Here's the two build I (with some help) came up with...ironically their a Fighter/Paladin and a Paladin/Fighter...I'm still working on a Paladin/Monk (All 18/2 btw...maybe 18/1/1 for the monk version) my only issue Is how to calculate a "reasonable" max AC for each version (ie. no epic items, anything else fair game, Self-Buff)
Code:
Character Plan by DDO Character Planner Version 3.8.1
DDO Character Planner Home Page
Level 20 Lawful Good Human Male
(2 Fighter \ 18 Paladin)
Hit Points: 312
Spell Points: 232
BAB: 20\20\25\30\30
Fortitude: 26
Reflex: 18
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Str 16
Dex 12
Con 14
Int 12
Wis 8
Cha 15
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+1 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+4 Tome of Charisma used at level 19
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 14
Bluff 1 5
Concentration 6 35
Diplomacy 1 5
Disable Device n/a n/a
Haggle 1 5
Heal 0 2
Hide 2 3
Intimidate 5 32
Jump 3 7
Listen 0 1
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot 0 1
Swim 3 7
Tumble n/a n/a
Use Magic Device 3 16
Level 1 (Paladin)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Intimidate (+4)
Skill: Use Magic Device (+2)
Feat: (Selected) Shield Mastery
Feat: (Human Bonus) Two Handed Fighting
Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword
Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Power Attack
Level 5 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 6 (Paladin)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Shield Bash
Level 7 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 9 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 11 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Handed Fighting
Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 15 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Combat Expertise
Level 16 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 17 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 18 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Handed Fighting
Level 19 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 20 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Enhancement: Paladin Armor Class Boost I
Enhancement: Paladin Armor Class Boost II
Enhancement: Paladin Armor Class Boost III
Enhancement: Paladin Armor Class Boost IV
Enhancement: Paladin Extra Action Boost I
Enhancement: Paladin Extra Action Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Charisma I
Enhancement: Human Greater Adaptability Strength I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Bulwark of Good IV
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Focus of Good II
Enhancement: Paladin Focus of Good III
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Defender of Siberys I
Enhancement: Paladin Defender of Siberys II
Enhancement: Paladin Defender of Siberys III
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Improved Intimidate III
Enhancement: Improved Intimidate IV
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Charisma III
Enhancement: Fighter Strength I
Enhancement: Paladin Toughness I
The Fighter version I haven't actually finished but I got a bit done...mostly it's a question whether to go Dwarf (Higher AC if you can fit the enhancements in & free D-Axe access) or Half-Elf (FvS Dilletante for awesome self-healing) personally I prefer H-Elf due to AP being WAY too tight.
Fighter18/Pally2
Str 16
Dex 14
Con16
Int 12
Wis 8
Cha 12
Regular Feats
1 Toughness
2 Power Attack
3 SF: Intim
4 Weapon Focus: Slashing
5 Weapon Spec: Slashing
6 Force of Personality
7 Greater Weapon Spec:Slashing
Fighter Feats
1 Greater Weapon Focus:Slashing
2 Combat Expertise
3 Dodge
4 THF
5 ITHF
6 GTHF
7 IC:Slashing
8 Improved Shield Bash
9 Shield Mastery
10 SF:UMD or B. Sword if not Dwarf
The main issue with Paladin/Monk is that...correct me if I'm wrong...wielding a shield negates your Wis bonus to AC...also Dex/Wis would need to become your focus as opposed to Str/Cha with a side of Con...Dex and Wis only high enough to meet MDB and Lvl 4 spells.
Overall I prefer the Paladin version mostly for its much superior ability to generate hate and the aura helps you as well as any party members...not to mention the various spells and LoH to use