First, this is lengthy, so thank ye fer bearin with it.
Second, this is about ACTUALLY broken aspects of earth Savant (not jus what I THINK is broken), and a showing of how the savants break down so e'erybody can make an informed idea on how these can be balanced. Now, balanced does not mean they all have to have equal damage, with equal results, etc. It jus means that they all will have an equal footing so that one savant is not supreme o'er another overall. E'erybody will have different thoughts on if this balances that, or does this compensate fer that, which then makes this whole balance. Jus please make an informed, and thought out comment/idea.
Third, my background: I have been playin an Acid Sorc fer almost 3 years now. I state this so that I dinna get the initial barrage o': Welp, ye jus dinna know how to pick yer spells to compensate. I am not stating that I have it totally mastered, but I am sayin I have quite a bit o' experience as an acid sorc, and not jus pickin up acid due to U9's earth savant.
ok, lets start with the broken aspects:
BROKEN
Cloudkill: first, I have another post on this, so not goin to go massively into this: http://forums.ddo.com/showthread.php?t=315348
In a nutshell: CK and firewall state they do 2D6+1 damage per caster lvl, with FW max at 15 and CK max at 20. with this said, CK SHOULD be doing slightly MORE damage then FW does...This is NOT true, CK does anywhere from 6 (aye I said 6...what happened to min damage of 2D6 + TWENTY) to 35 on average, with a crit doing 45-115 (I have only seen a crit above 100 ONE time since U9). Now, I dinna care if anybody thinks that CK is balanced due to it's o'er benefits of the spell, ALL I want is to either get the damage to MATCH the description, OR the description changed to match the damage.
Inherent spell targeting: the Earth savant CANNOT mouse target any inherent spells. What I mean by this is that if your body is facing in one direction, and you use the mouse button to look up and down...you will ONLY cast a spell straight forward from your chest, and NOT in the direction of the mouse view (with nothing hardtargeted). So ye can't look up and throw an acid blast at the ledge above ye or throw one at yer feet when jumping, or when falling, throw one in between a group o' mobs as ye sail o'er them. ALL other inherent spells (fire, air and water) are able to cast in the direction of mouse view. the same spells USED to be able to cast with mouse view prior to Savant birth.
BALANCING
This is jus a quick breakdown o' how the spells are oriented and what the inherent spells can do Starting with lvl 1 inherent spells, then to their major spell area, and finally their DOT:
WATER
Lv1: highest damage of all lvl 1 (200-1000 damage): HUGE range as a ray spell: has a Reflex save
Lv2: AOE spell: has a Reflex save
Lv3: Long range: NO SAVE
All damaging spells are Evocation
Has a stacking spell (Niacs biting cold), and a 30 second Ice and bludgeoning damage stationary AOE in a circle
AIR
Lv1: NO RANGE - touch spell: NO SAVE
Lv2: Ranged AOE: has reflex then will save
Lv3: High range: High damage (350-1100, which is funny, since Niac's actually has higher listed damage) with possible double hit.
All damaging spells are Evocation
Has a stacking spell (Eladars Electric surge), but NO AOE stationary DOTs
FIRE
Lv1: TINY cone with LEAST damage: has a reflex save
Lv2: short range: has a reflex save
Lv3: AOE: high damage: has a reflex save
All damaging spells are Evocation
No stacking spell, 30 second Fire only damage stationary AOE in a line
EARTH
Lv1: TINY cone with LEAST damage (tied with fire): has a reflex save
Lv2: long range: NO SAVE: DOT with medium damage per tick (total of 6 ticks)
Lv3: AOE: high damage: has a reflex save
Majority o' damaging spells are Conjuration
No stacking spell, 8 second high damage acid stationary AOE in a circle, 90 second low damage AOE (acid fog) and MINISCULE damage AOE (CK).
Now, with water, fire and electric ye can just take spell focus evo and be good, but acid either has to split up spell focus schools to get the same DC when combing different damage spells, OR takes a loss of DC over schools then Acid spells when going with greater spell focus Conj. Ok not really a loss, just doesn't get the bonus 2 points in DC like the other combo schools would get. Not sure how to balance this, as that would mean changing the spell schools, but open to ideas. This jus adds to the fact that why take acid when ye may need some o'er spell to do damage that will have a lower DC. So a balancing issue here.
Why does fire not have a single NO SAVE inherent spell? meaning that unless the sorc has heightened...all of his/her inherent spells are virtually worthless in high lvl quests, not to mention epic quests due to the saves. it would be better balanced fer fire to have scorching ray as a 2nd lvl inherent then scorch. This gives each savant a NO SAVE inherent spell, and would balance those inherent spells in that sense.
Water tops the DOT with both a stacking and a high damage CIRCULAR AOE, while Air only has stacking but no stationary AOE, fire and earth do not have a stacking spell. and aye, I know ye can stack different spells to do more damage, talking about a single spell that stacks (up to 3). Whereas the only high damage AOE that earth has is Acid rain...and only lasts 8 seconds compared to 30 seconds for both fire and water. Now, not puttin this here to get teh "Oh, but this compensates that and balances", but trying to show that in this group, water "rains" supreme, vice a decent balancing fer o'ers to WANT to choose o'er savant schools.
I hope ye can view this with an open mind, and can make helpfull ideas and thoughts into how to better the sorc prestige classes.
I also hope that the broken aspects get bloody fixed!! *grins*
Jus me 2 gold pieces worth.