Originally Posted by Eladrin
http://forums.ddo.com/showthread.php?t=318131
I can talk a little about that...
I've completely rescripted crossbows and repeating crossbows for Update 11. The desynchronization issues that have plagued repeaters should be a thing of the past.
We've changed their use behavior a bit though - crossbow use will been broken apart into two actions: Fire, and Reload. This lets you load a crossbow, run around with it, fire off a quick opening shot when you see a monster, and then immediately start casting spells (if applicable) or switch to a different weapon, instead of having to wait for the reload animation to complete. The "attack" button handles both of these. (Click to attack, then click to reload. If you hold the mouse button down or use autoattack, it should smoothly go from one to the other.)
Repeating Crossbows will always fire their three round burst with a single "attack" action. Click! Thunk-thunk-thunk. Click! Reload. As before, repeating crossbows function as regular crossbows in the hands of a non-proficient user.
Rapid Reload is now also significantly more noticeable.
Great Crossbows (in the hands of a proficient user) now knock most opponents over on a confirmed natural 20, no save.