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  1. #1
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    Default Dps cualculation confirmation needed.

    ok so i am thinking of an 2 monk splash build, wont go into details,
    but its final attack damage will be:

    to hit:48
    to damage:57-ish
    in lesser fire stance.

    using fists & has greater 2 weapon fighting.
    adding
    +1d6 sneak atack.
    +2d6 holy burst tod ring.
    +2d6 holy handwraps
    +1d6 acid handwraps.

    so in total: 7d6 + 57. or average: 81.5
    90 hits every min + 80% = 152 hits per min. source

    so thats 12388 dpm, or 206 dps?

    am i missing anything? it looks so bad compared to other fluffy threads of 400dps barbs :S.

    anything i can do better in my build? better handwraps?


    advice / confirmation needed please. not sure if these cualculations are right.

    edit: will wielding 2 khopeshes be better then 1d6 fists?. also is the off hand proc with fist at 1/2 strength? or full?.
    Last edited by erikbozelie; 02-13-2011 at 03:05 PM.

  2. #2
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    forgot to add 10% haste clikie or haste. how would that fit in here?

    also i added the fire stance, but would wind be better?
    lesser fire = +2 strength = 1 dmg and to hit.
    against an speed increase? enhancement and insight...

    or did they replaced the insight speed with that doublestrike?
    Last edited by erikbozelie; 02-13-2011 at 02:50 PM.

  3. #3
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    If your wileding anything other then a monk weapon you will not be in fire stance at all.

  4. #4
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    Quote Originally Posted by IbeatonU View Post
    If your wileding anything other then a monk weapon you will not be in fire stance at all.
    true,

    but would holy burst tod ring / (+1 dmg / wind stance) be better then duel wielding khopeshes?

    thats one of my questions ^^.

  5. #5
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by erikbozelie View Post
    true,

    but would holy burst tod ring / (+1 dmg / wind stance) be better then duel wielding khopeshes?

    thats one of my questions ^^.
    That question really isn't answerable accurately as you "didn't provide the details".

    Without knowing things about your build and gear, we have no way of knowing this.

  6. #6
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    Quote Originally Posted by erikbozelie View Post
    true,

    but would holy burst tod ring / (+1 dmg / wind stance) be better then duel wielding khopeshes?

    thats one of my questions ^^.
    it all depends on the gear you have, the build stats and then a fair comparsion could be garnered

  7. #7
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    remake with haste etc:

    so in total: 7d6 + 56. or average: 80.5
    crit 19-20 X2= 0.95% on critical meaning it adds 9%? average = 87.7 average.


    90 hits every min + 80%+ 40% haste +5% doublestrike + 10% roque haste clikie = 262 hits per min. source

    so thats 22977 dpm, or 383 dps?

    looking alot better then to the 400dps ive been hearing about.

    --------------------------------------

    so khopeshes:


    1d10 base + 1d6 sneak +2d6 holy +1d6 acid +1d4 bleed = 22 average.
    + 57 main hand.
    + 44 off hand.

    crits: 17-20 X 3. adding three times the amount of damage at an chance of 27%.

    77 + 27% = 97.8
    66 + 27% = 83.8

    83 / 83 hits per min. source
    166 hits every min 40% haste + 10% roque haste clikie = (127.5 / 127.5) 255 hits per min.

    12469.5 main + 10684.5 off = 23154 dpm or 385.9 dps.

    so damage differents is 2 dps?
    look i am very uncertain about how certain things stack, or how theyre suposed to stack. just looking for confirmation

    [/QUOTE]

  8. #8
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    Quote Originally Posted by AylinIsAwesome View Post
    That question really isn't answerable accurately as you "didn't provide the details".

    Without knowing things about your build and gear, we have no way of knowing this.
    i am more looking for confirmation if i am doing the calculations right. its build and gear is beyond the math itself.

    clueless how stuff are supposed to stack.

  9. #9
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    Quote Originally Posted by erikbozelie View Post
    i am more looking for confirmation if i am doing the calculations right. its build and gear is beyond the math itself.

    clueless how stuff are supposed to stack.
    the math looks right though if you knew the build and gear you were going for it would be much easier to give a real calculation for which would be better to do

  10. #10
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    Quote Originally Posted by IbeatonU View Post
    the math looks right though if you knew the build and gear you were going for it would be much easier to give a real calculation for which would be better to do
    okay okay fine, i wanted to keep this out of this thread. didnt wanted to post clerical builds in the monk forrum. :/ but if you insist.

    Cleric 17+ warforged build.

    52 strength:
    16 base
    6 enhancements
    4 tome
    3 exeptional
    5 level
    2 shrine
    6 titan grip
    4 madstone
    4 bladesworn transformation
    2 yugo pot

    26 dexterity:
    16 base
    6 enhancements
    2 tome
    2 shrine

    40 constitution:
    12 base
    2 racial
    2 racial enhancements
    6 enhancements
    2 shrine
    8 madstone
    4 bladesworn transformation
    2 yugo pot

    10 intelligents:
    8 base
    2 tome

    21 wisdom:
    10 base
    -2 racial
    3 class enhancements
    6 enhancements
    2 tome
    2 shrine

    26 charisma
    16 base
    -2 racial
    6 enhancements
    4 tome
    2 shrine

    7 feats at least:
    1:2 weapon fighting
    3: power atack
    9:improved 2 weapon fighting
    18: greater 2 weapon fighting

    empower healing,extent and quicken somewhere if i get the chance.

    damage cualculations:
    damage / to hit
    weapon base: 5/5
    bab: 0 / 20
    strength: (21/ 10) / 21
    divine might: 0 / 6
    bladesworn transformation: 0 / 4

    divine favor: 3/3
    tharnes goggles sneak attack: 5 / 8

    power atack: -5 / 5
    competance: 2 / 0
    warforged power atack: -3/3

    total: (55 / 44.5) / 48.



