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  1. #1
    Community Member Teharahma's Avatar
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    Default Possible Ranged Combat Fix.

    They should fix ranged combat.

    Using the attack line from TWF
    +0/+0/+5/(+5)/+10/(+10)

    Now, we all know that attack chains only work when you're stationary.

    Make it so that the first and second attack (+0), fires 1 arrow. The third/(fourth, attack in TWF counts as one), fires 2 arrows. And the last part of the attack chain (counts together aswell) (+10) fires 3 arrows.

    That way, Ranged toons don't kite, have their DPS increased. And can still use manyshot for when they want to kite.
    This makes it possible for archers to keep using bows against raidbosses. While still being able to pack out a punch with Manyshot.


    Discuss!
    Last edited by Teharahma; 05-15-2011 at 04:38 PM. Reason: Grammar.
    Sweep Pick or Die!
    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

  2. #2
    Community Member Kominalito's Avatar
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    impossibly over powered.
    you changed, bro...

  3. #3
    Community Member elujin's Avatar
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    ranged is fine and many build use it to great effect the trouble is how and when
    Virt II makes elujin smile !

  4. #4
    Community Member Kadriel's Avatar
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    I like this. It nulls the main benefict of ranged combat, since you need to stay in the same place to get the extra arrows in order to do more damage. Multishot would still be very usefull. Of course, the number of arrows per part of the chain will need to be tested. Only problem I see is with arcane archer imbued arrows, since 3 chances to trigger slaying arrows at once can be overpowered. That can be fixed if only one arrow per shot has the imbue applied.

  5. #5
    Community Member Teharahma's Avatar
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    Ofcourse it can/will/might be overpowered.

    The main idea is; Stationary = more dmg.

    The double arrows could very well be Double-strike, high percentage perhaps. The idea is just to be able to keep ranging and have decent, not over the top DPS.
    Sweep Pick or Die!
    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

  6. #6
    Community Member Teharahma's Avatar
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    Quote Originally Posted by Kadriel View Post
    I like this. It nulls the main benefict of ranged combat, since you need to stay in the same place to get the extra arrows in order to do more damage. Multishot would still be very usefull. Of course, the number of arrows per part of the chain will need to be tested. Only problem I see is with arcane archer imbued arrows, since 3 chances to trigger slaying arrows at once can be overpowered. That can be fixed if only one arrow per shot has the imbue applied.
    Well, Manyshot has that same thing, 4 times the chance of proccing Slaying.
    Sweep Pick or Die!
    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

  7. #7
    Community Member Kadriel's Avatar
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    True, but many shot lasts 20s each 2 mins and require feats...

  8. #8
    Community Member Teharahma's Avatar
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    Quote Originally Posted by Kadriel View Post
    True, but many shot lasts 20s each 2 mins and require feats...
    True true, it's all about balance actually. I hardly ever find my own ideas good, but I really like this one.
    The concept that is .
    Sweep Pick or Die!
    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

  9. #9
    Community Member WarDestroyer's Avatar
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    IMO: An option for T2 or T3 of Deepwood Sniper

  10. #10
    Community Member Teharahma's Avatar
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    Quote Originally Posted by WarDestroyer View Post
    IMO: An option for T2 or T3 of Deepwood Sniper
    Now THAT is a good idea.
    Excellent!

    +1
    Sweep Pick or Die!
    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

  11. #11
    Community Member Kadriel's Avatar
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    Please don't. Making it deepwood only will create a valid PrE while not helping ranged combat to any diferente class. Ranged combat needs to be fixed to be viable for everyone.
    Giving yet another boost to rangers ranged combat will just make it more dificult to fix general ranged combat without making rangers overpowered.

  12. #12
    Community Member Benjai's Avatar
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    There are hundreds of decent ideas on how to make ranged at least a little more powerful but this game has been out for years and years and there isn't even developer discussion about ranged combat.

  13. #13
    Community Member Stillwaters's Avatar
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    They are fixing SOME ranged combat.. possibly more than is said here:

    Originally Posted by Eladrin http://forums.ddo.com/showthread.php?t=318131
    I can talk a little about that...

    I've completely rescripted crossbows and repeating crossbows for Update 11. The desynchronization issues that have plagued repeaters should be a thing of the past.

    We've changed their use behavior a bit though - crossbow use will been broken apart into two actions: Fire, and Reload. This lets you load a crossbow, run around with it, fire off a quick opening shot when you see a monster, and then immediately start casting spells (if applicable) or switch to a different weapon, instead of having to wait for the reload animation to complete. The "attack" button handles both of these. (Click to attack, then click to reload. If you hold the mouse button down or use autoattack, it should smoothly go from one to the other.)

    Repeating Crossbows will always fire their three round burst with a single "attack" action. Click! Thunk-thunk-thunk. Click! Reload. As before, repeating crossbows function as regular crossbows in the hands of a non-proficient user.

    Rapid Reload is now also significantly more noticeable.

    Great Crossbows (in the hands of a proficient user) now knock most opponents over on a confirmed natural 20, no save.

  14. #14
    Community Member WarDestroyer's Avatar
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    Quote Originally Posted by Stillwaters View Post
    They are fixing SOME ranged combat.. possibly more than is said here:
    That's for XBows only, where's the archers love?

