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  1. #1
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    Default The Abuser. Max Stun Build

    Work In Progress:

    50+ Stunning Fist and Stunning Blow. No +3/+4 Tomes, One Past Life.

    This cant last can it?
    Dwarven Axe DPS for Boss Fights, +10 Stunning handwraps and its lights out for just about anything else.





    Level 20 Lawful neutral Dwarf Male
    (12 Fighter / 2 Monk / 6 Ranger)
    Hit Points: 376
    Spell Points: 85

    BAB: 19/19/24/2929
    Fortitude: 21
    Reflex: 16
    Will: 13


    Abilities
    (34 Point)
    {36/52}Strength 16 +5 Levels +2 Tome +3 Fighter +7 Item +3 Exceptional / +2 rage +2 yugo +2 Ship +8Surge +2 Rams Might
    {24}Dexterity 15 +2 Tome +1Ranger +6 Item
    {25}Constitution 16+2 Tome +1 Dwarf +6 Item
    {10}Intelligence 8 +2 Tome
    {30}Wisdom 16 +1 Monk +3 Exceptional +6 Item /+2 Yugo +2 Ship
    {08}Charisma 6 8

    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7

    Stunning Blow:
    10 base
    13 (Standing Strength)
    1 Past Life
    2 Kensai
    4 Fighter Stunning Blow
    3 Dwarven Tactics
    10 Weighted
    ---
    43
    8 Temp Str boosts
    ---
    51 DC

    Stunning Fist
    10 base
    10 1/2 Character level
    8 Standing Wisdom
    1 Past Life
    2 Kensai
    4 Fighter Stunning Blow
    3 Dwarven Tactics
    10 Weighted
    ---
    48
    3 yugo Pot, Ship Buff, Water Stance
    ---
    50 DC

    Level 1 (Ranger)
    Feat: (Past Life) Past Life: Fighter

    Level 2 (Ranger)

    Level 3 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Toughness

    Level 4 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow

    Level 5 (Fighter)

    Level 6 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Feat: (Selected) Weapon Specialization: Slashing Weapons

    Level 7 (Fighter)

    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons

    Level 9 (Monk)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Mobility

    Level 10 (Monk)
    Feat: (Monk Bonus) Stunning Fist

    Level 11 (Ranger)

    Level 12 (Ranger)
    Feat: (Selected) Spring Attack

    Level 13 (Ranger)

    Level 14 (Ranger)

    Level 15 (Fighter)
    Feat: (Selected) Greater Two Weapon Fighting

    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus

    Level 17 (Fighter)

    Level 18 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Feat: (Selected) Quick Draw

    Level 19 (Fighter)

    Level 20 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slasshing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Tactics I
    Enhancement: Dwarven Tactics II
    Enhancement: Dwarven Tactics III
    Enhancement: Kensei Dwarven Waraxe Mastery I
    Enhancement: Kensei Dwarven Waraxe Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Strategy (Stunning Blow) III
    Enhancement: Fighter Strategy (Stunning Blow) IV
    Enhancement: Fighter Dwarven Waraxe Specialization I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Monk Wisdom I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
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    Quote Originally Posted by Severlin View Post
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  2. #2
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    I am eyeing my dwarf Monster with the same thoughts, or even a 12Ftr/7Mnk/1x, but figured it was best to see if this made it to live or not given how sillygood it might turn out to be.

  3. #3
    Community Member skullzz's Avatar
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    Default

    Quote Originally Posted by Impaqt View Post
    Work In Progress:


    Stunning Blow:
    10 base
    13 (Standing Strength)
    1 Past Life
    2 Kensai
    4 Fighter Stunning Blow
    3 Dwarven Tactics
    10 Weighted
    ---
    43
    8 Temp Str boosts
    ---
    51 DC

    Stunning Fist
    10 base
    10 1/2 Character level
    8 Standing Wisdom
    1 Past Life
    2 Kensai
    4 Fighter Stunning Blow
    3 Dwarven Tactics
    10 Weighted
    ---
    48
    3 yugo Pot, Ship Buff, Water Stance
    ---
    50 DC
    Stunning Fists does not give you 10 for being level 20 character level.
    It gives you 10 for being a level 20 monk. In the description it says DC= 10 + 1/2 Monk Level + Wisdom Modifier.
    Your max stunning fist will be 39 not 48.

