http://forums.ddo.com/showthread.php?t=294990
Suggestion post about removing scrolls from epic crafting, or making them drop like other items - in chests.
Right now scrolls ONLY dropping for a single person only encourages people to be greedy
- instead of having to get together and roll, under peer pressure not to be a loot ninja, or roll on something you dont really need - people get a scroll in their inventory for 'free' have no incentive to mention they are just going to go sell it say rather than actually use it - like say the other people in the quest who are helping them get that scroll might use it.
Ergo - people solo scroll farm a lot now. Or only run with people they trust - and then after a quest is maybe done, post an lfm for the final boss they need help with, or else they just keep going back over and over - solo, for scrolls.
So the question is - by providing a very strong incentive to solo epic content, or look for ways to exclude people until the end fight - is Turbine actively encouraging solo play? Or is is unintentional.
If it is unintentional it should be changed - assuming the premise that DDO is not supposed to be looking for more ways to solo rather than be a cooperative game.
If it is intentional - why is this one mechanic the only one like it? If Turbine wants to make a solo farming game why not add more opportunities to solo farm?
Encouraging solo farming reverses one of the reasons raids where changed form the glyph system to a 'everyone has a chance in the chest' type mechanic. Although the main problem with that system was that one person controlled the glyphs, not that 'only' 2 things dropped. Since in 12 person groups now very often less than 2 things drop.
Every single other loot mechanism in the game is something where everyone can loot it, and you get better odds for having MORE people in the group, not LESS.
So why bring it back for epic scrolls?