Starting out:
I'm on my way to unlocking the Favored Soul class with favor. I'd really like to make a build using Favored Souls, but I'm not fond (to put it lightly) of having to heal others. I often do good to keep myself alive, so having to keep an eye on others is almost completely out of the question. After playing a Monk to level 20, a Wizard to level 20, a Cleric to level 13 (deleted to make room for the level 10 Barbarian), a Barbarian to level 10, and a Wiz/Rogue to level 12 (deleted to make room for the level 20 Wizard), I find that I really like to hit things.
All this means is that I want to make a melee-focused Favored Soul that can watch out for itself and to pinch-heal when the main healer is otherwise distracted (such as raising the main healer when things go bad so they can get back to healing the others). One of the better ways I found to limit my healing ability is to restrict the number of Favored Soul levels I take.
After looking at the class description and details on both the DDO Compendium and DDO Wiki (I check both to keep my facts straight), I figured that level 12 would be the best place to stop taking Favored Soul levels. By level 12 I have 2 of the 3 Energy Resistance feats, the (next to) last tier of the Deity feats (last tier being the Damage Reduction) and a single level 6 Divine spell. Level 12 will also allow me to take the new Angel of Vengeance Prestige Enhancement when it releases in Update 9.
My concern is, after level 12, what would be be best way to multi-class in order to increase my melee DPS? Please note that I am in no way looking to be top-tier DPS, standing along side the well-built and geared Barbarians who can kill mobs by looking at them, but I am wanting to not get a funny look thrown at me when I come in swinging with a big ol' sword or two.
I originally considered a Favored Soul 12/Paladin 6/Rogue 2 build, as the 6 Paladin levels grant better Weapon and Armor proficiencies, Fear and Disease Immunity, Lay on Hands, and Smites while the 2 Rogue levels grant Evasion and more skill points. With this version, I was going to take both tiers of the Angel of Vengeance FvS PrE and the first tier of the Paladin's Hunter of the Dead PrE (I first looked at Knight of the Chalice, but AoV and KotC both have an SP Enhancement requirement. I can take one or the other, but not both).
Next, I considered a Favored Soul 12/Paladin 6/Fighter 2 build. It wouldn't have Evasion or high skills with this version, but I would have a couple of better enhancements available to me (Fighter Haste Boost I and Fighter Strength I come to mind) and a couple of extra feats. This version would only take the Angel of Vengeance PrE and use the AP from the Hunter of the Dead PrE elsewhere.
Is there another class that I could take 6 levels of that would work better than Paladin?
I thought about using 6 Ranger levels as doing so would give me the first two feats in the Two Weapon Fighting line for free and allow me to select other feats in their place. If done right, I could also qualify for the first tier of the Ranger's Tempest PrE. There would also be more skill points available. For some reason, I just couldn't find myself wanting to use 6 levels of Ranger.
Alternatively, the option of taking 6 levels in Fighter and gaining the first tier of the Kensei PrE was proposed. Taking 6 levels of Fighter would grant me 4 feats, only 1 of which would be needed to qualify for the Kensei PrE (a far cry from the 3 feats needed for a Tempest I). Skill points would still be tight.
If I changed the "middle" class to something other than Paladin, that would leave the minor class to tinker with. I could keep 2 Rogue levels or dump them for another option.
So beyond a 12/6/2 build, what other options would there be?
I had other thoughts and discussions about only using 2 classes in this build, either by going Favored Soul 12/Other 8, Favored Soul 14/Other 6 or Favored Soul 18/Other 2.
I dismissed the "FvS 12/Other 8" option because for Paladin and Ranger, levels 7 and 8 are "dead" levels. I gain no real benefit beyond increased BAB, Saves and HP (the Ranger's Improved Wild Empathy ability granted at level 7 is laughable to me). Fighter level 8 is another free feat which could be put to good use.
Building a FvS 14/Other 6 character felt underwhelming. If I was going to take 14 levels in Favored Soul, I may as well go to 15, pick up a third Energy Resistance feat and the Resurrection spell. 5 levels in one other class isn't going to get me much, especially when considering potential Prestige Enhancement options.
A FvS 18/Other 2 build still feels like, and will most likely be driven to, a healer. I predict many /tells from people asking such a character to "come heal XXXXX for us" despite being specially made for melee (I'm looking at the FvS 18/Monk 2 builds currently available). As stated at the beginning, healing is not my cup of tea (I prefer Kool-Aid).
With the exception of my Barbarian, which is a Warforged, and the now-deleted Wiz/Rogue, which was Drow, all my characters have been Human. While other races may work better mechanically speaking, I would like to stick with being Human for this build (a friend tried to convince me of going Elf with this character and taking the Valenar enhancements for the bonus to Scimitar and Falchion damage).
Aside from comments about my general lack of sanity for attempting this build, what are some other ways to make an effective melee-focused Favored Soul with no more than 12 levels of Favored Soul and a mix of other classes? I already have two ideas done in the Character Planner and am about to work on a third (FvS 12/Ftr 6/Rog 2) just to see what I can do.