    ----------------------------

    so basicly:
    plus choker: 8 strength = 60 strength ( probally wont work ).
    6 DM3 = 12str
    bladesworn = +8 strength
    3 divine favor = 6 strength

    commoner swinging 86 str.

    could add past lives barb for an free +4 rage clikie. total 90 str cleric.
    or barb levels itself, could add monk for feats / stace / abit ac.

    3 pally / 2 monk comes to mind. lowering cleric to 15 is oke with me.
    Last edited by erikbozelie; 02-13-2011 at 04:39 PM.

  11. #11
    Community Member nolaureltree000's Avatar
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    ive never been a min/max calculations guy, so i dont really have anything to add to this thread. but it appears that you are including both holy handwraps and acid handwraps into your calculations at the same time? if that is not the case, then please disregard this entire post, but you can only equip one set of handwraps at a time.

    most people also put shocking burst on a second ToD ring to maximize fist dps.
    Last edited by nolaureltree000; 02-13-2011 at 05:11 PM.

  12. #12
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    Quote Originally Posted by nolaureltree000 View Post
    ive never been a min/max calculations guy, so i dont really have anything to add to this thread. but it appears that you are including both holy handwraps and acid handwraps into your calculations at the same time? if that is not the case, then please disregard this entire post, but you can only equip one set of handwraps at a time.

    most people also put shocking burst on a second ToD ring, unless you need the second ring slot for something else.
    the cualculations where about 3d handwraps. acid / holy as example. (if this cant work then ok)
    holy of pure good works too.

    i was thinking of having +2 strength on the other tod ring.

  13. #13
    Community Member Bodic's Avatar
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    IMHO 17/3 FvS light monk would do you better.

    All saves +50(best possible in game) and ki strike heals

    if you plan to solo your SA means nothing really.

  14. #14
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    ive never really looked into the fvs.
    thats kindof off topic and it is the reason why i didnt wanted to post my build.

    only wanted to know if my dps cualculations where correct so i could see if its worth anything.

  15. #15
    Community Member Crusad's Avatar
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    Why are you counting haste as 40% boost? Did i miss something?

  16. #16
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    Quote Originally Posted by Crusad View Post
    Why are you counting haste as 40% boost? Did i miss something?
    in haste icon description is says as 40%. in its spells destription it says 25.

    always thought it was 40, is this wrong?

  17. #17
    Community Member Kinerd's Avatar
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    cforce's speed indices are out of date. Use Vanshilar's instead.

    Your critical hit calculations are incorrect. It may be easier if you break it down this way:
    Damage per Swing = [1 * 0 + 17 * (base) + 2 * 2 * (base) + 19 * (magical effects) + 2 * (magical effects on critical)] / 20

    Or for khopeshes:
    Damage per Swing = [1 * 0 + 15 * (base) + 4 * 3 * (base) + 19 * (magical effects) + 4 * (magical effects on critical)] / 20

    Also keep in mind that with khopeshes you do not get the full Strength bonus to off-hand damage.

    You are not going to reach 400 DPS on a clonk build.

    Wind Stance provides a bonus to double strike and a bonus to attack speed. The bonus to attack speed is the same type as Haste, therefore it does not stack. The additional processes from double strike can be treated the same way as treating additional off-hand processes.

  18. #18
    Community Member Crusad's Avatar
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    40% to movement speed, 15% to attack speed
    http://compendium.ddo.com/wiki/Spell:Haste

  19. #19
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    Quote Originally Posted by erikbozelie View Post
    in haste icon description is says as 40%. in its spells destription it says 25.

    always thought it was 40, is this wrong?
    its 40% runspeed only
    Thelanis - Inferus Sus
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    Nursing IsFutile (FvS) - Unorthodox Behaviour (Kensai) - Bigbofo (Warchanter) - Nukelear Blast (Sorc) - Jurugu Fleshbane (currently TRing) - Reviving IsCheaper (Radiant Blaster)

  20. #20
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by erikbozelie View Post
    40 constitution:
    12 base
    2 racial
    2 racial enhancements

    6 enhancements
    2 shrine
    8 madstone
    4 bladesworn transformation
    2 yugo pot
    First, I don't think you know how Bladesword Transformation works. Secondly, you're counting the racial enhancements twice.

    52 strength:
    16 base
    6 enhancements
    4 tome
    3 exeptional
    5 level
    2 shrine
    6 titan grip
    4 madstone
    4 bladesworn transformation
    2 yugo pot
    Third, it might be better to do your calculation for a STR value you're likely to have. It's not as if you're going to run through an entire quest with Double Madstone, Titan's Grip, Bladesworn, and a Yugo pot.

    52 strength:
    16 base

    26 dexterity:
    16 base

    40 constitution:
    12 base

    10 intelligents:
    8 base

    21 wisdom:
    10 base

    26 charisma
    16 base
    16 STR costs 10 points on a WF
    16 DEX costs 10 points on a WF
    12 CON costs 2 points on a WF
    10 INT costs 2 points on a WF
    10 WIS costs 4 points on a WF
    16 CHA costs 16 points on a WF

    Something tells me you aren't able to build 44 point characters.

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