  15. #15
    Community Member Kominalito's Avatar
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    if ranged is fixed to make people happy, there will be no more greataxe vs falch debates, there will be no khopesh vs everything debates. it will be "MOAR NAMED COMP LONGBOWS, PLX" and with that, PEW PEW will be the flavor choice for dps.
    you changed, bro...

  16. #16
    Community Member Crazyfruit's Avatar
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    /unsigned

    Not because it's not a good idea, but because it'll make the game less fun for friends. They enjoy kiting around and blasting things to bits (usually only while soloing of course). If they feel they have to stand still to do better damage they'll just grumble and play their sorcs or quit.

    Of course, some people might like it if the ranged rangers who kite everything quit...

    I miss friends who quit when U5 changed glancing blows . Same sorta change
    Last edited by Crazyfruit; 05-15-2011 at 07:06 PM.
    olganon.org - Remember to play in moderation.

  17. #17
    Founder Aesop's Avatar
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    Quote Originally Posted by Stillwaters View Post
    They are fixing SOME ranged combat.. possibly more than is said here:
    Interesting.

    The Great X-Bow thing is particularly interesting.

    I'm sorta still hoping for a few other changes to help ranged combat.


    A faster reload animation would help significantly for Bow use. Most of the issue of Ranged being too slow is due to this.



    A Ranged Tactical ability is something that is sorely needed as well.

    example:

    Pin
    Target is suck in place similar to a web effect. DC based on Dexterity.



    Ki ranged weapons need to produce Ki. Ki effects should work with ranged weapons as well... at least in some ways. FoL as an effect that seems directly tied to drawing the effect off the mob might not, but basic Elemental Attacks seem like they should.


    I'd like to see Many Shot broken down into multiple shorter duration effects that recharge individually. Start out with 2 10-12 sec bursts and add another at BAB 11 and a forth at 16. Let them have a 30 sec cooldown and a 2min to 2:30 individual recharge



    The IPS ability is a great ability for damaging groups, but a large part of the game involves targeting a single critter. We should have an ability to do this.

    IPS is a stance and this could be another.

    Over Draw (yes in RL overdrawing the bow won't result in more power and will likely harm the bow... I don't care, this is fantasy and we can make the rules say what we want)

    take a -3 penalty to Attack to gain a +5 bonus to damage.



    AI needs to deal with ranged more intelligently. Stop chasing Kiting Archers that they'll never catch. Instead fire ranged weapons at the retreating target as they're chasing, take cover and/or attack another possible target.


    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  18. #18
    Community Member Stillwaters's Avatar
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    Love the idea of single target dps increases for bow- but (i know ill get flamed) still think this is more a "xxx" PrE idea like maybe deepwood sniper II

    overall tho the bow and repeater, and thrown weapons needs some adjustment to either damage or attack speed to be effective..

    Short of repeater rogue sneak attack/AA imbues, ranged is almost never used (unless you wanna kite and tick off ppl)

    I'm NOT saying it should = melee dps.. but 75% would be nice, not many mobs can be downed before they get to you unless you kite and lower ENTIRE PARTY DPS, and with no control options like stun or trip, it just has less variety while fighting.

    maybe Aesop's idea of OVERDRAW could be like a stun/trip click with cooldown and do 300% damage (or whatever im not good with math on this)

  19. #19
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    Quote Originally Posted by Aesop View Post
    A faster reload animation would help significantly for Bow use. Most of the issue of Ranged being too slow is due to this.

    Btw, I know it isn't stated anywhere, but has anyone ever checked to see if Quick Draw speeds up normal bow reloading? I know it speeds up other things (fighter haste activations, etc) that aren't specifically mentioned.

    Over Draw (yes in RL overdrawing the bow won't result in more power and will likely harm the bow... I don't care, this is fantasy and we can make the rules say what we want)
    Actually, for a recurve or longbow, the amount of power returned is a function of how far back you pull it. Think of it as a mechanical spring (which it is!) The more power stored, the more power returned. So yes, this works.

    Pulling too hard on a compound bow gives negligible extra power because most of the power is stored in the wheels which have a max capacity, not in the limbs. That said, you can "crank down" the limbs, making the whole system more taut mechanically, which does increase the "weight" of the bow and yields more power.

    Any yes, if you pulled a bow back further, your arrow is going to go to a different place than if you pull it back to the normal nocking point, so the accuracy reduction makes sense there too.



    OP:
    I like the more-arrows-if-standing-still idea. A good tradeoff, and frankly makes a lot of sense.
    Last edited by kcru; 05-16-2011 at 11:55 AM.

  20. #20
    Community Member Tarnoc's Avatar
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    Default well

    so at this point in the game we all have to agree that 3 feats isa standard on fighting

    ie twf and thf

    so why not have precise imp precise and greater precise(which gives a %chance to double strike target only)

    thiers many ways something like this could allow
    ie shield mastery imp shield mastery greater shield mastery.....and they should use the shield in thier attack animations

    i know that these things may or maynot be in PNP but

    1 this is an MMO
    2 as an old school(2.0)player the way different classes played changed but overall kill ability was always thier and this was general achieved through a human DM something we dont have ona case by case basis

    so anyhow that is my suggestion for combat changes

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