    But its impressive you got both stuns into the 40's
    Schadel TR FVS | Whathitme 2TR human stalwart tank |Whatwas TR Barbarian/Fighter--FuryoftheWild | Kpavio Monk/fighter| Whatsnyp Artificer | Skullzz all purpose Druid| Whatcast elf AM| Nobuffforu Acrobat Warchanter

  4. #4
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    Default

    Quote Originally Posted by skullzz View Post
    Stunning Fists does not give you 10 for being level 20 character level.
    It gives you 10 for being a level 20 monk. In the description it says DC= 10 + 1/2 Monk Level + Wisdom Modifier.
    Your max stunning fist will be 39 not 48.

    But its impressive you got both stuns into the 40's
    You should familiarize yourself with the changes to Stunning fist on Lammania. New Caculation is 10+ 1/2 Character level + Wisdom +
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    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  5. #5
    2015 DDO Players Council Ironforge_Clan's Avatar
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    Quote Originally Posted by Impaqt View Post
    You should familiarize yourself with the changes to Stunning fist on Lammania. New Caculation is 10+ 1/2 Character level + Wisdom +
    You are correct but don't you see that is "broken". Allowing a minimal splash monk the same advantage as a full breed is wrong. If this goes live you can almost bet the farm that it will be changed back. Oh and then won't we hear the nerf screams!
    Axebiter, Cujo, Runeforge, Runefury, Runegoth, Runehealer, Runehamer, Runehorde, Runenight, Runesongs, Runezephyr
    And the forgotten: Runeaura, Runedevourer, Herstinkie, Runewolf,
    Caught somewhere between casual player and power gamer.

  6. #6
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    Default Need I remind you..

    Quote Originally Posted by Shade View Post
    I mean sure, acid rains new update was probably a bit strong..

    But Cloudkill?
    A spell very rarely used for damage on live, wasnt really upgraded on lamania, and it gets nerfed.

    Burning Blood?
    No one loads this ever since it occupies such a ultra important spell slot. VS the live version, it was greatly improved sure.. But at a cost of having its duration severely damaged, so it had to be refreshed often. As a single target nuke, it should be powerful... I mean considering how much power your giving to palemasters wizards with finger of death (insane damage + insta kills on nearly everything)
    Single target nukes like this, taht meld well with savant.. SHOULD BE POWERFUL.

    Melf acid arrow?
    Ditto with burning blood. Single target nuke - SHOULD BE POWERFUL. PERIOD. .. Addtionally, it should not cap (does at 20 atm).. That totally defeats the fun of having the PrE bring up your caster level.. 2ndly, it just was not that powerful compared to other lvl2 SLAs, especially ones with 2ndary effects like Electric loop.

    Seems like anytime we offer some feedback that something is good.. It gets nerfed.

    Almost seems like we should just keep quiet.

    I mean look at the evidence:
    A few people agree earth savant is quite good (not seen anyone ever say it was overpowred except maybe 1 guy about acid rain):
    Nearly all acid spells nerfed.

    A guy posts a video of him doing pretty well with evocation archmage at low sp:
    Evocation archmage nerfed.

    .. everyone just SHHH!! Its the only way it seems.
    Be careful, man.
    Q&A is the business of pointing out others' failures. Optimists need not apply.

  7. #7
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    what are the ranger levels for ?
    Eulogy- oh ninety eight

  8. #8
    Community Member skullzz's Avatar
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    Quote Originally Posted by Impaqt View Post
    You should familiarize yourself with the changes to Stunning fist on Lammania. New Caculation is 10+ 1/2 Character level + Wisdom +
    Ok, I was going off of the compendium and my 18mnk/2rog who is only getting 9 from his levels.

    If its true that stunning fists are going to 1/2 character level then DDO is getting further and further from pnp.
    Schadel TR FVS | Whathitme 2TR human stalwart tank |Whatwas TR Barbarian/Fighter--FuryoftheWild | Kpavio Monk/fighter| Whatsnyp Artificer | Skullzz all purpose Druid| Whatcast elf AM| Nobuffforu Acrobat Warchanter

  9. #9
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    Quote Originally Posted by eulogy098 View Post
    what are the ranger levels for ?
    Attack Speed from Tempest I ?

