Page 1 of 3 123 LastLast
Results 1 to 20 of 42
  1. #1
    Community Member h4x0r1f1c's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Arrow Curse Immunity Item?

    We have Remove Curse pots and all but a trinket or ring or robe or *something* even a GS item would be neat to see Curse Immunity thrown in there too.

    I was in this Epic Wizzy King and the cleric fell through the floor so I'm like "I'LL HELP" and jumped in with him and took aggro off these scorpions with Wall of Fire right? Well he pulled the lever and these scorpions hit me with this curse..

    Like, ever 5 seconds I lost 50-70 HP from it. Sucked up a lot of my SP, felt bad man. If I were simply immune to their wretched ways, this wouldn't have happened.

    Thanks for reading and I hope you /sign my suggestion! ^_____^
    Last edited by h4x0r1f1c; 01-02-2011 at 01:53 AM. Reason: Screenshot.

  2. #2
    Community Member
    Join Date
    Sep 2009
    Posts
    3

    Talking

    I like the Idea of putting it on the GS immunities list. just another simple change to make life easier in epic.

  3. 01-02-2011, 01:56 AM


  4. #3
    Community Member articwarrior's Avatar
    Join Date
    Mar 2006
    Posts
    846

    Default

    /not signed

    game breaking for vod/tod also taking a SS in game showing people to /sign your thread is terrible
    Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq

  5. #4
    Community Member TheDearLeader's Avatar
    Join Date
    Oct 2009
    Posts
    2,217

    Default

    Remove curse pot for the particular affliction you're speaking of. Its not an immunity, but I'm simply mentioning that it will prevent any further DoT.

  6. #5
    Community Member
    Join Date
    Jun 2006
    Posts
    175

    Default

    si
    Kehgeld of Sarlona

  7. #6
    Community Member h4x0r1f1c's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Default

    Quote Originally Posted by articwarrior View Post
    /not signed

    game breaking for vod/tod also taking a SS in game showing people to /sign your thread is terrible
    Oh it's so GAME BREAKING for 2 raids where you might happen to become cursed and have to pop a pot!

    If you can pop a pot doesn't that break the game? Or maybe the joy of the game is having to buy pots...

    I'd rather make/grind for some immunity item myself but that's cool w/e you say bro.

  8. #7
    Community Member TheDearLeader's Avatar
    Join Date
    Oct 2009
    Posts
    2,217

    Default

    Quote Originally Posted by h4x0r1f1c View Post
    Oh it's so GAME BREAKING for 2 raids where you might happen to become cursed and have to pop a pot!

    If you can pop a pot doesn't that break the game? Or maybe the joy of the game is having to buy pots...

    I'd rather make/grind for some immunity item myself but that's cool w/e you say bro.
    Cursed Wound is a bad problem in there. Its the reason that your tank is normally either AC, Intim, or WF in nature, to avoid the Cursed Wound.

    Were it for immunity to that ability, VoD would consist of 10 Melee standing in a circle and attacking Sully as fast as they can, with one Bard for Buffs + Haste, and a cleric tossing masses. It would.. yes, pretty much break that raid. Hadn't considered that.

  9. 01-02-2011, 03:03 AM


  10. #8
    Community Member sephiroth1084's Avatar
    Join Date
    Jan 2008
    Posts
    7,412

    Default

    Bad idea. Stop PvPing and learn to carry necessities for quests, such as Remove Curse potions.

    Adding more immunities to a game already crippled by immunities is a bad thing.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  11. #9
    Community Member
    Join Date
    Oct 2009
    Posts
    225

    Default

    Not meant to be rude but ....


    ... your next suggestion thread will be something like "hp total dmg immunity item needed"?

    You know cause all that dmg you get in some of the quests is so game breaking?

    All those delayed fire balls hitting you for 300+ dmg and such ...?

  12. #10
    Community Member articwarrior's Avatar
    Join Date
    Mar 2006
    Posts
    846

    Default

    Quote Originally Posted by h4x0r1f1c View Post
    Oh it's so GAME BREAKING for 2 raids where you might happen to become cursed and have to pop a pot!

    If you can pop a pot doesn't that break the game? Or maybe the joy of the game is having to buy pots...

    I'd rather make/grind for some immunity item myself but that's cool w/e you say bro.
    oh no, those are just the main reasons

    there are: reavers, dream reavers, devils, golems, and possibly more creature who proc curse wounds. so YES it is GAME BREAKING
    Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq

  13. 01-02-2011, 09:15 AM


  14. #11
    Community Member stille_nacht's Avatar
    Join Date
    Sep 2009
    Posts
    2,111

    Default

    not to bad an idea, but when you think about how much easier it would make a lot of quests, i can see the other peoples point.

    however, seeing as WF already have curse immunity, why is this "game breaking"? in ToD, you simply get a wf to tank horoth, and that is that, basically a curse immune person that can be reconned by casters and healed by clerics, a lot of the time the horoth tank is a fleshy with pots, and does just fine anyway. Dont think throwing in an immunity to curse would be too bad for gameplay, and it would make people's lives a lot easier, though it would make a New Invasion pretty easy, and probably other quests i am not thinking of.
    Last edited by stille_nacht; 01-02-2011 at 09:49 AM.
    adversity is something we face every day - for a true test, give someone power

    Quote Originally Posted by stille_nacht View Post
    Click the arrow for Intro to Multiclassing
    Quote Originally Posted by stille_nacht View Post
    Frugal Pack Buying Guide

  15. #12
    Community Member PopeJual's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    I think that curse immunity is a terrible idea, but I am pretty sure that it will show up in the store at some point within the next 6 months.

