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  1. #1
    Community Member grodon9999's Avatar
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    Default Madfloyd's TR idea

    From the "Easy Button" thread:

    Quote Originally Posted by MadFloyd View Post
    At the risk of derailing the OP's thread, out of curiousity how many of you would have preferred that TR'ing restricts difficulty choice to Elite only? Or Hard/Elite the first time around & Elite the second+ ?

    Personally I think this is a very interesting idea and wish we had contemplated implementing it this way.
    Several of us think this would be the greatest thing to hit the game, leave the XP at 1.9 Million but require quests to be run on elite for TRs to get XP.

    Devs - is this a possibility, actually being considered?

  2. #2
    Community Member Junts's Avatar
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    I endorse this idea with a simple nod to Lithic's point: Raids exempt from difficulty requirement (any 12 man instance isn't locked difficulty for tr characters, any 6 man instance is).

    Another option, in deference to quests like devil assault that have unique loot that appears on lower difficulties and not higher ones, is that the restriction vanishes when you cap.

    simple, easy..do it..please.
    Last edited by Junts; 05-05-2011 at 10:51 AM.

  3. #3
    Pirate Cursed dwelsh99's Avatar
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    Thumbs up

    Quote Originally Posted by grodon9999 View Post
    From the "Easy Button" thread:

    Devs - is this a possibility, actually being considered?
    We can only hope.....

  4. #4
    Community Member Teharahma's Avatar
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    Sounds good to me .
    Although I will dread doing Monastery runs on Elite without a rogue-ish char.
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    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

  5. #5
    Community Member Trillea's Avatar
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    Well Madfloyd never said that they would leave the XP at 1.9 million - only restrict the quest opening.

    If the forced-elites WERE accompanied by lowering the XP needed to 1.9 mill, I would be all for it.

    If not, I would be completely against it.
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  6. #6
    Community Member Cam_Neely's Avatar
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    in theory it sounds nice, but in practice it wont be good for the game.

    Limits grouping possibilities is not a way to expand the game imo.
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    Hate me if you want, as of right now I'm not letting anyone crack open the build for this. Nope no way. Nada. I need developers working on the expansion pack, and that only. Again, hate me all you want, but creating a whole new realm takes priority over a broken bag. This is pretty much true of a few of the other issues that crept in today also.

  7. #7
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Teharahma View Post
    Sounds good to me .
    Although I will dread doing Monastery runs on Elite without a rogue-ish char.
    Bring a rogue

  8. #8
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    Exclamation

    how about just legend builds for elite only and have xp cap at 3.1million xp

  9. #9
    Community Member EustaceTrevelyan's Avatar
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    Quote Originally Posted by Trillea View Post
    Well Madfloyd never said that they would leave the XP at 1.9 million - only restrict the quest opening.

    If the forced-elites WERE accompanied by lowering the XP needed to 1.9 mill, I would be all for it.

    If not, I would be completely against it.
    The elite thing is interesting, but considering that with normal XP to 20, you can skip over a LOT of the quests entirely, I don't see them doing this. And yes, no dev said anything about touching TR XP. They need to keep you in the game somehow

  10. #10
    Community Member grodon9999's Avatar
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    We'd see a LOT more TRing and Turbine would see a LOT more hearts bought from the store. When 36-point TRs are a painful and long grind you might was well go for the 20 Bigtops to get your tokens for the heart of wood. When it's something relatively fast and exciting I know I wouldn't wait to get back on the roller-coaster.

    We've already been told we're getting no new epics and maybe 1 new raid this year. TR is the best thing to do if you're already equipped and this would jump-start many more on the TR path towards ubberness.

  11. #11
    Community Member grodon9999's Avatar
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    Quote Originally Posted by EustaceTrevelyan View Post
    The elite thing is interesting, but considering that with normal XP to 20, you can skip over a LOT of the quests entirely, I don't see them doing this. And yes, no dev said anything about touching TR XP. They need to keep you in the game somehow
    They would keep me in the game with 3 monk, 3 fighter, and 3 barb PLs on all my melees!

  12. #12
    Community Member Yaga_Nub's Avatar
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    As long as the XP was kept at 1.9 mil, I would be all for this.
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  13. #13
    Community Member Junts's Avatar
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    Quote Originally Posted by grodon9999 View Post
    Bring a rogue
    Ive leveled in monestary elite w/o a rogue ..its not as hard as you'd think.

