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  1. #1
    Community Member
    Join Date
    Jul 2010
    Posts
    23

    Default Handwraps and bludgeoning effects.

    Where are they? We have [Equip to Main Hand], but no damage/crit code, and no Bludgeoning code... I can understand the damage code. That may screw with the intended purpose. But really, not identified as Bludgeoning? That really threw me for a loop, as I had stripped off some handwraps I made earlier today for the sole purpose of adding Impact and stunning + 2. But... They don't have the Bludgeoning Identifier...

    This makes me wonder if Weapon Focus: Bludgeoning even works for fists...

    I would like to see handwraps get keyed as bludgeoning, as that would allow monks to craft items with more effects that they desire.

    --Trowis
    Last edited by Trowis; 05-10-2011 at 03:07 PM.

  2. #2
    Community Member
    Join Date
    Aug 2010
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    0

    Default

    i'd like to see update 9.1 be nothing but code fixes to handwraps.

    no joke. rehire whoever you have to rehire. just get it done turbine. this is pathetic for a class that i PAID for

  3. #3
    Community Member
    Join Date
    Jul 2010
    Posts
    23

    Default

    Quote Originally Posted by ImFour20 View Post
    i'd like to see update 9.1 be nothing but code fixes to handwraps.

    no joke. rehire whoever you have to rehire. just get it done turbine. this is pathetic for a class that i PAID for
    I'd like that too. Turbine, please fix the handwrap code. It's not cool that we have to hope for a drop with the things we want when we could craft it.


    --Trowis

    Don't even get me started on [Slashing Weapon] of Disruption...

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