Horc: 13 Rogue/6 Fighter/1Monk
Acrobat II/Kensei I
(Considered Monk 6 instead of Fighter but really, really didn't want that much monk)
All level ups in STR
any comments appreciated
(swapped out Dragon Marks as they were a waste - better thrown damage now)
As far as skills go:
Didn't actually lay it out - but obviously
1 pt Tumble - Thats all you need
Max: UMD,DD,Search,Jump
only Some Balance (remember you will get fall immunity so not too much),
Some Spot, (more if you don't know where the boxes are) - seeing hiding enemies has value
Some Open Lock - don't need this maxed
Some Hide
Some Move Silently
Depending on your playstyle/tank throw in Bluff, Diplomacy
And then there is always Haggle
Possible Concentration if you want to use finishers, but not needed
You get alot of points, so its easy to catch skills up, during the last levels that are all rogue
Rogue levels are 9 each, so there is a lot of freedom here, but , if you want and have access, a +2 INT tome at 7 gives you 1 more per level
Code:Character Plan by DDO Character Planner Version 3.7.0 BETA DDO Character Planner Home Page beatstick Level 20 Lawful Neutral Half-Orc Male (6 Fighter \ 1 Monk \ 13 Rogue) Hit Points: 258 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 13 Reflex: 14 Will: 7 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 20 28 Dexterity 12 15 Constitution 14 14 Intelligence 12 12 Wisdom 8 8 Charisma 6 6 Level 1 (Rogue) Feat: (Selected) Two Handed Fighting Level 2 (Rogue) Level 3 (Monk) Feat: (Selected) Brutal Throw Feat: (Monk Bonus) Toughness Level 4 (Rogue) Ability Raise: STR Level 5 (Fighter) Feat: (Fighter Bonus) Power Attack Level 6 (Fighter) Feat: (Selected) Quick Draw Feat: (Fighter Bonus) Stunning Blow Level 7 (Fighter) Level 8 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Improved Two Handed Fighting Level 9 (Fighter) Feat: (Selected) Weapon Focus: Bludgeoning Weapons Level 10 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons Level 11 (Rogue) Level 12 (Rogue) Ability Raise: STR Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Rogue) Level 14 (Rogue) Level 15 (Rogue) Feat: (Selected) Greater Two Handed Fighting Level 16 (Rogue) Ability Raise: STR Level 17 (Rogue) Feat: (Rogue Bonus) Opportunist Level 18 (Rogue) Feat: (Selected) Resilience Level 19 (Rogue) Level 20 (Rogue) Ability Raise: STR Feat: (Rogue Bonus) Improved Evasion Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Rogue Haste Boost I Enhancement: Rogue Haste Boost II Enhancement: Rogue Haste Boost III Enhancement: Rogue Haste Boost IV Enhancement: Rogue Skill Boost I Enhancement: Kensei Quarterstaff Mastery I Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Kensei I Enhancement: Orcish Fury I Enhancement: Orcish Melee Damage I Enhancement: Orcish Melee Damage II Enhancement: Orcish Power Attack I Enhancement: Orcish Power Attack II Enhancement: Orcish Power Attack III Enhancement: Orcish Strength I Enhancement: Orcish Strength II Enhancement: Racial Toughness I Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Thief-Acrobat I Enhancement: Rogue Thief-Acrobat II Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Sneak Attack Training II Enhancement: Rogue Sneak Attack Training III Enhancement: Rogue Sneak Attack Training IV Enhancement: Improved Balance I Enhancement: Improved Balance II Enhancement: Improved Tumble I Enhancement: Improved Tumble II Enhancement: Rogue Dexterity I Enhancement: Rogue Dexterity II Enhancement: Rogue Dexterity III Enhancement: Fighter Strength I Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II