I endorse this idea with a simple nod to Lithic's point: Raids exempt from difficulty requirement (any 12 man instance isn't locked difficulty for tr characters, any 6 man instance is).
Another option, in deference to quests like devil assault that have unique loot that appears on lower difficulties and not higher ones, is that the restriction vanishes when you cap.
simple, easy..do it..please.
Well Madfloyd never said that they would leave the XP at 1.9 million - only restrict the quest opening.
If the forced-elites WERE accompanied by lowering the XP needed to 1.9 mill, I would be all for it.
If not, I would be completely against it.
how about just legend builds for elite only and have xp cap at 3.1million xp
We'd see a LOT more TRing and Turbine would see a LOT more hearts bought from the store. When 36-point TRs are a painful and long grind you might was well go for the 20 Bigtops to get your tokens for the heart of wood. When it's something relatively fast and exciting I know I wouldn't wait to get back on the roller-coaster.
We've already been told we're getting no new epics and maybe 1 new raid this year. TR is the best thing to do if you're already equipped and this would jump-start many more on the TR path towards ubberness.
As long as the XP was kept at 1.9 mil, I would be all for this.
Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
Beware My Gifts!!!
This - don't reduce opportunities for xp without resetting total required xp for a TR back to 1.9 million.
1st life - casual / normal / hard / elite options
2nd life - hard / elite options
3rd life and beyond - elite only
This would be challenging but very fun (but ONLY if total xp needed to cap is reset - otherwise completely unrealistic).
...
This might be fine... until you want to raid with friends/pugs on your TRs.
Think of the consequences... Guild raid night. If 1 person brings a TR (and what are the odds of this not happening?), you have to do all elite raids. I'm not saying this is bad to some degree, but to force you to do guild raid night on elite? That's going to hurt, a lot.
Ok, say you're not into the guild scene, but you've TRed because you're a decent player. You want to get 20 completions or get some more loot, so you look (or form) a PuG raid... on elite. Yeah, right. Odds of that succeeding are virtually zero.
In principle, the idea of always-elite for a TR toon while leveling and on the standard 1.9m XP curve is a decent idea. Any time you have to pug or do a raid, it's bound to be an absolute disaster.
I would love that. Leveling to 20 on a TR is much easier because of the outstanding gear that I have on the second and later lives, but also because I'm going into level 10 quests only when I hit level 11 and I'm only going into level 16 quests when I'm level 17 because I don't want to "use up" all of the high level XP.
1.9 million XP would mean that I can do whatever quest I want, whenever I want.
Always entering on Elite would mean that I end up with much more challenging quests - especially when I solo.
/signed with vigor.
/signed
Absolutely brilliant idea. Would reduce the grind and increase the fun of TR-ing