 thought max damage was below 600.

    I have seen 600+ lightining strikes often. In fact just hit with this (Combat): You hit Ogre for 614 points of electric damage.

    I have seen much higher strikes. Does anyone know the max? has anyone hit the max?

  2. #2
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    Might want to clarify - base damage - no modifiers due to caster bonuses.

    I've actually seen around 1200 purple damage from a lightning strike - makes me wonder if I got a ss of it or not.

  3. #3
    Community Member KingOfCheese's Avatar
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    The damage is 100d10.

    But the dice might be weighted--so not sure what the likely number is. In theory this could be 1000 damage--but with 100 rolls, the odds of that are astronomically small (near impossible). With 100 rolls, the distribution will be fairly tight around the average.

    Personally, I typically see high 500s to low 600s.

    Of course, if the enemy is lightning sensitive (naturally or air savant curse), you can see huge numbers--well into the 1000s.
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  4. #4
    Community Member DrNuegebauer's Avatar
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    Quote Originally Posted by KingOfCheese View Post

    Personally, I typically see high 500s to low 600s.
    Agreed. Seems all the strikes are in that range.

    held mobs get 900+

  5. #5
    Community Member Junts's Avatar
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    About the highest I've seen without some kind of boost is about 640. In effect, the range is 550-650 though I'd say the mean is about 590.

  6. #6
    Community Member 2x4's Avatar
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    Just got this strike so in the range of what you guys are saying. (Combat): You hit Skeleton for 638 points of electric damage.

    To clarify this is the lightning strike on the green steel Lit2 weapon (crafted to tier 3)

  7. #7
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    Quote Originally Posted by KingOfCheese View Post
    The damage is 100d10.

    But the dice might be weighted--so not sure what the likely number is. In theory this could be 1000 damage--but with 100 rolls, the odds of that are astronomically small (near impossible). With 100 rolls, the distribution will be fairly tight around the average.

    Personally, I typically see high 500s to low 600s.

    Of course, if the enemy is lightning sensitive (naturally or air savant curse), you can see huge numbers--well into the 1000s.
    That was just someone's guess, I don't think Turbine ever said that. And the dice are definately loaded as they cluster around 600 except on crits. I've never seen something below 400 or above 800 (except for crits/resistance/vulnerability)

    I'd be more inclined to say its 20d10 +500 or something along those lines.

  8. #8
    Community Member 2x4's Avatar
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    Just got this hit (Combat): You hit Ghast for 655 points of electric damage.

    Highest so far

  9. #9
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    deleted
    Last edited by zpfpzps; 06-20-2011 at 05:15 AM.

  10. #10
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    New high (Combat): You hit Hobgoblin Cleric for 669 points of electric damage.

  11. #11
    Community Member Sparky21's Avatar
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    so if the most natural damage is 667 or more...if a mob is both held and weak vs lightning, it can do 2000+ damage in theory (not that it would matter on most enemies...usually when it procs they were gonna die anyway from base weapon damage lol.

    i read somewhere that the max is 630, and thats the highest ive personally seen from a non-held, non weak vs lightning mob

  12. #12
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    Quote Originally Posted by Sparky21 View Post
    i read somewhere that the max is 630, and thats the highest ive personally seen from a non-held, non weak vs lightning mob
    I sometimes proc 650-660 (never seen any 750 shown in that screeny above)

    ...

    Of course if held mobs can be hit for ~900, held mobs with lightning vulnerability could be hit for about ~1800 --- I must admit to never having tested Lit II with any lightning-enhancement gear (which I believe does increase damage from this sort of item but I could be wrong) nor in the hands of an air savant (which might not) nor with maxed out wands & scolls enhancements and any potential etc...

  13. #13
    Community Member Shade's Avatar
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    Well for max dmg:

    go to epic deeps. unwater combat = 200% lightning dmg.
    take along a good air savant and dark monk.
    Have sorc him hold some fish, then do his +15% weakness curse
    Have a monk do his +10% weakness curse..
    Think there additive.. so:
    225% ls dmg.

    Assumming max is 700:\
    Non held: 1575
    Held:
    2363 LS =)

    I think i got a SS of one doing 1250 laying around somewhere from epic deeps, pre u9.

  14. #14
    Community Member 2x4's Avatar
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    New high damage in WW Elite (Combat): You hit Kobold Warrior for 650 points of electric damage.

  15. #15
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    Quote Originally Posted by Gkar View Post
    That was just someone's guess, I don't think Turbine ever said that. And the dice are definately loaded as they cluster around 600 except on crits. I've never seen something below 400 or above 800 (except for crits/resistance/vulnerability)
    If it were 100d10 you probably wouldn't.

    Using Wolfram Alpha to get the statistics for the rolls and roughly approximating things as a normal distribution (assumes continuous variables but enough for vague speculation) you get a 99th percentile value of ~617 damage, so would only see higher than that 1% of the time. While 1000 would be possible, it would be insanely rare. The vast, vast majority of hits would be between 500 and 600. You would see a 600 or better 1 time in 24, 650 or better 1 time in 3998 and 700 or higher 1 time in 14,881,235. A full 1000 strike would happen one time in 10^100, or 1 with 100 zeros after it. Same numbers going down the other side of the distribution.

  16. #16
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    deleted
    Last edited by zpfpzps; 06-20-2011 at 05:15 AM.

  17. #17
    Community Member Shade's Avatar
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    Quote Originally Posted by pal_sch View Post
    If it were 100d10 you probably wouldn't.

    Using Wolfram Alpha to get the statistics for the rolls and roughly approximating things as a normal distribution (assumes continuous variables but enough for vague speculation) you get a 99th percentile value of ~617 damage, so would only see higher than that 1% of the time. While 1000 would be possible, it would be insanely rare. The vast, vast majority of hits would be between 500 and 600. You would see a 600 or better 1 time in 24, 650 or better 1 time in 3998 and 700 or higher 1 time in 14,881,235. A full 1000 strike would happen one time in 10^100, or 1 with 100 zeros after it. Same numbers going down the other side of the distribution.
    1 person may not, but the entire community would.

    Since no one has EVER reported doing under 500, or over 700 (vs standard 100% vuln, 0 resist).. The 10d100 idea is wrong. Community results trump your basic pobability math.

    Plus ddo has never worked like that for anything. Any and all very wide dmg ranges from pnp, get tighted up in ddo as a rule... Nothing has such a huge variance.

  18. #18
    Community Member 2x4's Avatar
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    Sorry about post saying 650 was max it was 669 before actually.

    What I have been seeing over the last couple days are hits in high 500's an mid 600's.

    The 600+ hits don't seem to be rare. It is looking like 580 to 620 is common.

    Just got this hit (Combat): You hit Hobgoblin Slayer for 613 points of electric damage.
    (Tangleroot on elite) (I'm favour farming something I neglected to do and am catching up on)

    I'll try and post the 600+'s as they happen to see the frequency.

  19. #19
    Community Member 2x4's Avatar
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    Just got this hit (Combat): You hit Worg for 628 points of electric damage.

  20. #20
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    Now this hit (Combat): You hit Hobgoblin Patrol Leader for 581 points of electric damage.

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