  10. #10
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    Free two weapon feats, wand heals, Rams might, favored, and Tempest 1

  11. #11
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    Quote Originally Posted by Doomflayer View Post
    Free two weapon feats, wand heals, Rams might, favored, and Tempest 1
    have they changed tempst? last i knew it had no effect on fists.

    and the twf feats arn't really free feats when you are stuck wasting other fests on the tempst req. line.
    Eulogy- oh ninety eight

  12. #12
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    Quote Originally Posted by eulogy098 View Post
    have they changed tempst? last i knew it had no effect on fists.

    and the twf feats arn't really free feats when you are stuck wasting other fests on the tempst req. line.
    The attack speed works with handwraps; but the added "Tempest AC" (Whirling Shield of Steel) does not.

    At least that seems to be the consensus here : http://forums.ddo.com/showthread.php?t=295686

  13. #13
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    Quote Originally Posted by Waylayer View Post
    The attack speed works with handwraps; but the added "Tempest AC" (Whirling Shield of Steel) does not.

    At least that seems to be the consensus here : http://forums.ddo.com/showthread.php?t=295686
    Isnt it just additional offhand attacks then? no actual attack speed increase
    Eulogy- oh ninety eight

  14. #14
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    Quote Originally Posted by eulogy098 View Post
    Isnt it just additional offhand attacks then? no actual attack speed increase
    You are correct. However, increased offhand attack is all that anyone gets. My mistake with thinking with the OLD part of my brain.

    My original post should have been: "Increased offhand attacks from Tempest 1?"

  15. #15
    Community Member Nick_RC's Avatar
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    I think Warforged with PA line and 7 monk 1 rog will be stronger overall. Quite a few of us looking at these type of builds. The ranger would be nice for extended pali pl tho and 90% off hand procs.

    N
    GROAN-1 (Melee/Casting Horc FVS)

  16. #16
    Community Member BDS's Avatar
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    If you are going to be including water stance in the fist buffs you should subtract it from the stunning blow as well.
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  17. #17
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    Yeah i think the build would be better in every way without those ranger levels.
    Eulogy- oh ninety eight

  18. #18
    Community Member voodoogroves's Avatar
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    Did I miss Madstone in your calcs?
    Ghallanda - now with fewer alts and more ghostbane

  19. #19
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    You could do 18Fighter/2 Monk as well.

    I choose to go Tempest since I was giving up the capstone anyway. +1 Crit range on a DA might be pretty good though.

    90% offhand Instead of 80 means 10% more double stun attacks. Basically 2 saves instead of 1.

    2 Favorite Enemies.. Evil Outsiders and Take yer pick according to what content you plan on running the most.

    Rams Might provides +2 Str and +2 more to damage. On every hit....

    Wand usage is handy in many situations.

    As for the "Shhhhh! Dont tell"

    meh... THis SHOULD change.... Its simple not right for a 2Monk splash to have a significantly better Stunning first attack that any monk build could possibly achieve. Maybe it'll be around a Mod or 2. Maybe they will leave it alone and finally provide monks some stunning enhancements...
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    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  20. #20
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    Quote Originally Posted by BDS View Post
    If you are going to be including water stance in the fist buffs you should subtract it from the stunning blow as well.
    I just showed water stance as a "Max" not as a standing number. I think not using water stance will probably be fine

    Quote Originally Posted by eulogy098 View Post
    Yeah i think the build would be better in every way without those ranger levels.
    Then post your build. I like the versatility the ranger levels offer. I never sad theres no other options. 18 Fighter would certainly work. But it seems to me the 10% offhand, Rams Might, and Fav Enemy boosts are a little better than what Kensai III offers over Kensai II.


    Quote Originally Posted by voodoogroves View Post
    Did I miss Madstone in your calcs?
    Yup, No +4 Tomes either. Certainly room to improved those numbers even more. Just wanted to get the base posted as I work on all the details.
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    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

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