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  1. #1
    Community Member Swimms's Avatar
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    Aug 2010
    Posts
    1,132

    Default End game tweaking advice requested

    Thank you all for putting up with my frequent posts in my journey to 20, finally capped my first character tonight and wanted to get some input on where to go from here. Want to be primarily offensive caster, healbot secondary.

    lvl 20 human cleric

    starting stats Str 8, Dex 8, Con 14, int 10, Wis 18, Cha 15

    All level ups in Wisdom

    I maxed concentration and UMD and alternated putting one level up in balance and one level up in jump

    Feats: Emp Heal, Emp spell, Toughness, Extend, Heighten, Maximize, Quicken, Spell Pen (should I drop heighten for the second spell pen or a spell focus?)

    Enhancements:

    Divine Intervention (is the capstone worth it?)

    RS 1 and RS 2

    Human Adap Wis and Cha

    Life Magic 4

    Spell Pen 3

    Energy or the Zealot 4

    Cleric Cha 2

    Cleric Wis 3

    Extra Turning 2

    Wand and Scroll 2

    Divine Might

    Racial Toughness 2

    The other RS pre-reques

    Unfortunately my Wis is 35 self buffed with a +6 item, I am in my own guild (lvl 19) so no access to guild buffs, makes me wonder if I should have gone with 17 Wis and put the 2 points into Str, Dex or Con. Would love to get your thoughts on where to go from here from more experienced divines.

    Thanks,

    Swimms

  2. #2
    Halfling Hero phalaeo's Avatar
    Join Date
    Sep 2009
    Posts
    1,661

    Default

    Quote Originally Posted by Swimms View Post
    Thank you all for putting up with my frequent posts in my journey to 20, finally capped my first character tonight and wanted to get some input on where to go from here. Want to be primarily offensive caster, healbot secondary.

    lvl 20 human cleric

    starting stats Str 8, Dex 8, Con 14, int 10, Wis 18, Cha 15

    All level ups in Wisdom

    I maxed concentration and UMD and alternated putting one level up in balance and one level up in jump

    Feats: Emp Heal, Emp spell, Toughness, Extend, Heighten, Maximize, Quicken, Spell Pen (should I drop heighten for the second spell pen or a spell focus?)

    Enhancements:

    Divine Intervention (is the capstone worth it?)

    RS 1 and RS 2

    Human Adap Wis and Cha

    Life Magic 4

    Spell Pen 3

    Energy or the Zealot 4

    Cleric Cha 2

    Cleric Wis 3

    Extra Turning 2

    Wand and Scroll 2

    Divine Might

    Racial Toughness 2

    The other RS pre-reques

    Unfortunately my Wis is 35 self buffed with a +6 item, I am in my own guild (lvl 19) so no access to guild buffs, makes me wonder if I should have gone with 17 Wis and put the 2 points into Str, Dex or Con. Would love to get your thoughts on where to go from here from more experienced divines.

    Thanks,

    Swimms
    Capstone is not worth it, IMO. Take it if you have access, because people will expect you to have it- if you don't care about it (and I don't), then splash. You could go a few ways for offensive caster. 20 CLR is fine, especially Human. 18 Cleric, 2 Monk is fantastic. You *could* go 19 Cleric/1 Wiz for an extra meta, but you'll get funny looks.

    Don't drop anything for an extra Spell Pen- if anything, drop the Divine Might. It helps in melee, but at your starting STR, it really doesn't justify the AP, IMO.

    Keep the starting WIS at 18- always max it out for casters.
    ~ Pallai, Chennai, Saraphima~
    ~Shipbuff, Sophalia, Northenstar ~
    ~ Ascent~



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