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  1. #1
    Community Member
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    Mar 2006
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    16

    Default Ninja-Spy build help.

    Basically, I've decided that I want to do a Ninja Spy but couldn't make up my mind as to what else to splash into it. I was hoping I could get some sample builds out of people to see which would be more viable/cool to play.

    The guidelines I have for the build are:
    -Must be Drow
    -Must take advantage of dual shortswords
    -Must have at least 6 levels of Monk to get Ninja Spy


    I was basically trying to make:
    -Ninja Spy I/Kensai II
    -Ninja Spy I /Assassin II
    -Ninja Spy II/Kensai I
    -Ninja Spy II/ Assassin I

  2. #2
    Community Member DevilButcher's Avatar
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    Oct 2009
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    86

    Default

    Quote Originally Posted by Folderpirate View Post
    Basically, I've decided that I want to do a Ninja Spy

    I was basically trying to make:
    -Ninja Spy I/Kensai II
    -Ninja Spy I /Assassin II
    -Ninja Spy II/Kensai I
    -Ninja Spy II/ Assassin I
    Pick either
    -Ninja Spy I/Kensai II
    -Ninja Spy I /Assassin II

    I think either or would be very fun play with short swords. I would think /Kensai II would be easier to live with and solo with but might be hard to keep up your stealth skills unless you maybe pick up Halfling enhancements and equipment.

  3. #3
    Community Member DevilButcher's Avatar
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    Oct 2009
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    86

    Default

    Here it's kind of just tossed together, and now looking at it it's just better to go pure monk... rather then a splash, I don't see what your tring to get out of it.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Drow Male
    (14 Fighter \ 6 Monk) 
    Hit Points: 356
    Spell Points: 0 
    BAB: 18\18\23\28\28
    Fortitude: 15
    Reflex: 15
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             15                 19                   21
    Dexterity            16                 17                   18
    Constitution         12                 12                   12
    Intelligence         12                 12                   12
    Wisdom               14                 14                   15
    Charisma             10                 10                   10
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               3                  4                    4
    Bluff                 0                  0                    2
    Concentration         5                 15                   17
    Diplomacy             0                  0                    4
    Disable Device        n/a               n/a                   n/a
    Haggle                0                  0                    0
    Heal                  2                  2                    2
    Hide                  7                 13                   13
    Intimidate            0                  0                    2
    Jump                  5                 16                   18
    Listen                2                  2                    4
    Move Silently         7                 26                   26
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    3
    Spot                  6                 11                   13
    Swim                  2                  5                    5
    Tumble                4                  5                    7
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Monk)
    Skill: Concentration (+4)
    Skill: Hide (+4)
    Skill: Jump (+3)
    Skill: Move Silently (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Drow Melee Damage I
    
    
    Level 2 (Monk)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Toughness
    Enhancement: Improved Spell Resistance I
    Enhancement: Monk Jump I
    Enhancement: Monk Tumble I
    Enhancement: Monk Wisdom I
    
    
    Level 3 (Monk)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Toughness
    Enhancement: Elven Dexterity I
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Enhancement: Static Charge
    Enhancement: Monk Jump II
    
    
    Level 5 (Monk)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Enhancement: Monk Tumble II
    
    
    Level 6 (Monk)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Power Attack
    Enhancement: Monk Ninja Spy I
    Enhancement: Adept of Flame
    
    
    Level 7 (Fighter)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Drow Melee Damage II
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Enhancement: Improved Spell Resistance II
    
    
    Level 9 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Move Silently (+1)
    Feat: (Selected) Toughness
    Enhancement: Fighter Critical Accuracy I
    
    
    Level 10 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Move Silently (+1)
    Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Improved Spell Resistance III
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Strength I
    
    
    Level 11 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Move Silently (+1)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Concentration (+0.5)
    Skill: Move Silently (+1)
    Feat: (Selected) Power Critical
    Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
    Enhancement: Kensei Shortsword Mastery I
    Enhancement: Fighter Kensei I
    Enhancement: Way of the Elegant Crane I
    Enhancement: Way of the Elegant Crane II
    
    
    Level 13 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Move Silently (+1)
    Enhancement: Fighter Strength II
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Enhancement: Improved Spell Resistance IV
    
    
    Level 15 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Move Silently (+1)
    Feat: (Selected) Lightning Reflexes
    Enhancement: Fighter Shortsword Specialization I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Toughness I
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Concentration (+0.5)
    Skill: Move Silently (+1)
    Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
    Enhancement: Fighter Toughness II
    
    
    Level 17 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Move Silently (+1)
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    
    
    Level 18 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Move Silently (+1)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons
    Feat: (Selected) Iron Will
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Kensei II
    
    
    Level 19 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Move Silently (+1)
    Enhancement: Fighter Haste Boost IV
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Feat: (Fighter Bonus) Stunning Blow
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Strategy (Stunning Blow) III

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