  14. #14
    Community Member BoBo2020's Avatar
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    Quote Originally Posted by Trillea View Post
    Well Madfloyd never said that they would leave the XP at 1.9 million - only restrict the quest opening.

    If the forced-elites WERE accompanied by lowering the XP needed to 1.9 mill, I would be all for it.

    If not, I would be completely against it.
    This - don't reduce opportunities for xp without resetting total required xp for a TR back to 1.9 million.

    1st life - casual / normal / hard / elite options

    2nd life - hard / elite options

    3rd life and beyond - elite only

    This would be challenging but very fun (but ONLY if total xp needed to cap is reset - otherwise completely unrealistic).

    ...

  15. #15
    Community Member Battery's Avatar
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    Quote Originally Posted by Junts View Post
    I endorse this idea with a simple nod to Lithic's point: Raids exempt from difficulty requirement (any 12 man instance isn't locked difficulty for tr characters, any 6 man instance is).

    Another option, in deference to quests like devil assault that have unique loot that appears on lower difficulties and not higher ones, is that the restriction vanishes when you cap.

    simple, easy..do it..please.
    I think the OP is saying lower difficulties would be open to TR but only elite would give xp.

  16. #16
    Founder Siro's Avatar
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    Quote Originally Posted by BoBo2020 View Post
    This - don't reduce opportunities for xp without resetting total required xp for a TR back to 1.9 million.

    1st life - casual / normal / hard / elite options

    2nd life - hard / elite options

    3rd life and beyond - elite only

    This would be challenging but very fun (but ONLY if total xp needed to cap is reset - otherwise completely unrealistic).
    I would be fine with this. But I would hope someone would run xp totals to ensure one can still reach 20 without doing too much in the way of repeating quests...

  17. #17
    Founder Gol's Avatar
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    This might be fine... until you want to raid with friends/pugs on your TRs.

    Think of the consequences... Guild raid night. If 1 person brings a TR (and what are the odds of this not happening?), you have to do all elite raids. I'm not saying this is bad to some degree, but to force you to do guild raid night on elite? That's going to hurt, a lot.

    Ok, say you're not into the guild scene, but you've TRed because you're a decent player. You want to get 20 completions or get some more loot, so you look (or form) a PuG raid... on elite. Yeah, right. Odds of that succeeding are virtually zero.

    In principle, the idea of always-elite for a TR toon while leveling and on the standard 1.9m XP curve is a decent idea. Any time you have to pug or do a raid, it's bound to be an absolute disaster.

  18. #18
    Community Member mws2970's Avatar
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    Quote Originally Posted by Gol View Post
    This might be fine... until you want to raid with friends/pugs on your TRs.

    Think of the consequences... Guild raid night. If 1 person brings a TR (and what are the odds of this not happening?), you have to do all elite raids. I'm not saying this is bad to some degree, but to force you to do guild raid night on elite? That's going to hurt, a lot.

    Ok, say you're not into the guild scene, but you've TRed because you're a decent player. You want to get 20 completions or get some more loot, so you look (or form) a PuG raid... on elite. Yeah, right. Odds of that succeeding are virtually zero.

    In principle, the idea of always-elite for a TR toon while leveling and on the standard 1.9m XP curve is a decent idea. Any time you have to pug or do a raid, it's bound to be an absolute disaster.
    What if raids were excluded from this?
    Main: Castagir (completionist), officer of the Fighting Clowns of Sarlona. Alts: Modric, Modrich, Kristna and others.

  19. #19
    Community Member fluffybunnywilson's Avatar
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    Quote Originally Posted by grodon9999 View Post
    From the "Easy Button" thread:



    Several of us think this would be the greatest thing to hit the game, leave the XP at 1.9 Million but require quests to be run on elite for TRs to get XP.

    Devs - is this a possibility, actually being considered?

    I would love that. Leveling to 20 on a TR is much easier because of the outstanding gear that I have on the second and later lives, but also because I'm going into level 10 quests only when I hit level 11 and I'm only going into level 16 quests when I'm level 17 because I don't want to "use up" all of the high level XP.

    1.9 million XP would mean that I can do whatever quest I want, whenever I want.
    Always entering on Elite would mean that I end up with much more challenging quests - especially when I solo.

    /signed with vigor.

  20. #20
    Community Member SyrianSB's Avatar
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    /signed

    Absolutely brilliant idea. Would reduce the grind and increase the fun of TR-ing

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