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  1. #1
    Foe of Gharet
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    Default If I Only Knew Then What I Know Now

    In our continuing effort to help new players with DDO, we'd like to put together a list of useful general gameplay information. And we figured we'd hit up our greatest resource - the community - for help!

    What three things that you know now would have been helpful to know as a new player?

    We'd like to hear from veterans and new players alike, so give us what you've got!

  2. #2
    Community Member Trillea's Avatar
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    Mar 2006
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    1) CON is *NOT* a dump stat
    2) CON is *NOT* a dump stat
    3) CON is *NOT* a dump stat
    4) Get heavy fort as soon as possible
    5) Rogues are DPS first, traps second
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

  3. #3
    Community Member k1dwizard's Avatar
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    Jan 2008
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    1. Plus 2 arrows, and a Plus one bow does not mean you get a plus three bonus

    2. improved precise shot is a feat that you need to put on your hot bar to turn it on... been playing for years and just learned this about 2 months ago /face palm

    3. Con is not a dump stat

    4. Troller on argo is a gimp, and if anything goes wrong it is typically his fault

    5. I am Troller

    6. Con is not a dump stat

    a little extra i know, but does it count towards extra credit?
    I'm a joker, I'm a smoker, I'm a midnight troller. sure didnt want to hurt velah!

  4. #4
    Community Member redraider's Avatar
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    Aug 2006
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    1. As a caster - you can put a sceptar in each hand - healing lore and potency - fire lore and potency, etc.

    2. One level of Rog built well can do nearly every trap in the game until late levels

    3. Warforged really is the master race for most builds

    Captain's Crew - Ghallanda

  5. #5
    Community Member Dark-Star's Avatar
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    1. Despite what anyone advises, make your wizard or sorc a warforged.
    2. Learn to be a team player, but have self reliance in your build.
    3. Be picky in what guild you join. The guilds that are prevelent in the lower levels are much different than the guilds that excel at the end game. Take your time in choosing one that fits your personality and playstyle. Ultimately the game is about the relationships you build.
    Guilds: Prophets of the New Republic & Revenents Khyber
    Active:
    Clean 18barb/2ftr Cleen 20arti Kleaner 20monk Darkstaar Dark Knight Psyborg 20sorc Warrwitch 20wiz Roque 19rog/1mnk Killeric 18fvs/2monk AA Duality Helves Angel
    Builds: Helves Angel Hurtlocker Dark Knight Riddle of Steel

  6. #6
    Community Member Natulyre's Avatar
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    Sep 2009
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    1. If a chest looks too good to be true, it's trapped.
    2. If the rogue stop moving, don't go past him or you'll die a horrible death.
    3. Look at the brokers in house Deneith/Marketplace/Ataraxia before heading to the auction house to buy new gear, most of the time you'll find what you need for half the price.

  7. #7
    Hero AZgreentea's Avatar
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    One thing I remember having trouble with before I got up the courage to ask (lots of F2P hate a year ago):

    Right click to target your hirelings or specific players/monsters.

    That must have taken me about 12 hours of play before I asked. A real quick tutorial of the UI and basic commands might help new players.
    The problem is never how to get new, innovative thoughts into your mind, but how to get old ones out. Every mind is a building filled with archaic furniture. Clean out a corner of your mind and creativity will instantly fill it.
    Dee Hock

  8. #8
    Community Member darkrune's Avatar
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    Aug 2006
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    1) if I knew how hard the nerf bat was going to hit some greensteel items I wouldn't have wasted so many scales. (still praying daily for deconstruct at some point)

    2) if I knew that reincarnate would be an option I wouldn't have retooled so many toons.

    3) it is ok to switch guilds and/or start your own. Sometimes the grass actually is greener.

    And a bonus one- CON IS NOT A DUMP STAT!!!

    Dark

    Ps great idea for a topic guys and gals.
    Darkrune TRx2 lvl 20 FvS, Darkdivinity lvl 20 cleric, Darkaxe lvl 20 fighter, Darktune TRx1 lvl 4bard, Darkbow lvl 20 AA Ranger, Darksoldier TRx1 lvl 20 Barb, Darkspells TRx2 lvl 20 Wizard, Darkbattle TRx1 lvl 20 artificer, Darktemper lvl 17 Ranger, Darkfists TRx1 lvl 20 Monk, Darkherald lvl 5 paladin Guild Leader of No Politics Thelanis Server

  9. #9
    Community Member Robi3.0's Avatar
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    Jul 2006
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    In the immortal words of Will Wheaton

    "Don't be a male genital"
    there's one thing you never put in a trap if you're smart. If you value your continued existence. If you have any plans on seeing tomorrow then there's one thing you never, ever put in a trap.

  10. #10
    Community Member Zzevel's Avatar
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    Jan 2009
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    + Wear the best Constitution item for your level...
    ( +1 con = Level 1; +2 con = Level 5 ; +3 con = Level 7; +4 con = Level 9; +5 con = Level 11; +6 con = Level 13)

    + Wear the best Fortification item for your level...
    (Light Fort = Level 1; Moderate Fort = Level 4; Heavy Fort = Level 8)

    + Wear the best False Life item for your level...
    ( Lesser False Life (5hp)= Level 1; False Life (10hp) = Level 6; Improved False Life (20hp) = Level 8; Greater False Life (30hp)= Level 10)

    All Race Restricted equipment can be worn 2 levels lower than the above stated level, if you find something restricted and it is not your race and you cant use it, you can sell it for a good price on the auction house

    ++++ The +20hp on the Minos Legens Helm (Necro Pack 4) STACKS with False Life items and has Heavy Fort.. that's why everyone wears it.. it is Level 11
    Last edited by Zzevel; 09-30-2010 at 01:55 AM.
    Wait, can you hear it? Is it? The worlds smallest vio..nah... nevermind... it can't be, its too small..

  11. #11
    Community Member IronClan's Avatar
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    1. Not everyone runs through quests like a chicken with their head cut off, find a group or guild that plays at a speed you like
    2. the game is not as hard as min maxers make it out to be, have fun and find a group or guild that plays the same way you like to.
    3. don't be afraid to join an LFM and say "I haven't done this one" much better to say it up front then when your in trouble later... You wont have to say that much if you find a group or... etc.

  12. #12
    Community Member Lorien_the_First_One's Avatar
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    CON is not a dump stat - on ANY class.

    Rogues are DPS, not traps. Traps is something they do in their spare time between killing things and a well build 1rogue/19 something else can take out 99+% of the traps in the game as well as a pure rogue.

    Unlike D&D, DDO requires min/maxing to a large degree that prohibits "balanced characters" that work well in D&D. Said balanced characters will own content from L1-12 and then become useless.

    Do not send or accept blind guild or party invites. It's considered rude to do so and anyone who does so tends not to know much about the game. Instead looking for the "LFM" panel (social panel, then grouping tab) to see what groups are forming. Don't be afraid to start your own group if you don't see something you like! You don't need know a quest to start a group.

    If you are new and join a group, TELL THEM.

  13. #13
    Community Member SamuelTheFree's Avatar
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    Nov 2009
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    Smile 3 Points

    1 - Con is not a Dump Stat (I know a bit of a recurring theme but too important to leave out)
    2 - All classes can self heal through most quests if prepared (Sure it takes resources, but resources are not that scarce)
    3 - Low level casters can melee (sure not as well as a melee class but enough to solo quite a bit)

  14. #14
    Founder TFPAQ's Avatar
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    Feb 2006
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    Default Ok ...

    1. Low levels, pretty much any build is a "Solo" build.
    2. Low level soloing is about AC and healing.
    3. High level soloing is about dps and healing.
    4. Most "solo" builds don't work well at high lvl quests, raids, and in epics - excluding WF Sorc, WF Wiz, WF FvS... (hint, hint...)*

    *Just kidding (not really ...)

  15. #15
    Community Member
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    1) Build advice/ making good use of these forums.

    2) To have enough con for the job at hand.

    3) Concentrate on one alt at a time, that way the game will seem more tidy and in your mind, you'll observe your character develop from strength to strength.

  16. #16
    Bwest Fwiends Memnir's Avatar
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    Default My number one tip:

    Potions are important, carry them.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  17. #17
    Community Member
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    Default

    Quote Originally Posted by Tarrant View Post
    In our continuing effort to help new players with DDO, we'd like to put together a list of useful general gameplay information. And we figured we'd hit up our greatest resource - the community - for help!

    What three things that you know now would have been helpful to know as a new player?

    We'd like to hear from veterans and new players alike, so give us what you've got!
    I think updating in-game feat, enhancement, and item descriptions would be very useful to new players. There are many feats/enhancements/item descriptions that are lacking information or simply wrong that it makes the game difficult to play without browsing forums to learn how feats/enhancements/items actually function. Add cooldowns as well. This link is a great spot to start http://forums.ddo.com/showthread.php?t=179128

  18. #18
    Community Member Thelmallen's Avatar
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    Mar 2006
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    1) Rougues have to pick up the rogue-specific skills at character creation (open lock, disable device, search, spot, etc). They are not automatically granted. I've seen I don't know how many new players get into Tangleroot and not know this.

    2) You can buy potions for nearly anything you need: remove disease, neutralize poison, lesser restoration are ones everyone should carry. Maybe hand out starter versions of these potions when characters are created.

    3) Constitution should never be left at 8. Ever. On any build. Ever. Never. Nunca. A minimum of 12 is required for most builds. Minimum.
    -=Quantum Entropy - Sarlona Server=-
    Thelmallen [monk paladin] - Bladetuner [warchanter] - Stratonike [exploiter] - Bladeturner [cleric] - Sulien [wizard] - Bladeoffreya [FvS monk]

  19. #19
    Community Member Feylina's Avatar
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    Dec 2006
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    Default

    -It's ok to be new to the game, new players don't annoy vets, new players that act like they know what they are doing when they have no clue annoy vets

    -listen to the leader, if he/she is actually leading, if you didn't want them to lead you shoulda formed your own party

    -potions are your friend

    -60hp at level 12 is not funny

    -if you don't know the quest, perhaps do it on normal once or twice, don't join that elite group

    -learn what weapons are great for what quest, holy + pg is not great for running with the devils (til the end / devil cave)

    -learn the d20 system. 40 ac in gianthold is not good, 50 - 60 ac endame isn't either, in both cases you might as well be naked.


    that's all for now. There's a wealth of knowledge out there for new players from veterans, to date i've met few new players willing to tap into it.
    I am roleplaying. My toons are zergers.


  20. #20
    Community Member Spartus's Avatar
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    Mar 2008
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    1. CON is never a dump stat. No character can avoid getting hit 100% of the time, and without decent CON, you will die.

    2. It's perfectly OK to reroll your first character, after learning a bit about the game. In fact, it's pretty much a rite of passage that everyone (I know in the game) has gone through. The various reincarnation options that were recently added can make this less of a chore.

    3. The majority of PUG groups worth being in are formed via the LFM panel.
    Tip #71: '3d6' means three six-sided dice are being rolled. For example, when you see that a weapon does '2d4' damage, it means that two 4-sided dice are rolled for damage, for a damage range of 2-8. <--Too difficult to understand? Really?

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