    Hell, we already have a Dance immunity item available in the store as well as Devil boss DR breakers that don't care about your alignment.

  16. 01-02-2011, 09:54 AM


  17. #13
    Community Member shortdevils's Avatar
    Join Date
    May 2010
    Posts
    248

    Default

    Noplease, The last thing we need is making things get easier.

    One thing i dislike about this game is how its so easy to get immume to so many things. Hey its not only the raid bossess that get blanket imuunities , we do too. We can get immunity to posion, disease, blindness, hold person or paralyze or almost anything that restricts motion , negative energy damage, instant death effects, stunning and daze, sleep effects , some resistance to most energy types, bypass blur and displacement with ease, ....thats a pretty comfy blanket to me . You can get even more depending on ur race or class.

    I have always thought that so many of these buffs are one of the factors that make this game easy. We dont need curse immunity too... The fact that its easy to do something doesnt mean doing it ( in this case removing curses) should be removed. You may be surprised how much easier certain quest or mobs may become.
    Last edited by shortdevils; 01-02-2011 at 10:24 AM.

  18. #14
    Community Member RTN's Avatar
    Join Date
    Apr 2006
    Posts
    500

    Default

    /not signed.

    Now if they'd just remove those ridiculous pots (mummy rot, etc.) from the store as well.

  19. #15
    Community Member articwarrior's Avatar
    Join Date
    Mar 2006
    Posts
    846

    Default

    Quote Originally Posted by stille_nacht View Post
    not to bad an idea, but when you think about how much easier it would make a lot of quests, i can see the other peoples point.

    however, seeing as WF already have curse immunity, why is this "game breaking"? in ToD, you simply get a wf to tank horoth, and that is that, basically a curse immune person that can be reconned by casters and healed by clerics, a lot of the time the horoth tank is a fleshy with pots, and does just fine anyway. Dont think throwing in an immunity to curse would be too bad for gameplay, and it would make people's lives a lot easier, though it would make a New Invasion pretty easy, and probably other quests i am not thinking of.
    wf dont have curse immunity
    Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq

  20. #16
    Community Member PopeJual's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Quote Originally Posted by articwarrior View Post
    wf dont have curse immunity
    They do when there is an Arcane healer babysitting them instead of a Divine one.

  21. #17
    The Hatchery GeneralDiomedes's Avatar
    Join Date
    Oct 2006
    Posts
    2,915

    Default

    No. The game should be going in the opposite direction, with less absolute immunities and not more.

  22. #18
    Community Member azrael4h's Avatar
    Join Date
    Jan 2010
    Posts
    2,160

    Default

    Quote Originally Posted by PopeJual View Post
    They do when there is an Arcane healer babysitting them instead of a Divine one.
    Or when they ARE an arcane WF.

    /notsigned. Curses are one of the very few things that can cause trouble for a character, and that's only to the extent that they need to dedicate a single inventory slot for remove curse pots. And since it's rather easy to get plat in game, there really is no excuse to not carry at least remove curse, blindness, neutralize poison, lesser restoration, and disease pots. I tend to carry the full set, maxing out healing pots as well, and on those that melee, Rage and Haste pots. Resists and protection pots for those who cant cast those spells. On a new character, I'm usually starting to stockpile by 6, and by 10, I'm selling extras.
    Anyone who disagrees is a Terrorist...

    Cthulhu 2020 Never settle for the lesser evil...

  23. #19
    Community Member articwarrior's Avatar
    Join Date
    Mar 2006
    Posts
    846

    Default

    Quote Originally Posted by PopeJual View Post
    They do when there is an Arcane healer babysitting them instead of a Divine one.
    this doesnt mean they are IMMUNE to curses, it just means they can be healed through it
    Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq

  24. #20
    Community Member KillEveryone's Avatar
    Join Date
    Sep 2009
    Posts
    1,107

    Default

    Bring pots. Be prepared for adventuring. It is a failure on your part for not being prepared with pots. SP runs out and I'm sure there are better spells that can be slotted in that level.

    Regular curse is so weak that it probably wouldn't matter if there was a item or not. It is more of a graphical bothersome than anything real by the time you get greensteel items. At least the non-healing type has some bite.

    I do think that it is a bit silly that we have immunity items for a lot of stuff that is more of a nusiance than any real threat.

    Put a regular curse immunity on items but make the non-healing type still have an effect even if you have a curse immunity item on it.

    While we are at it, buff poison, disease, blindness, and regular curse to truly mean something when you get it. None of it should wear off with time and should require a antedote of some kind and the poison, disease, and a regular curse should have some real bite.
    Disappointed and without trust in the powers that be.
    http://ddowiki.com/page/Fansites

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload